That One Boss/Role-Playing Game: Difference between revisions

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** {{spoiler|[[Eldritch Abomination|Lemon Bread]]}} is the toughest of {{spoiler|the Amalgamates}} fought in the Pacifist Route. She only has two attacks, but they're both a doozy. One has a massive mouth crunch down on your SOUL's dodging area, forcing you to move it to a toothless safe spot before it gets crushed under her jaws. The second has you escape a smaller mouth and its large teeth while a pair of eyes pelts you with laser beams. Both attacks come out fast, hit hard, [[Running Gag|and again]], you've only got 20 HP. And not only is merely surviving them a pain, [[Guide Dang It|but so is piecing together how to spare her]] since you have to input a specific amount of commands in a specific order before hitting the MERCY button.
** Last but not least is the infamous [[Final Boss]] of the Genocide Route: {{spoiler|[[Dem Bones|Sans]]}}, whose utterly ''ridiculous'' nature of his boss fight is one of this game's biggest plot twists. {{spoiler|Because this lovable, lazy goofball is the last thing standing between you and the utter annihilation of monsterkind, he pulls out all the stops to defeat you. And they entail breaking ''every'' established rule of this game's combat (as well as RPG's in general) by messing with your gameplay mechanics during the fight. Unlike every other opponent, he gets the first turn, and takes advantage of it by hitting you with a brutal barrage of bones and lasers right out the gate. Survive that, and he only ups the ante from there. He can turn your SOUL blue, forcing you to use the platforming mechanics from Papyrus's boss fight in a hellish mix of [[Bullet Hell]] ''and'' [[Platform Hell]]. He can screw with your SOUL's gravity and color mid-attack. His attacks ignore invincibilty frames and constantly drain you of your health. He can ''dodge your attacks'' once you finally get a chance to fight back. And when you think you've won, he can instantly kill you if you fall for his sincere-looking [[Wounded Gazelle Gambit]]}}. Even though the consequences of winning are disastrous, it's not hard to feel proud of yourself once you ''finally'' defeat the little bastard.
** Muffet is technically a [[Mini Boss]], who attacks you in Hot Land [[Disproportionate Retribution| if you did not buy anything when you encountered her at her bake sale]]. {{spoiler| Naturally, [[Skippable Boss| this means you can avoid the fight]] if you ''do'' buy something}}, but her wares are outrageously overpriced.}}<ref>There's a second way to skip the fight - obtain a spider donut in the Ruins and eat it in front of her; this only costs $2G, but the Ruins are the very start of the game where there's no indication you'll need it that far in advance.</ref> This fight is so tough, many players are fooled into thinking she's a main boss, and [[Word of God| creator Tony Fox]] admited on [[Twitter]] he might have gone a little overboard designing this one. Being a spider-girl, Muffet can use her webs to bind you and keep you from attacking, something most enemies in this game cannot do. It's even harder if you are trying for the Pacifist Route, because the only way to defeat Muffet without killing her is to survive long enough because if the fight lasts 17 turns, she eventually she gets a call on her mobile and has to leave. But that's much easier said than done, as each of her ''dozens'' of projectiles she throws at you in any given turn will reduce your hp by at least one. The only real defense is to bribe her to convince her to use less of them.
* Being the sequel to ''Undertale'', ''[[Deltarune]]'' has a few tricky opponents of its own.
** Chapter 1's [[Bonus Boss]], [[Monster Clown|Jevil]], is considered by many to be right up there with {{spoiler|Sans}} and {{spoiler|Undyne}} at the top tier of ''Undertale'' boss difficulty. Though for him, his difficulty stems less from true [[Bullet Hell]] and rather attack patterns that are genuinely difficult to dodge. His Devilsknife is the most infamous of the bunch, being a spinning ring of scythes that you have to move your SOUL in and out of while it rapidly undulates, and later in the fight he'll toss in a big red Devilsknife that will home in on you while you're trying to dodge the rest. His carousel attack is just as daunting, specifically the duck and horse one where the seats rise and fall in annoying alternating patterns. And while not as hard to deal with, the rings of spades he spawns around your SOUL are tough to dodge safely if you don't think to simply dodge between them instead of trying to outrun them as they close in on you. You better get used to dealing with these attacks, because no matter if you're trying to properly fight him or spare him, [[Marathon Boss|you're in it for the long haul.]]