Ty the Tasmanian Tiger: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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[[File:Ty_the_Tasmanian_Tiger_edit.jpg|frame|[[Mega Man (Video Game)|Proto Man]] wants his scarf back.]]
[[File:Ty_the_Tasmanian_Tiger_edit.jpg|frame|[[Mega Man (video game)|Proto Man]] wants his scarf back.]]




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* [[Action Girl]]/[[Faux Action Girl]]: Shazza, flip-flopping between the two. Dear ''lord'', Shazza. See "Distressed Damsel".
* [[Action Girl]]/[[Faux Action Girl]]: Shazza, flip-flopping between the two. Dear ''lord'', Shazza. See "Distressed Damsel".
* [[Adam Smith Hates Your Guts]]: Why is your ''brother'' charging you 75,000 opals for twin boomerangs?!
* [[Adam Smith Hates Your Guts]]: Why is your ''brother'' charging you 75,000 opals for twin boomerangs?!
* [[Advancing Wall of Doom]]: The Giant Stone Beetle of Rhinocarnook. [[Exactly What It Says On the Tin]], coupled with [[Grind Boots]]. While moving [[Camera Screw|toward the camera]].
* [[Advancing Wall of Doom]]: The Giant Stone Beetle of Rhinocarnook. [[Exactly What It Says on the Tin]], coupled with [[Grind Boots]]. While moving [[Camera Screw|toward the camera]].
* [[After the End]]: TY 3.
* [[After the End]]: TY 3.
* [[Amulet of Concentrated Awesome]]: The Bunyip Gauntlet in TY 3.
* [[Amulet of Concentrated Awesome]]: The Bunyip Gauntlet in TY 3.
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* [[Escort Mission]]: Dennis, in all three games.
* [[Escort Mission]]: Dennis, in all three games.
* [[Everything Fades]]: Opals, your currency in the second and third games, will disappear if left alone long enough. Also applies to your defeated enemies, who vanish in a puff of smoke.
* [[Everything Fades]]: Opals, your currency in the second and third games, will disappear if left alone long enough. Also applies to your defeated enemies, who vanish in a puff of smoke.
* [[Everything's Better With Princesses]]: TY 2 has the character Princess Orchid, who was merely mentioned in the first game, make an appearance. She sends you through [[Death Course|the Temple of Carnook]].
* [[Everything's Better with Princesses]]: TY 2 has the character Princess Orchid, who was merely mentioned in the first game, make an appearance. She sends you through [[Death Course|the Temple of Carnook]].
* [[Evil Is Hammy]]: '''What'''? How ''dare'' you imply that '''Boss Cass''' is the ''least'' bit hammy, you '''''moronic nincompoop'''''!
* [[Evil Is Hammy]]: '''What'''? How ''dare'' you imply that '''Boss Cass''' is the ''least'' bit hammy, you '''''moronic nincompoop'''''!
* [[Evil Laugh]]: Boss Cass likes this, yes he does.
* [[Evil Laugh]]: Boss Cass likes this, yes he does.
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'''TY''' (Frowning and scratching his ear): I think so. ''(Pauses.)'' Wanna just go?<br />
'''TY''' (Frowning and scratching his ear): I think so. ''(Pauses.)'' Wanna just go?<br />
'''Sly''': Yyyyyyyyyep. }}
'''Sly''': Yyyyyyyyyep. }}
* [[Go for The Eye]]: Buster, the (non)nanobot works this way... by targeting the controller revealed when he "roars".
* [[Go for the Eye]]: Buster, the (non)nanobot works this way... by targeting the controller revealed when he "roars".
* [[Grind Boots]]: TY can do this with his bare paws. '''Ouch'''.
* [[Grind Boots]]: TY can do this with his bare paws. '''Ouch'''.
* [[Guide Dang It]]: Getting [[Hundred-Percent Completion]] sometimes requires this.
* [[Guide Dang It]]: Getting [[Hundred-Percent Completion]] sometimes requires this.
* [[Guns Are Worthless]]: When Julius is working with ''plutonium''?!
* [[Guns Are Worthless]]: When Julius is working with ''plutonium''?!
* [[Haunted Castle]]: Parodied. Aside from one [[Mook]] disguised as a ghost and getting them riled, they're perfectly content to wander around harmlessly.
* [[Haunted Castle]]: Parodied. Aside from one [[Mook]] disguised as a ghost and getting them riled, they're perfectly content to wander around harmlessly.
* [[Heel Face Turn]]: An amazingly rapid one from TY's elder brother Sly, after encountering his brother twice, and getting the stuffing knocked out of him both times. The second time consisted entirely of a ''[[Cutscene Power to The Max|cutscene]]''. Fluffy takes much longer and gets character development too.
* [[Heel Face Turn]]: An amazingly rapid one from TY's elder brother Sly, after encountering his brother twice, and getting the stuffing knocked out of him both times. The second time consisted entirely of a ''[[Cutscene Power to the Max|cutscene]]''. Fluffy takes much longer and gets character development too.
* [[Heroic Sacrifice]]: {{spoiler|Fluffy, in an attempt to save Ty, Shazza and Sly in the ending of TY 3}}.
* [[Heroic Sacrifice]]: {{spoiler|Fluffy, in an attempt to save Ty, Shazza and Sly in the ending of TY 3}}.
** {{spoiler|It's possible that Karlos will try to somehow revive her (or clone her), as he retrieves what remains of her tail, if you get 100% completion.}}
** {{spoiler|It's possible that Karlos will try to somehow revive her (or clone her), as he retrieves what remains of her tail, if you get 100% completion.}}
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* [[High Altitude Battle]]: In a cross between a jet and a ship from R-Type.
