That One Boss/Role-Playing Game: Difference between revisions

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* Demon Droguza from ''[[Arc the Lad: Twilight of the Spirits]]''. He has physical attack power that's through the roof, and has ranged attacks as well - a sweeping tail laser that slices across the midpoint of the battlefield (where you ''will'' be caught, unavoidably) and a giant energy ball that goes boom on your little cluster of fighters and nukes roughly half of their HP on a normal, non-grindfest playthrough. And your healer will very likely die. Add in the fact that the resurrection spells aren't likely going to be available to you at this point....
* The final boss of ''Arc the Lad II''. At the beginning of the game, the level progression of your characters keeps pretty even with you enemies. However, in the last couple dungeons, the enemy difficulty skyrockets upward at a rate greater than natural character progression. If the player either hasn't spend absurd amounts of time grinding in the game or in first game (to unlock a certain move in the sequel), the final boss will be absurdly, crazy hard.
* ''[[Breath of Fire II]]'' certainly had a fun one in the form of Barubary. He's statistically the strongest enemy in the game (this includes the final boss, by the way, never mind that said final boss is freaking '''{{spoiler|[[Did You Just Punch Out Cthulhu?|G]][[God Is Evil|O]][[Ultimate Evil|D]]}}'''}}). And to get a clue about the [[Infinity+1 Sword|Infinity Plus One+1 Accessory]] location, you have to face him ''alone''. With no reduction in his stats. You do get free healing before the fight though if you do so.
** Algernon and Wildcat definitely count as well. The main problem is that the [[Revive Kills Zombie]] method for beating them is a ''massive'' [[Guide Dang It]] in both cases. And in both cases, when you're having trouble with said bosses and check a guide for them... you realize [[Lost Forever|you missed your chance]]. Tough luck.
** Guardeye is a bit of an odd case, as if you're using a guide (which would be understandable, given all the [[Guide Dang It]] this game has to offer) he actually becomes ''harder''. Why? Because you need to spare the old man in order to {{spoiler|get the best ending}}. This means you can't use your strongest attacks, as nearly all of them hit every enemy, which will kill the old man. Hope you have some very powerful healing, since the eyes can easily wipe you out in a few turns if they're all alive.
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** The Tree Sentinel, one of the very first bosses the player can encounter in the open world. Since he's located very close to the player's starting point in a new game (he patrols the main road to the Church of Elleh, if you want to be specific), it's very easy for new players to accidentally stumble into him and receive a halberd to the face for their troubles. To be blunt, the Sentinel was made to not be fought immediately after by the ill-prepared, but his speed, ferocity, and love of overhead swings and jump attacks with weird hitboxes ensure that he'll remain a threat even after you've gained some levels, flask charges, and better gear. Fighting just one is bad enough, but later on you'll find ''two'' souped-up Tree Sentinels right next to one another guarding the outskirts to Lyndell, the Royal Capital.
*** Want to enter Lyndell itself via the capital outskirts? Hope you're ready to face an even stronger variant, the Draconic Tree Sentinel. Not to be outdone, he trades the former's halberd for the Dragon Greatclaw, an absurdly massive club which can do enough damage to one-shot even higher-leveled players. Thinking of cheesing him with ranged attacks at a distance or rushing in and taking potshots while riding Torrent? Try again: his horse now shoots large, quick fireballs, sometimes one after the other, and at half health he starts channeling lightning strikes directly on top of you and lightning shockwaves with utterly ridiculous [[Hitbox Dissonance]] and tracking. The one outside Lyndell is hard enough, but the one found in Crumbling Farum Azula as a [[Degraded Boss]] is even worse considering you don't have access to ashes nor Torrent during the fight thanks to the game considering him to be an enemy instead of a boss entity.
