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''(If your squad behaves [[Artificial Intelligence|particularly well]], we recommend rewarding them with a tasty treat, available from [[Trope Co]]. Particularly egregious instances of [[Artificial Stupidity]] should be corrected with a clear "NO" and a sharp smack on the nose [[Friendly Fireproof|with a rifle butt]].)''
Not included in this trope definition are games where the player can assume direct control over [[NPC]] party members in the same manner as they micromanage their own [[Player Character]], which is popular with [[Western RPG
{{examples}}
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* ''[[Oddworld]]: Abe's Oddysee''
* ''[[Gears of War]]'' has your basic Hold and Advance controls.
* ''[[Ace Combat 5 The Unsung War]]'', ''[[Ace Combat Zero]]'', and ''[[Ace Combat 6: Fires of Liberation]]'' gave you control over your [[Wing Man|wingmen]]. Seeing how the game is about aerial combat, your options are usually "Concentrate Fire", "Disperse and Engage", and "Cover Me". You can also toggle permission to use special weapons. Unfortunately, in ''AC6'', the controls were already simplified compared to ''ACZ'' and this feature seems to have been abandoned completely in later ''[[Ace Combat]]'' games (where the wingmen are completely AI-controlled).
* Similarly to AC, ''Tom Clancy's HAWX'' has a simple system where your wingmen can be set to offensive or defensive mode.
** On offensive mode, they attack the selected target first then autonomously hunt the map for enemies. If there are no enemies anywhere, they slowly circle at a comfortable altitude until someone to shoot comes onto the map.
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* The first ''[[Kingdom Hearts]]'' game used the Triangle button to call your allies onto the same target.
* ''[[Rogue Galaxy]]'' allowed you to set one of four "Team Commands" in battle ("fight separately", "pick same target", "go all out", and "step back") when you weren't confirming ally suggestions or issuing orders from the combat menu yourself.
* ''[[Freedom Fighters (
* ''M1 Tank Platoon''. Other tanks in your platoon and certain support units could be ordered to move in specific ways, engage targets left/right, form a specific formation, turn smoke on/off and cease fire/fire at will.
* ''[[Odama]]''.
* ''[[Tales
* The ''[[Fire Emblem]]'' games set in [[Fire Emblem Tellius
* ''[[Star Wars: Republic Commando]]''.
* ''[[Brutal Legend]]'', lacking the traditional bird's eye view of [[Strategy Game
* In ''Blazing Angels: Squadrons of WWII'', you have the ability to make your team do things such as repair your plane or fly ahead to attack the enemies.
* ''[[Mass Effect]]'' includes very simple squad controls (hold, advance, and heel) on the [[Ring Menu]]: the Q and E keys ordered one of your two squadmates either to move in the direction Shepard is pointing or to attack a selected enemy, possibly with a special ability.
* ''[[Overlord]]'' has the commands Sweep (the whole cluster of [[Player
* ''Day of Defeat'' ([[World War Two]] themed [[Half Life]] mod) had pre-set communication with one's
* ''[[Vega Strike]]'' have basic commands for the flightgroup, since there are both hired guns and extra ships one can purchase, carry and launch.
* ''[[City of Heroes]]'' has this for the Mastermind class so they can control their pets. The player can set both the stance (aggressive, defensive, passive) and the specific command (follow, attack, go to, stay). Any damage the Mastermind takes is split among the Mastermind and any nearby pets that are in Defensive-Follow (specifically known as "Body Guard Mode"). With their full array of minions acting as bodyguards, a Mastermind can act as a surprisingly effective tank, especially if they are able to heal themselves and their minions to keep the effect going. The downside is that [[Ao E]] attacks end up hitting the minions even harder (as they take normal damage, plus their share of the master's).
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