* [[High Altitude Battle]]: In a cross between a jet and a ship from R-Type.
* [[Highly-Visible Ninja]]: Boss Cass's ninja geckoes will stand around until they see you... then backflip around, climb trees and bungee down, and throw shuriken at you.
* [[Highly-Visible Ninja]]: Boss Cass's ninja geckoes will stand around until they see you... then backflip around, climb trees and bungee down, and throw shuriken at you.
* [[Hijacked By Ganon]]: Guess who let the Quinkan into Southern Rivers. Go on. Guess.
* [[Hijacked by Ganon]]: Guess who let the Quinkan into Southern Rivers. Go on. Guess.
* [[Hundred-Percent Completion]]: It can take ''years'' to completely finish the first game.
* [[Hundred-Percent Completion]]: It can take ''years'' to completely finish the first game.
* [[Humongous Mecha]]: You get to fight several throughout the series. Unlike the others, in the first game you fought one on foot.
* [[Humongous Mecha]]: You get to fight several throughout the series. Unlike the others, in the first game you fought one on foot.
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* [[Mad Scientist]]: Julius' uncle Karlos, who despite being mammalian helps Boss Cass. We're never given a credible reason why [[Freudian Excuse|except for young Julius being a far brighter scientist at a much younger age]].
* [[Mad Scientist]]: Julius' uncle Karlos, who despite being mammalian helps Boss Cass. We're never given a credible reason why [[Freudian Excuse|except for young Julius being a far brighter scientist at a much younger age]].
* [[Meaningless Lives]]: At least in TY 1, it's near-impossible to run out. Not so much in the sequels.
* [[Meaningless Lives]]: At least in TY 1, it's near-impossible to run out. Not so much in the sequels.
* [[Mecha Mooks]]: The robots faced in the [[Mini-Mecha|bunyips]]. More of an obstacle and annoyance than a credible threat, and that's even when you're using the bunyip designed to [[Super-Powered Robot Meter Maids|put out fires]].
* [[Mecha-Mooks]]: The robots faced in the [[Mini-Mecha|bunyips]]. More of an obstacle and annoyance than a credible threat, and that's even when you're using the bunyip designed to [[Super-Powered Robot Meter Maids|put out fires]].
* [[Mercy Invincibility]]: Lasts juuuuuust long enough for you to pummel whatever dared hurt you.
* [[Mercy Invincibility]]: Lasts juuuuuust long enough for you to pummel whatever dared hurt you.
* [[Mini-Mecha]]: The Bunyips from the sequel.
* [[Mini-Mecha]]: The Bunyips from the sequel.
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* [[Multi Mook Melee]]: They're pushovers.
* [[Multi Mook Melee]]: They're pushovers.
* [[Never Trust a Trailer]]: The hidden ending clip to TY 1 shows CY being ominously activated, leading to the logical conclusion it'd play a large part in the next game. It didn't.
* [[Never Trust a Trailer]]: The hidden ending clip to TY 1 shows CY being ominously activated, leading to the logical conclusion it'd play a large part in the next game. It didn't.
* [[Night of the Living Mooks]]: The imaginatively named [[Exactly What It Says On the Tin|Zombie Frills]] of TY 3.
* [[Night of the Living Mooks]]: The imaginatively named [[Exactly What It Says on the Tin|Zombie Frills]] of TY 3.
* [[No OSHA Compliance]]: Boss Cass' fortresses tend to have an overabundance of lava, suspended platforms over it with no railings, flamethrowers aimed at said platforms, air strikes, swarms of [[Killer Robot|Killer Robots]] standing around, legions of [[Mook|mooks]], [[Spikes of Doom]]...
* [[No OSHA Compliance]]: Boss Cass' fortresses tend to have an overabundance of lava, suspended platforms over it with no railings, flamethrowers aimed at said platforms, air strikes, swarms of [[Killer Robot|Killer Robots]] standing around, legions of [[Mook|mooks]], [[Spikes of Doom]]...
* [[No Indoor Voice]]: A major part of [[Large Ham|Boss Cass's personality]]. And the games are better for it.
* [[No Indoor Voice]]: A major part of [[Large Ham|Boss Cass's personality]]. And the games are better for it.
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* [[Pass Through the Rings]]: The racing segments of TY 1. Also, the dive from the tower later in the same game.
* [[Pass Through the Rings]]: The racing segments of TY 1. Also, the dive from the tower later in the same game.
* [[Personal Space Invader]]: On foot, leeches and ticks, which cling to your face until you shake them off. On your [[Mini-Mecha|Bunyip]], the [[Mooks]] will latch onto your mech's head. Also, the Drop Bears in TY 3, who'll, well... drop onto you. Then start playing drums with your skull.
* [[Personal Space Invader]]: On foot, leeches and ticks, which cling to your face until you shake them off. On your [[Mini-Mecha|Bunyip]], the [[Mooks]] will latch onto your mech's head. Also, the Drop Bears in TY 3, who'll, well... drop onto you. Then start playing drums with your skull.
