Undertale: Difference between revisions

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* [[Unstable Equilibrium]]: As your LV increases, your attack stat increases and enemies' defenses passively decrease. Thus, as you gain XP and increase LV, you get stronger and stronger until you steamroll almost everything in your path, and nothing can stand up to you.
* [[Unwinnable Joke Game]]: The word search that Sans lays out in hopes of stopping you (yet can not only be walked past, but still does nothing to stop you if you read it). Every word can be found... except for the gibberish word that looks like the top row of letters but is actually a letter off.
* [[The Very Definitely Final Dungeon]]: In the Genocide and Neutral routes, the Core is the final area that has random monster encounters before the [[Final Boss|Final Bosses]]; in the Pacifist ending, the True Labs are this instead.
* [[Video Game Caring Potential]]:
** To be caring, there's a lot more to it than just being "kind". In order to get the best ending, you have to work your ass off sparing monsters, being nice to everyone, and so on. This takes a lot of work, and one of the points that Flowey makes during the Pacifist run is that you may not be able to keep this up for long.
** There are two specific instances of this trope that have nothing to do with achieving the Pacifist ending and in fact don't benefit you in any way. One is the snowman near Snowdin who asks you to take a piece of himself with you so he can see the world. Said piece of snow then takes up a valuable slot in your inventory for the entire game (though you can eat it to regain HP) and carrying it to the end of the game simply gets you a remark from Sans that you "made a snowman very happy." The second is giving an umbrella to - of all things - an inanimate statue caught in the rain, which activates a music box playing the ''Undertale'' theme, and will net you some lines of dialogue if you call Undyne next to it later on, as well as giving you a hint to a musical puzzle if you stand there for a minute as a small reward.
* [[Well-Intentioned Extremist]]: While Asgore has ordered his Royal Guard to hunt down and kill human children, it's out of hopes of freeing his people who have been imprisoned underground for millennia. {{spoiler|Once you meet him, it's painfully clear that he does ''not'' take ''any'' pleasure from doing this, but feels obligated to do right by his people despite his regrets for having declared war on humanity out of temporary rage and grief}}.
** Undyne as well. She's a ruthless nutcase who will stop at nothing to hunt down the player and brutally kill them, but she's VERY passionate about helping free monsterkind from their underground prison and has some choice words for you should you kill certain monsters. If you've been playing rather violently up to this point, her murderous rage certainly comes off as justified.