** Margit the Fell Omen is an infamous noob stomper that quickly gained notoriety for being one of the most punishing [[Wake Up Call Boss|Wake Up Call Bosses]] ever encountered in a Soulslike. Despite being the first main storyline boss, he's got an arsenal of attacks that include delayed strikes that bait and punish mis-timed dodge rolls, throwing knives made of light that can be used to hit you from afar or open you up for his trulymost punishing attacks, and overly long combos that will make mincemeat of you. And once you've gotten him down to around half his health, [[Turns Red|that's when he whips out a gigantic light hammer that he'll gladly use to pound you into a pancake... or simply kill you via the explosions it creates.]] [[The Dev Team Thinks of Everything|The developers absolutely knew he'd be a problem]] [[Suspicious Videogame Generosity|since you’ve got a summonable NPC ally right outside the boss room]], [[Achilles' Heel|as well as a dedicated item meant to stun him for a little]], but he's ''still'' a gigantic pain in the ass if you use them.
** [[Bears are Bad News|Runebears.]] Just... ''Runebears''. House-sized bears with freakish proportions, these things do double duty as [[That One Boss]] ''and'' [[Demonic Spiders]]. Their mammoth health pools, insane movement speed, and crackhead-level aggression make them one of the most dangerous enemy types in the game, but the enemy versions can be ignored (and honestly should be, since they drop dick-all for good loot), and you can always get on Torrent and run away if you're coming up short in a fight. But keep in mind that one Runebear is the boss of a certain dungeon (Earthbore Cave), and it's fought in a small, cramped arena where you can't summon Torrent, and are locked inside until you either kill it, or die trying.
** Normally, [[Cats Are Mean|Erdtree Burial Watchdogs]] are pretty easy. But [[Flunky Boss|the three-headed Watchdog]] fought in the Impaler's Catacombs comes packing four [[DemonicGoddamned SpidersBats|Imp minions]], and good ''god'' do they make its fight so much harder. While the Watchdog itself uses the same predictable attack pattern, the Imps are constantly leaping around and rushing you down with their annoyingly quick and painful combo attacks that deal Bleed damage. Thanks to their small size and zippiness making it hard to hit them, the boss chamber being dimly lit, and the Watchdog itself relentlessly, aggressively hounding you the entire time, this fight becomes a stressful clusterfuck that will leave you on the edge of your seat until you finally beat it.
** While they can be encountered as early as [[Green Hill Zone|Limgrave]], [[Tin Tyrant|Crucible Knights]] never stop being a pain in the ass. They’veThey've got their shields raised a good 90% of the time, only lowering them when they’rethey're about to unleash a can of whoopass on you with their relentless, damaging combo attacks that often have weird dodge timings. andAttacking eventhem weirderwithout parryinggetting timings.hit Howeverin return is ''very'' hard to do since they can easily hit you right back before you can roll to safety, thatand if you'sre nothoping whatthat you can makesstagger them soor dangerous.break Whattheir poise? ''doesYou can't,'' is[[Scrappy Mechanic|not unless you parry their attacks.]] And just in case you weren't having a miserable time fighting them already, [[Turns Red|thethey newget movesa theyfew pickdangerous upnew moves once they hit the half-health threshold]]: they can sprout wings and divebomb you, or grow a tail and smack you with it for a ton of damage. The tail smack is especially dangerous thanks to there being a variation where the Crucible Knight immediately follows up with a second tail smack that comes out faster, hits harder, and stretches out so ridiculously long that it '''will''' hit you if you don't nail your dodge roll timing. If''And this is all just what you arencan expect from the ones with swords and shields!''t goodThankfully, atspear-wielding parryingones theirare generally easier overall since they can't block your attacks, getbut readythey have projectiles to seemake up for it, and their second phase divebomb attack is tailor-made to fuck with you if you think that "YOUit DIED"has screenthe oversame anddodge-timing as the other type's. 'over''It againdoesn't.'''
*** You want to make a Crucible Knight even more aggravating to fight? Make it part of a [[Dual Boss]] battle, and do absolutely nothing to balance it for such an occasion. There are two such fights in the game, one where the knight teams up with a Leonine Misbegotten (a normally tough, but manageable boss), and one where you’re fighting a ''pair'' of Crucible Knights. Unlike, say, [[Dark Souls|Ornstein and Smough]], there's no sense of rhythm to these fights and neither opponent fights in a way that complements their partners' style without overwhelming you: it's a desperate struggle for survival against two [[Lightning Bruiser|Lightning Bruisers]] that will mercifullymercilessly stomp you into the dirt.