* [[The Pirates Who Don't Do Anything]]: Pretty much everyone except TY, though your [[Unfortunate Names|Bush Rescue]] teammembers will lend an occasional hand in the second and third games. Exceptionally glaring when the ''head of police'' comments there's a spy in town... who'll never be caught if you '''personally''' don't get rid of him. Also, there's '''yet another''' in the town ''alone''. Don't even get started at the number spread throughout the [[World Map|world map]] and [[Game Level|levels]].
* [[The Pirates Who Don't Do Anything]]: Pretty much everyone except TY, though your [[Unfortunate Names|Bush Rescue]] teammembers will lend an occasional hand in the second and third games. Exceptionally glaring when the ''head of police'' comments there's a spy in town... who'll never be caught if you '''personally''' don't get rid of him. Also, there's '''yet another''' in the town ''alone''. Don't even get started at the number spread throughout the [[World Map]] and [[Game Level|levels]].
* [[Plot Hole]]: In the first game, your adoptive bilby family was caged, and you had to rescue them for, yep, [[Hundred-Percent Completion]]. The same went for the Golden Cogs, where collecting fifteen netted you a more powerful boomerang set. The second and third game has bilbies and Platinum Cogs lying around the world map, with no reason given to collect them, aside from a slight boost to your wallet.
* [[Plot Hole]]: In the first game, your adoptive bilby family was caged, and you had to rescue them for, yep, [[Hundred-Percent Completion]]. The same went for the Golden Cogs, where collecting fifteen netted you a more powerful boomerang set. The second and third game has bilbies and Platinum Cogs lying around the world map, with no reason given to collect them, aside from a slight boost to your wallet.
* [[The Power of Friendship]]: Exactly what brings Fluffy over to TY's side, {{spoiler|and the cause of her death, sacrificing herself to save him from Boss Cass, her employer}}.
* [[The Power of Friendship]]: Exactly what brings Fluffy over to TY's side, {{spoiler|and the cause of her death, sacrificing herself to save him from Boss Cass, her employer}}.
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* [[Underwater Boss Battle]]: TY 3 has one that you can only lose if you're very, very poor at playing, or are very, very overconfident. Hint: streams of bubbles refill your air meter. Your air meter equals your health.
* [[Underwater Boss Battle]]: TY 3 has one that you can only lose if you're very, very poor at playing, or are very, very overconfident. Hint: streams of bubbles refill your air meter. Your air meter equals your health.
* [[Unexpected Gameplay Change]]: OK, so it's SLIGHTLY expected this time around -- TY 2 and 3 feature Cart Racing courts littered across the world map. However, they're also open right from the menu, so you at least know they're there. TY 3 adds in a [[High Altitude Battle]] or eight.
* [[Unexpected Gameplay Change]]: OK, so it's SLIGHTLY expected this time around -- TY 2 and 3 feature Cart Racing courts littered across the world map. However, they're also open right from the menu, so you at least know they're there. TY 3 adds in a [[High Altitude Battle]] or eight.
* [[Unfortunate Names]]: Bush Rescue. ''Bush. [[Two Words Obvious Trope|Rescue.]]''
* [[Unfortunate Names]]: Bush Rescue. ''Bush. [[Two Words: Obvious Trope|Rescue.]]''
* [[Victory Pose]]: Involves balancing the item on the flat of a boomerang. [[Fridge Logic|How does he do that with a geode? Or a]] ''[[Fridge Logic|turning gear]]''?
* [[Victory Pose]]: Involves balancing the item on the flat of a boomerang. [[Fridge Logic|How does he do that with a geode? Or a]] ''[[Fridge Logic|turning gear]]''?
* [[Voice With an Internet Connection]]: TY 2 and 3 have this [[Mission Control|as a way to relay mission objectives]].
* [[Voice with an Internet Connection]]: TY 2 and 3 have this [[Mission Control|as a way to relay mission objectives]].
* [[Wacky Racing]]: The Kart Racing minigames in TY 2 and TY 3. Epecially in TY 3, where one race won't let you use, or even pick up, powerups!
* [[Wacky Racing]]: The Kart Racing minigames in TY 2 and TY 3. Epecially in TY 3, where one race won't let you use, or even pick up, powerups!
* [[Wallet of Holding]]: The opals. [[Overly Long Gag|This is]] ''[[Overly Long Gag|what]]'' [[Overly Long Gag|number again]]?
* [[Wallet of Holding]]: The opals. [[Overly Long Gag|This is]] ''[[Overly Long Gag|what]]'' [[Overly Long Gag|number again]]?
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** Australian slang that even some ''Australians'' haven't heard, at that!
** Australian slang that even some ''Australians'' haven't heard, at that!
* [[You Can't Thwart Stage One]]: Every. Single. Game. At least the evil plan varies in each one...
* [[You Can't Thwart Stage One]]: Every. Single. Game. At least the evil plan varies in each one...
* [[You Have to Burn The Web]]: Often to continue onward, or to get to a collectible for Hundred Percent Completion. Oddly, they're frictionless.
* [[You Have to Burn the Web]]: Often to continue onward, or to get to a collectible for Hundred Percent Completion. Oddly, they're frictionless.


