That One Boss/Shoot'Em Up: Difference between revisions

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* ''[[Cuphead]]'': The Devil's debtors are all fairly tricky opponents, but some are far tougher than others. The ones listed below are the worst of the bunch, and guaranteed to show you that Game Over screen over and over again.
** [[Monster Clown|Beppi the Clown's]] fight takes place on a roller coaster track, and occasionally a roller coaster will pass through from the second phase onward. And it's that damn coaster that makes this fight so difficult: Beppi's balloon dog spam in his second phase and horseshoe attacks in the third are hard enough to dodge already, but when you have to board the rollercoaster when it passes through and dodge its dangerous passengers ''and'' Beppi's attacks, you've got an annoying clusterfuck on your hands. Thankfully, the rollercoaster becomes a non-issue in his final phase... because the penguin minions he summons pick up its slack. The baseballs they throw are hard to keep track of thanks to how small they are, and because the penguins go out of their way to aim at you before throwing them, you have to keep moving.
** [[AristocratsFlunky Are EvilBoss|Baroness Von Bon Bon]] is infamous for the sheer RNG her battle runs on. Before you fight the lady herself you have to deal with three of her five food-themed minions. None of them are ''that'' bad by themselves, but as the fight progresses you have to fight the current miniboss while more hazards are thrown into the mix: tiny jellybean soldiers that are easy to lose track of, and the humongous cloud trios the Baroness fires from her shotgun. When you pair them with the gumball machine's [[Bullet Hell]], the jawbreaker's constant homing in on you, or the cupcake's erratic bouncing, you get a confusing mess where getting hit is all but inevitable. Her final phase, thankfully, has her fight you herself instead of having her minions do the work for her... but this time, you're being chased by her castle ''and'' her bouncing severed head (which homes in on you).
** When it comes to bosses fought in the aeroplane, [[Feathered Fiend|Wally Warbles]] takes the cake. Hilda Berg and Djimmi, while certainly not ''easy'', were a lot more manageable for the most part. But Wally's a big fan of [[Bullet Hell]] patterns, and no matter which phase you're on there's a lot to look out for. Of note are his second and fourth phases: the second phase has him assault you with a ridiculous barrage of feathers that are densely packed and hard to fly safely around at your default size. You ''could'' cheese the fight by shrinking and thus giving yourself more room to move around... but your bullet range is drastically shortened, meaning that you'll either have to get in his face to hurt him or wait until the small periods of downtime where he's exhausted to hurt him, and both options are far from ideal. And in the final phase, he's a broken, featherless wreck being carried on a stretcher, but he still has enough fight in him to pelt you with tons of garbage while the paramedics and ''his own heart'' throw their own attacks into the mix.
 
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