** [[Big Badass Wolf|The Red Wolf of Radagon]] is fought in the last place you'd ever expect to fight a wolf (a classroom: specifically Raya Lucaria Academy's Debate Hall), and combines powerful Glintstone sorceries and a flaming sword with the spastic, unpredictable movements people love ''oh so much'' about dog enemies in FromSoft games. Since his Glintstone swordsGlintblades have a delay before they launch themselves at you, you have to keep track of their positioning and the wolf'res, and pray to god that you oftencan putactually intododge the aggravatingwolf's attacks without eating a positionsalvo of dodgingGlintblades oneanyway. attackWhile onlyhe's got low health to blunderbalance rightit intoout, ''good luck hitting him'' while he constantly dashes, leaps, and pounces all over the otherdamn place. And just in case that didn’t sound aggravating enough, the closest Site of Grace you respawn in is fairly far away, and the halls between rooms are full of annoying spell-slinging enemies that will either soften you up before the wolf if you opt to simply rush straight to his room, or force you to waste resources to heal up before fighting him.
*** You run into other Red Wolves elsewhere in the game, and despite falling victim to [[Degraded Boss]] syndrome, they aren't the slightest bit easier. They're ''harder'' thanks to having stats scaled to the places you fight them at. Even having access to Torrent won't help you since they can easily keep pace with him and smack you right off of your faithful steed. Thankfully, a few are fought near cliffs, and their aggressive behavior and insane mobility actually work against them [[Easy Level Trick|since you can easily bait them into]] [[Disney Villain Death|flinging themselves to their deaths.]]
** Some Invaders are more dangerous than others, but [[Semi-Divine|Millicent]] is probably one of the deadliest. She invades you right smack-dab in the middle of one of Caelid's Scarlet Rot swampsswamp, often dropping you right into the health-sapping bog if you're currently riding Torrent. While a fairly formidable combatant herself, fighting her isn't the hard part (unless she unleashes Malenia's infamous [[That One Attack|Waterfowl Dance]] on you, in which case get ready for what is most certainly going to be an instant-kill). The hard part is trying to fight her on the tiny patches of untainted land, and without drawing the aggro of the [[Demonic Spiders|Cleanrot Knights]] that patrol the area.
** [[Badass|Starscourge Radahn]] is hyped up to be [[World's Strongest Man|one of the most powerful Demigods in the game.]] '''That is NOT an exaggeration.''' The fight starts with him a good mile or so away from you, taking potshots with lightning-fast magic arrows that ''home in on you'', as well as unleashing a rain of arrows from above that constantly chase after you before finally relenting. And once you begin the fight proper, he proves to be a terrifying [[Lightning Bruiser]] who slides and zips around on his horse as if he were a skateboarder while slicing you apart with his massive greatswords, pelting you with rocks that have annoyingly good tracking, pulling you into the danger zone with gravity wells, flattening you with powerful divebomb attacks, and (during his second phase) summoning homing boulders that will very likely [[One-Hit Kill|instantly kill you]] if you fail to dodge them. He's so stupidly strong and aggressive that you're encouraged to make use of multiple summoned allies so they can draw aggro away from you, but most of them (aside from Blaidd and Alexander) will die in a few hits before Radahn sets his sights on your sorry ass. [[Self-Imposed Challenge|If you decide to just fight him all by yourself,]] ''good luck.''
*** Amusingly, Radahn is such a stupidly hard boss that when a patch led to him accidentally being nerfed, many players thought it was a deliberate response to how powerful he was. ''It wasn't'', and the nerf was quickly undone with the very next patch.
** The Putrid Crystalian trio fought during Sellen's sidequest is one of the game's most infuriating group boss fights. And seeing as how ''many'' group bosses are some flavor of [[That One Boss]], that should give you an idea of just how awful it is. By default, Crystalians are annoyingly tanky [[Damage Sponge Boss|Damage Sponge Bosses]] who barely take any damage until you've hit them enough to crack their bodies (at which point, thankfully, they become hilariously fragile and will fold under a couple more blows). They're also fairly aggressive, and thanks to the ranged attacks favored by the Ringblade and Staff variants as well as the constant jump attacks of the Spear variant, you're in constant danger of getting hit since their arena is on the small side. And since their attacks can infect you with Scarlet Rot, ''you don't want to get hit.'' While their attack patterns are fairly simplistic, it's still a hectic, stressful fight where you're given very little breathing room, even after a patch dialed back their aggression by several notches.