{{reflist}}
{{reflist}}

Revision as of 08:44, 9 April 2014

Proto Man wants his scarf back.


Ty The Tasmanian Tiger is an Aussie-made video game series about Australia and its many wonderous (and often dangerous) things, utilizing Funny Animals.

The first game chronicled the story of TY, the eponymous Tazzy Tiger trying to stop the villainous Boss Cass from reclaiming five talismans and unsealing the Dreamtime, which would let the cassowary wipe out all those mammals who usurped the dinosaurs' place. In a complete coincidence, recovering all the talismans allowed TY to reunite with his family and put Boss Cass behind bars.

The second game began with a full-scale assault and jailbreak, which of course went off with barely a hitch. Freed, Boss Cass began his plans to conquer Southern Rivers through more traditional means... military force. TY, his brother Sly, ostensible girlfriend Shazza, and friends form the rather unfortunately named Bush Rescue group. TY then goes around Southern Rivers solving everyone's problems and fighting a few boss battles and Mooks until he puts an end to Boss Cass's plans.

The third, and so far final, game has TY going to rescue the mysterious Bunyips from the Quinkan, and in the process of returning home, get stuck in limbo for six months. When he does finally return, Southern Rivers is devastated, the Quinkan have the few survivors bottled up in a small, run-down town, and Boss Cass has allied with them and is the puppet ruler of the land. Though Cass isn't too happy about being on a leash, he's unable to actively oppose his masters, and helps TY -- as long as it's convenient and furthers his own plots -- in getting rid of their evil overlords.


