Super Registration Act: Difference between revisions

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{{examples}}
 
== [[Anime]] and [[Manga]] ==
* A positive version appears in the manga and anime ''[[Somedays Dreamers]]'', where in current-day Japan, magic users are registered with the government, trained to control their abilities and use them responsibly, and licensed to offer their skills for hire.
* Used as part of the setting of the anime/manga ''[[Zettai Karen Children]]''. Schools regularly scan students for psychic powers and give mandatory psychic power suppressing limiters to those who have them (which marks them as espers to the general populace, who often discriminate against them). For the people too powerful to be completely limited, it is illegal for them to attend school unless they're part of a military organization that guarantees that they're under control. Presumably this extends to adult society as well, although it's never shown. Unlike the other examples, registration is portrayed as a good thing, or at least as the best compromise that can be achieved when there's both humans and espers advocating genocide.
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== [[Video Games]] ==
* In the [[Massively Multiplayer Online Role Playing Game|MMORPG]] ''[[City of Heroes]]'', where super-powered individuals are, indeed, required to register their powers, identity, etc. with the local authorities in order to get their superhero license. This makes the superheroes official agents of the government, and gives them full rights to beat up anybody who wears gang symbols, black hats, or hooded robes. There is, however, a [[Shout-Out]] to the trope in the game's [[Backstory]]: athe "Might for RightsRight" act was passed during the [[Cold War]], drafting super-powered individuals to "fight against communism", but it was overturned as unconstitutional after massive protests from said super-powered beings and their supporters. This leadled to the formation of the Malta Operatives, who intend to kill any super who will not work for them and have developed weapons to fight them with.
** There's also a number of variations on the theme: villains are ''required'' to register their identities and powers as well, but their IDs are (depending on who you ask) either the property of the government, as all villains have to break out of prison as their tutorial, or property of Arachnos, which controls the Rogue Isles. There's also a number of references in the game to various histories of the "registered superheroes": some fought in World War 2 voluntarily as heroes, especially against German superpowered squads; a group of heroes led a harsh and ultimately controversial rampage against drugs; and so on. The latest incarnation of the Superhero Registration Act as it exists in the game today wasn't passed until the mid-to-late eighties, at which point ''sanctioned'' vigilantism in Paragon City began to skyrocket. There's also a number of logiclogical extensions of the existence of such an act, most notably Hero Corps. After all, if vigilantism is legal...why not make a profit off of it?
** Of course, [[Fanon|roleplayers in the game are free to interpret the laws as they see fit, much like every other part of the game, even if their opinion goes counter to established canon.]] Some characters have identities which are secret from ''everyone'', even the government. In fact, there exists every level of publicity for a character, from identity-secret-to-everyone-no-exceptions, to my-hero-name-is-my-real-name.
* For ''[[Champions Online]]'', see Tabletop -> Champions above.
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* The Webcomic ''Fellowship of Heroes'' offers a world with a voluntary superhero registration project to give heroes official sanction, with an organisation that doesn't hunt down unregistrated heroes. Still, "Indie" heroes are considered rather controversial.
* In [[Everyday Heroes]], only those superhumans who are active crime-fighters are required to register with the government. For a while Mr. Mighty held a series of civilian jobs. (He couldn't be a crime-fighter after marrying a former villainess.)
* In [https://web.archive.org/web/20130904204902/http://www.heroesofcrash.com/ HeroesOfCrash] registration is an optional thing that helps superheroes get assistance from the government if necessary. It's possible to be a non-registered superhero, but it involves trade-offs.
* The Webcomic [http://sidekickgirl.comicgenesis.com/ Sidekick Girl] has this but it's a bureaucracy (for both heroes and villains) making it even more evil.
* The [[Ciem Webcomic Series]] has in its expanded universe a Judge Belliah of the [[Acceptable Political Targets|9th Circuit Court of Appeals]], a [[Complete Monster]] who [http://dozerfleetwiki2.wiki-site.com/index.php/Timeline_of_events_in_Comprehensive_Gerosha#Gerosha_Abolition tries to start one]{{Dead link}} via judicial activism. And [[The War On Straw|political mobs]]. In the end, all he succeeds at doing is winning over [[Even Evil Has Standards|two supervillains]] to join [[La Résistance]] in freeing an [[Emotion Eater]] [[Reality Warper]] powerful enough to save all of them; and gets said [[Emotion Eater]] [[Reality Warper]] [[Banned in China|banned in Belgium]].
* [[Averted Trope|Averted]] and discussed in ''[[Spinnerette]]''. The supreme court has evidently decided that superpowers fall under second amendment protection, and laws have been passed enabling superheroes to act within the legal system without revealing identities to anybody, but there are also groups that oppose this state of affairs and want to take this trope more literally.
 
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[[Category:Superhero Tropes]]
[[Category:Super Registration Act]]
[[Category:Super Title Index]]