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* The now-unsupported MMO ''Tabula Rasa'' avoided the brunt of this trope by giving characters enormous amounts of backpack space and making truly useless items almost nonexistent (but rather valuable to compensate). Virtually all non-mission-critical items can, at the absolute least, be decomposed into their modular "stat bonuses" as well as the secondary resource needed to modify and install those modules, giving a distinct use to even the crappiest low-level gear in the game.
** These two aspects together led to the very common and rather comical sight of the your character harboring several dozen fully-functional and loaded weapons (ranging up to chainguns and RPGs), two whole characters' worth of body armor in addition to their own, hundreds of grenades in all 53 flavors, and tens of thousands of rounds of spare ammunition for weapons the player cannot even ''equip''. Any given low-level character could probably level a small town if they detonated the sheer volume of unstable materials they regularly lug around.
* Most of the in game economy of ''[[
* Glim in [[Echo Bazaar]]. It's one of very few common goods that can't be used to craft high-level items, and some of the storylets give you LOTS of it.
* [[Star Wars: The Old Republic]] includes a feature in which you can have your current companion to go and sell all the vendor trash in your inventory while you continue to play.
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** Ethers are also outclassed by Leppa Berries, which have the effect but activate automatically when held by a Pokemon; the player can get a sustainable supply of them with careful gardening. Neither of these two can be purchased from shops, but Ethers fetch a surprisingly high price in resale.
** To make up for the lack of trainer rematches, ''[[Pokémon Black and White]]'' added three collectors that will buy certain regular items for more than what you'd usually get and will also give you ''tremendous'' amounts of money for rare items you can't sell to anyone else (some of which you only get one of).
* The Gold Bars and Dried Bouquets in ''[[Paper Mario: The Thousand-Year Door]]'' come close, although they ''did'' have very marginal other uses. Both could be cooked, which was necessary for [[
** The Gold Bars were supposed to be money-storage items, though. They sell for slightly less than they are bought for, but when you can only carry 999 coins at a time, you may want to buy a 330-coin Gold Bar and store it instead of letting all those coins you get from enemies go to waste.
* There are so many of these things in ''[[The Elder Scrolls]] IV: [[Oblivion]]'', it would be impossible to list. Basically, if you could realistically pick up something with one hand -- you could put it into your inventory and sell it to someone. The thing was, only a fraction of the items had any use at all.
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*** There is a quest in the Shivering Isles that requires a pair of calipers and another of tongs. Also, it's apparently legit to loot the houses of people who've tried to kill you. It registers as theft in your Journal, but nowhere else.
** An aversion for many of the trash/clutter items, though, is that they have trashy monetary values. A fair amount of items sell for nothing at all. Gems and metal nuggets are the more prototypical vendor trash, though their high values mean you're very likely to get ripped off when selling them.
* In ''[[
* The "Pretty Stone" in the first ''[[Kingdom Hearts]]'' game. Likewise, the "Mystery Mold" that [[Randomly Drops]] from the randomly appearing Black Fungus; which is sold for 9999 cash! Sora apparently isn't curious just what merchants do with magic mushrooms formed from the darkness.
** Especially when the merchants are kids. And nephews to Donald, no less.
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