Tropes used:

  • Absurdly Spacious Sewer: It does fit under the town proper, but the tunnels themselves are incredibly wide for what they do, even if you see smaller pipes emptying into the sewer. Oh, and it's full of crocodiles.
  • Action Girl/Faux Action Girl: Shazza, flip-flopping between the two. Dear lord, Shazza. See "Distressed Damsel".
  • Adam Smith Hates Your Guts: Why is your brother charging you 75,000 opals for twin boomerangs?!
  • Advancing Wall of Doom: The Giant Stone Beetle of Rhinocarnook. Exactly What It Says on the Tin, coupled with Grind Boots. While moving toward the camera.
  • After the End: TY 3.
  • Amulet of Concentrated Awesome: The Bunyip Gauntlet in TY 3.
  • Apathetic Citizens: Oh, yes, Boss Cass has planned is planning to conquer us. Again. Ho hum. Though that does come back to bite them in the arse.
  • Arrow Cam: The camera follows the Doomerang as you control it.
  • Artificial Stupidity: Enemies will almost always run straight towards you, even if you are firing directly at them.
  • Australian Accent: Duh.
  • Awesome but Impractical: In TY 2 and 3, the Doomerang. Sure, it's remote-controlled, but you never need to snipe the mooks anyway. The Kaboomerang in TY 2 also counts; it generates a large explosion in front of you, but requires that TY throw both boomerangs at once leaving him nearly defenseless, and there is a significant delay before they detonate. In TY 1, however, it's the best choice simply for how much damage it does.
  • Awesome Yet Practical: By comparison, Sly's Deadlyrangs in TY 2, once purchased from him. They explode for just as much damage as the Kaboomerangs, but fly quickly in a straight line as opposed to a slow, closing spiral, can be thrown individually, and come back much faster.
  • Bad Boss: Boss Cass, oh so very much. Physically abusing a Mook for suggesting an alteration to your plan, then going on to use his idea anyway?
  • Back Tracking: If you're a 100% completionist kind of person, anyways.
  • Barefoot Cartoon Animal: Ty.
  • Bizarrchitecture: In TY 2, Julius' lab is a normal mashup of house and observatory... built to twice the scale (including doors and windows!) of all the other buildings. Also, parodies and references to Australia's Big Things abound.
  • Boomerang Comeback: The opening cinematic in TY 1, it actually knocked Boss Cass out of his Humongous Mecha. Pity about his remote, really...
  • Cardboard Obstacle: Technically concrete, but it fences you off from getting the uber-rangs until about halfway through the second and third game.
  • Check Point: If you die, you simply pop out at the nearest... er, dunny. In the first game your exit out of the Aussie outhouse was preceded by a relieved sigh.
  • Cheeky Mouth: Just find a picture of Ty gritting his teeth the way he does in the above image, but facing head on.
    • Opening his mouth mid-bite attack does not count.
      • The 4th picture in the Picture Gallery on Ty 1 has him head on.
  • Chekhov's Boomerang: Perhaps an inexcusable use as a trope title given TY's weapon, but in TY 1, your father's Doomerang, seen in the opening cinematic and used in the final battle.
  • The Chosen One: TY in the first and third game. Less so in the second, where he's saving the day because he can, not because a higher power is saying he ought.
  • Classic Cheat Code: The Konami Code in the GBA version of TY 2.
  • Cloudcuckoolander: Gooboo Steve. He's less crazy than he seems. Unfortunately...
  • Collection Sidequest: Bilbies and Cogs and Gooboo Steve encounters and Frill Spies...
  • Combos: From the second game on. In the second game, they seemingly served no purpose, other than to record how many enemies you took down in quick succession. In the third, since you participated in hand-to-hand combat, the concept made considerably more sense.
  • The Computer Is a Cheating Bastard: Only in the racing segments. While there's no Rubber Band AI, the karts are barely slowed by taking hits, whereas you will be spun into facing the wrong way while everyone passes you by.
  • Conjoined Eyes
  • Convection, Schmonvection: You wander around in volcanoes a little too often; guess what, the lava only hurts by contact damage!
  • Cosmic Keystone: TY 1's five Talismans.
  • Crate Expectations: Everywhere.
  • Darker and Edgier: TY 3. Where to begin? The player character is missing for six months, and in that time your hometown is completely razed, the survivors relocated, and the entirety of Southern Rivers conquered and devastated by the Quinkan.
