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* In ''[[Left 4 Dead]]'', you can piece together what happens, somewhat, by various messages written on the walls.
* In ''[[Pokémon]] Red/Blue'', the abandoned, wild-Pokémon-overrun Pokémon Mansion on Cinnabar Island holds a scattered number of journal entries describing the capture of Mew and the mysterious birth of its child Mewtwo, whose "vicious tendencies" apparently cannot be curbed. [[Gameplay and Story Segregation|Well, not without a Poké Ball...]]
* The ''[[System Shock]]'' and ''[[
* The ''[[Metroid Prime]]'' series has you scan computers and equipment to find logs from the Space Pirate villains, the Federation, and various alien races.
* ''[[
* ''[[Doom]] 3'' has the PDA recordings.
* In [[Kingdom Hearts]], the Ansem Reports and the Secret Ansem Reports detail the creation of the [[Big Bad]] and the game's enemies. They can be found in various places in the first game and various plot milestones in the second
* ''[[
* ''[[Marathon
* ''[[Gears of War]] 2'' has little trinkets you can find that tell the stories of dead soldiers.
* [[Myst]] and its sequels. As a series about magic books, mundane journals fill in a lot of story padded by background information.
* The post-apocalyptic ''[[Fallout]]'' series features various audio recordings and computer diaries.
* ''[[Resident Evil]]'', not known for complex plotting, has plenty of completely optional story in journals left lying around. They actually make for an engaging back story.
* The Secret Reports from ''[[
* The enemy logs in ''[[
* ''[[Dead Space (
* ''[[Alien vs. Predator]] 2'' (the game, not the movie)
* ''[[La-Mulana]]''
* ''[[Tyrian]]'' does this. Since game is a scrolling shooter with branching levels, and the plot cubes drop from enemies in particular levels, it is pretty easy to miss a cube somewhere. Unless, that is, the hot-dog ninja was supposed to come out of left field.
* The PC version of ''[[
* ''[[The Conduit]]'' uses secret messages and radio and television broadcasts in-game to provide background information and updates on events throughout the game.
* Common in [[Interactive Fiction]]. A good example is ''Theatre'', which has scraps from a character's diary lying around the titular theater.
* ''[[
* ''[[Halo 3: ODST]]'' features audio recordings scattered around New Mombasa, telling the story of a girl trying to rescue her father during the Covenant invasion of the city. The thirty of them can be collected from certain pay phones, ATMs, and other kiosks; no matter where you find them, though, you'll always get them in order.
* In ''[[Secret of Monkey Island]]'', the titular island is littered with notes from Herman and the Cannibals addressing each other, and sometimes Lechuck, which were used as their communication methods, and varied from things such as that the catapult was very dangerous and should be dismantled to complaining that the Monkey head makes too much noise at night.
* The first ''[[Diablo]]'' had a setup like this. Books placed on pedestals throughout the catacombs under Tristram would tell you the story how Diablo came to be buried under Tristram, along with other events that precede the game. That said, the game's manual contained all the same story elements in more detail.
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* ''[[Star Wars]]'': ''[[Knights of the Old Republic]]'' 2: The Sith Lords is like that. Important backstory is hidden in obscure dialogue options, which may or may now show up depending on your gender, Force alignment, influence with each particular companion and even the number of previous walkthroughs. It takes at least two of them to get even a vague idea of what's going on and even more of those, combined with lurking through the dialogue files, to get all subtleties.
* ''Hunted: The Demon's Forge'' has corpses you can question for bits of backstory and enemy descriptions.
* Many background events in ''[[Prototype (
* [[Neverwinter Nights]] is prone to this with "book" items that you can read using the "Examine" command, which tell brief stories about the history of the [[Forgotten Realms]], which is where the games take place. None of these stories are ever really useful to the plot, but the books are worth a couple gold if you sell them.
* ''[[
* The backstories for both [[Demons Souls]] and [[Dark Souls]] are told through the descriptions for all the assorted spells and items you find.
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