** [[Our Gargoyles Rock|Valiant Gargoyles]] are never a fun time. They combine their gigantic size with aerial mobility and wide-reaching attacks, which spells disaster when they start pulling off long, brutal combos full of attacks that aren't so easily dodged. And to top it off, they have a ''very'' wide-reaching poison breath attack that deals a shit-ton of damage and builds up ''fast''. Have fun trying to find the breathing room needed to heal and dispel the poison while being menaced by a homicidal 15 foot tall flying statue!
*** And that's just what you see in a fight with a bog-standard Gargoyle. [[Underground Monkey|The Black Blade Kindred]] [[Beef Gate|(likely first encountered guarding the Beast Clergyman's home, ''way'' before you're ready to properly fight it)]] is even more aggressive, and its attacks (which now include a damaging roar to hit you if you think you'd be cute and fight it from a distance) deal a ''stupidly'' high amount of damage. If you're adequately leveled they ''might'' two-shot you. ''Probably.'' But its attacks may as well be an arsenal of one-hit kills, and considering how much health these things have? Getting killed and having to put in all that work to whittle their health down ''sucks''.
*** Another particularly awful Gargoyle fight is one against ''two'' of these things during the questline that unlocks {{spoiler|Fia's ending}}. While it starts off as a fight against one Gargoyle, another swoops in to help his buddy once he's lost half his health. And like with the Crucible Knights mentioned above, they are ''not'' balanced around fighting as a pair, meaning that you'll often be overwhelmed and destroyed in ''seconds'' thanks to being ganged up on by these things. And even if you won't, don't be surprised if you exhaust damn near all your healing items by the time you've got one Gargoyle left to kill.
** Alecto is the ringleader of the Black Knife Assassins for a reason. Like her underlings, she's extremely agile and vicious, often flipping out of the way of your attacks before cutting you down to size with her relentless combos. But she's got one extra tool that makes her particularly awful to fight: her death magic jump attack. It has a ''massive'' area of effect, making it insanely hard to dodge. And if you get caught up in it, you'll take a shit-ton of damage, start gradually losing what little health you've got left, ''and'' your total HP is reduced overall. Getting hit by this attack is a death sentence, because when you aren't instantly killed outright, you're ''seconds'' away from dying either by the residual damage from Alecto's attack, or Alecto herself rushing in and killing you. Unlike most boss fights, you can't use summons or call other players over for help since she's an Evergaol boss. So you'll ''have'' to beat her by yourself if you want the [[Game Breaker]] Spirit Ashes that she's guarding.
** [[Serial Killer|The Bell-Bearing Hunter]] is one of the rarer overworld bosses, to the point that a good chunk of players will likely never run into him blind. On one hand, that's not a bad thing since he's stupidly hard. But on the other, new players who ''do'' run into him in will be in for the fright of their lives when a nighttime trip to a nearby merchant turns into a desperate struggle for survival against a vicious knight whose telekinetic greatsword swipes can two-shot even tanky players and hit them from a good 30 feet away.
*** While he's never an easy fight, he's especially hard when fought in Caelid and the Shaded Castle. Caelid, because he's fought in the Dragonbarrow section of the map and has ridiculously bloated stats like everything else in that area, and the Shaded Castle because {{spoiler|that's where you fight him as his true self (Elemer of the Briar)}}, and thus goes all out with overly long combo strings and brand new moves that punish you for thinking that you've learned the Hunter's moveset.