  • Death Course: Some areas seem to delight in this.
  • Defeat Means Friendship: Sly and Fluffy.
  • Ditto Fighter: Sly in TY 1, CY in TY 2, the Quinking in TY 3.
  • Distressed Damsel: Shazza, in two of the three games. In the first one she was only in danger for a quick fight, in the third she was gone for half the game.
  • Dual-Wielding: Ty receives his second boomerang in the one of the first levels in TY 1. From there on he has at least two, sometimes more.
  • Easter Egg: Shazza's old, rickety Jeep has cameos in TY 2 and TY 3. In TY 3, Shazza's trusty Fourbie can be seen next to an decrepit building, completely stripped.
  • An Economy Is You: Crosses over with Adam Smith Hates Your Guts with some of the asking prices.
  • Eleventh-Hour Superpower: The Doomerang in TY 1, the Shadow Bunyip in TY 2, and the Shadowrang in TY 3.
  • Elite Mooks: The Uber Frills of TY 2 and 3. They're impossible to kill with a basic boomerang, though the upgraded rangs and Sly's Deadlyrangs cut right through them.
  • Escort Mission: Dennis, in all three games.
  • Everything Fades: Opals, your currency in the second and third games, will disappear if left alone long enough. Also applies to your defeated enemies, who vanish in a puff of smoke.
  • Everything's Better with Princesses: TY 2 has the character Princess Orchid, who was merely mentioned in the first game, make an appearance. She sends you through the Temple of Carnook.
  • Evil Is Hammy: What? How dare you imply that Boss Cass is the least bit hammy, you moronic nincompoop!
  • Evil Laugh: Boss Cass likes this, yes he does.
  • Evil Twin: In the first game, it was more Evil Big Brother. The next time around, it was a robot copy. First Sly, then a mechanical replica meant to help you improve your abilities. Even with five against one, they're still pretty pathetic...
  • Exploding Barrels: Technically boxes, but they still go boom. And how.
  • Fake Platform: Often indistinguishable from the real ones, other times they'll smoke and spark when you're not standing on them.
  • Fantastic Racism: More like Fantastic Speciesism, and related to the below Reptiles Are Abhorrent, you only see two frill lizards that are good. Shouldn't there be more lurking around somewhere?
    • The end of TY 3 averts this a little, as you see a young frill on the same playground as the mammals. For a fraction of a second.
  • Fire, Ice, Lightning: Your boomerangs come in, yep, fire, ice, and electricity, as did the Thunder Eggs and opals you collected in the first game. Interestingly enough, concept art for the opals showed one of the earth element, which might have matched up with the exploding Kaboomerang...
  • Flamboyant Gay: Dennis the cheapskate, I mean green tree frog. It's not stated, but he seems a safe bet. The same goes for his nephew...
    • Hinted at further when you retrieve a Thunder Egg in the third game. So far, they've all been color coded: red for fire, blue for ice, green for... electricity, and several gold ones were used as medals. The ones Dennis tasks you with finding? Pink.
  • Floating Platforms: Handwaved with them consisting mostly of a large fan encased in a rectangular safety grille. Power supply and fuel isn't addressed. Oh, and some are (mostly) invisible.
  • Follow the Money: Again with the opals!
  • Frictionless Ice: To a rather annoying extent in the first game. Trying to get Hundred-Percent Completion where you must slide over thin ice without adjusting your direction would be bad enough. The kicker is when you have to have the precise angle set up from a good two hundred feet away... on the slippery ice.
    • The thin ice doesn't shatter if you use the very slightest pressure on the stick, causing Ty to tiptoe. Still difficult, and rife with gnashing of teeth.
  • Furry Confusion: TY 1, in the Hub Level: "Aww, look at the cute little wallabies hopping around!" A single level later (the very first one!), you're whacking their sapient kangaroo cousins out cold. Let's not get into the lizards crawling about the place...
  • Gameplay Ally Immortality: Sure, your brother and your love interest are in Mini-Mecha, but yours is far superior -- so why isn't that BFG killing them?
  • Genre Savvy: TY and Sly might have become this in the third game.

 Sly: So... a nuclear powered kart, huh?

TY: Yup!

Sly (After a short pause): Shouldn't we be freaked out by that?

TY (Frowning and scratching his ear): I think so. (Pauses.) Wanna just go?

Sly: Yyyyyyyyyep.