Star Wars: X-Wing vs. TIE Fighter: Difference between revisions
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[[File:xwingtie2.jpg|frame]] ''X-Wing vs. TIE Fighter'' was the sequel to both ''[[Star Wars: X-Wing]]'' and ''[[TIE Fighter]]'' and was first released in 1997. Though the game lacked a comprehensive campaign mode (like the well fleshed-out, highly praised story-based campaigns of its predecessors) it included a series of non-connected single player missions. Its main selling point, however, was that it would allow online play for players to hone their interstellar dogfighting skills against fellow wetware-based intelligence. In this sense, it perhaps could be best compared to [[Electronic Arts]]' ''[[Battlefield (
That said, critics and gamers alike were disappointed by the lack of a single-player campaign mode, so LucasArts released an expansion pack, ''Balance of Power'' only a few months afterwards. The expansion contained a campaign each for the Rebellion and Empire, and greatly expanded the playability of the game.
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* [[Hitbox Dissonance]]: As long as your cockpit doesn't slam into enemy containers, your craft doesn't take [[Collision Damage]] (especially with the B-Wing). Lasers and other projectiles work as expected.
* [[Spoony Bard]]: The Z-95 Headhunter. Also the TIE Fighter, TIE Bomber, and TIE Interceptor. Once you get the expansions, the Y-wing is pretty useless compared to the B-wing.
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