** [[Animalistic Abomination|Deathbirds]] are already some of the more annoying overworld bosses, so it's only logical that their stronger relatives, Death ''Rite'' Birds, suck even harder to fight. Boasting the aerial mobility, long pointy spears, and [[Camera Screw|Camera Screwing]] tendencies of their weaker cousins, Death Bite Birds also make use of [[Cold Flames|Ghostflame, deadly white flames that inflict Frostbite if you allow it to build up.]] Their Ghostflame attacks, more often than not, generate massive explosions and leave trails of it all over the ground, making it dangerous to physically attack them since it'll eat through your health like it's going out of style and do the same to Torrent. And while you're trying to endure their deadly assaults and look for an opening, you're often having to duck and weave across hostile, mountainous terrain where one wrong step will send you falling to your death. Luckily, you can avoid fighting them by traveling at day for the most part, but one that's on the way to Castle Sol (home to fellow TOB Commander Niall) will attack you no matter the time of day.
** Fallingstar Beasts. Take the much-maligned Blazing Bull from ''Sekiro'', make it a hell of a lot bulkier as well as even harder-hitting, and that's the gist of it. These things take forever to kill since their rock-hard bodies are immune to [[Game Breaker|Bleed]], and their weakpoint (their eyeball/face) is dangerous to hit since more often than not, you'll end up getting trampled flat by this alien bull from hell. The one fought in Selia Crystal Tunnel is probably the worst of its kind, because you're trapped in a ''very'' small and cramped arena with a monster and thus given very little room to dodge its wide-reaching, relentless attacks.
** Kicking off the brutal stretch of endgame bosses is the Fire Giant. While he's as slow and lumbering as his gigantic size would suggest, that also means that he's freakishly strong and resilient. He's got a ''lot'' of health to eat through, and his attacks deal so much damage that you're very likely to die in two hits, even if you've invested a ton of experience into Vigor. And to make things worse, there's no foolproof way to fight this guy: fighting him from a distance isn't really an option since he can close the distance faster than you think. Fighting him up close is fairly safe since you can't get hit by his worst attacks... but now you have to [[Camera Screw|deal with a hostile camera that makes it hard to react to the rest of his arsenal.]] And while using hit and run tactics with Torrent might seem tempting, Torrent is an outright noob trap since he has a ''very'' hard time dodging the Fire Giant's avalanche and shield bashes. He ''is'' safer to use once the second phase begins... but that's because {{spoiler|the Giant sacrifices his leg to the Fell God}}, meaning that he'll now nuke you with an arsenal of dangerous new fire attacks that deal a fuckton of damage and have a mile-wide area of effect. Since {{spoiler|his crippled leg}} is no longer a viable weak point, you now have to target his hands, which are much harder to hit and put you smack-dab in the middle of the danger zone. Oh, and as if his damage output wasn't bad enough, his roll attack (which he already had) is now a full-body "log roll" that covers a lot more distance than it did before. It also has ''weird'' hitboxes, meaning that if he so much as grazes you with his toes or buttcheeks, it's treated as if he squashed you flat with the brunt of the attack.
** While you don't have to fight him to beat the game, you ''do'' have to beat [[Badass Grandpa|Commander Niall]] if you want to find the other half of the Haligtree Medallion. And just in case you expected a slightly tougher retread of the fight against Commander O'Niel in Caelid, you're in for one hell of a rude awakening. Unlike the weak [[Mooks]] that O'Neil summons, Niall summons two ''[[Boss in Mook Clothing|Banished Knights]]'', and now you're faced with a truly awful [[Wolfpack Boss]] where Niall and his minions will gladly team up and stomp you into the flagstones of Castle Sol. While there ''is'' an [[Easy Level Trick]] to get the Banished Knights off your back (using Bewitching Branches to make them fight each other), killing the Knights means that Niall goes nuts and starts spamming freakishly powerful ice and lightning attacks with massive AoE's until he's dead. If you want to find the Haligtree and take on Malenia, you can consider him a nice preview of all the bullshit waiting for you in the [[Brutal Bonus Level|Consecrated Snowfield.]]
** The [[Evil Duo|Godskin Duo]] fought in Farum Azula combines two of the game's hardest recurring bosses, does nothing to make their fighting styles mesh, and is yet another [[Dual Boss]] in FromSoftware's catalog that tries to ape [[Dark Souls|Ornstein and Smough]] without understanding what made that boss fight work so well. [[Fat Bastard|The Godskin Noble]] is the more immediately dangerous of the two since his rapier swipes have a much further reach than you'd expect, and he's a [[Lightning Bruiser]] who loves to stay in your face no matter how much distance you try to put between the both of you, but the [[Lean and Mean|Godskin Apostle]] is quite quick and aggressive himself, and his health-shredding twinblade spinning attack is particularly dangerous. They tend to gang up on you, trying to seperate them with the pillars in their boss room often fails, and trying to heal or restore your FP will usually lead to you taking a Blackflame Fireball to the face. And getting them down to half their individual health bars will activate a dangerous [[Super Mode]]: the Godskin Noble will [[Balloon Belly|inflate himself and try to turn you into roadkill by repeatedly rolling over you]] while the Godskin Apostle will turn into [[Rubber Man|Stretch Armstrong]] and start hitting you from across the room with most of his attacks. ''God help you if you activate both Super Modes at the same time.''
** As bad as the Godskin Duo may be, the proper boss of Farum Azula is just as bad... or possibly even worse. {{spoiler|While you'll know what to expect from [[Fighting Your Friend|Gurranq]] if you progressed far enough in his sidequest to activate the [[Final Boss Preview]], you'll still find yourself overwhelmed by his love of putting constant pressure on you. His cinquedea combos come out damn-near instantaneously, and when he isn't trying to shank you he's constantly throwing out [[Dishing Out Dirt|rocks]] and [[Razor Wind]] that make it dangerous to approach him as a melee fighter. But that's not the hard part of the fight: the hard part is when you get him down to half health and force him to reveal his true identity as [[The Dreaded|Maliketh the Black Blade]], one of the setting's fiercest fighters and a (beast)man who canonically scared the piss out of the Demigods. While a [[Glass Cannon]] with comparitively low health for when you fight him, he makes up for it by fighting like a total ''crackhead'', constantly backflipping and bouncing off the pillars in his arena while ripping you apart in short order with attacks that just ''never stop coming''. The Destined Death-powered sword beams fired by his black blade are also extremely dangerous because getting hit by them will have the same effect as getting hit by the ones fired by Black Knife Assassins: a tenth of your health can't be healed back for a while, and your health will rapidly go down as if you were afflicted with poison. It's ''very'' hard to survive this attack since you're often on death's door as it is, and between how quickly your remaining health dwindles and how relentless Maliketh is, it's hard to carve out the window of opportunity needed to chug down a flask before dropping dead on the spot.}}
** {{spoiler|Godfrey, First Elden Lord}} is one of the game's coolest, best-made boss fights, meaning that he's hard for all the right reasons. But of course, that still means that he's ''hard''. Much like {{spoiler|Gurranq}}, your fight with him (as a golden shade) means that you know what to expect, but it's still easy to get caught off-guard when this [[Mighty Glacier]] of a man throws in surprisingly quick attacks during his axe combos, or leaps across the arena to tag you with his jump attacks. He's also very fond of spamming annoying, far-reaching [[Shockwave Stomp|Shockwave Stomps]] once he gets low on health. {{spoiler|Getting him down to half health means that the kid gloves (and ghost lion) come off, and leads to Godfrey embracing his original identity as Hoarah Loux, [[Memetic Mutation|"WARRIAH!"]]: an [[Ax Crazy]] [[Lightning Bruiser]] who tosses his weapon aside and decides to [[Bare-Fisted Monk|beat you to death with his bare hands.]] While he's more fragile and has less of a reach in this state, Hoarah makes up for it by moving a lot faster, hitting much harder, and being ''a lot'' more aggressive. When he isn't tearing you apart with claw-swipe combos or throwing you around like a ragdoll, [[Wrestler in All of Us|he's kicking your ass with ''wrestling moves'' like power bombs and chokeslams.]] Oh, and he can still spam his [[Shockwave Stomp]] attack as well.}} As tough as he is though, [[Best Boss Ever|it's still a fun and completely fair fight]], and him complimenting you as a [[Worthy Opponent]] softens the blow quite a bit.
 
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