Spring Jump: Difference between revisions

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{{trope}}
{{trope}}
The [[Spring Jump]] is an ability in video games that sends your character rocketing straight upwards, and is much more powerful than ordinary [[Jump Physics]], giving your character the power to leap tall obstacles [[In a Single Bound]]. It may require a special item or only be available at certain places in the level architecture (such as [[Springs Springs Everywhere|springboards]] and [[Spring Coil|Spring Coils]]), or some other limiter that makes it less available than [[Jump Physics]] (which it does not imply the availability of, though some degree of air control is required).
The '''Spring Jump''' is an ability in video games that sends your character rocketing straight upwards, and is much more powerful than ordinary [[Jump Physics]], giving your character the power to leap tall obstacles [[In a Single Bound]]. It may require a special item or only be available at certain places in the level architecture (such as [[Springs Springs Everywhere|springboards]] and [[Spring Coil]]s), or some other limiter that makes it less available than [[Jump Physics]] (which it does not imply the availability of, though some degree of air control is required).


See also [[Goomba Springboard]] and [[Vent Physics]].
See also [[Goomba Springboard]] and [[Vent Physics]].
{{examples}}
{{examples}}


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== [[Fighting Game]] ==
== [[Fighting Game]] ==
* ''[[Super Smash Bros]] Brawl'' has a variety of springs. There are springs that you can put in custom stages, ones that are items, and Sonic's spring.
* ''[[Super Smash Bros.]] Brawl'' has a variety of springs. There are springs that you can put in custom stages, ones that are items, and Sonic's spring.


== [[First-Person Shooter]] ==
== [[First-Person Shooter]] ==
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== [[Platform Game]] ==
== [[Platform Game]] ==
* ''[[Super Mario Bros (Video Game)|Super Mario Bros]]'' has had springboards since World 2-1 of the original game. The springboards in ''[[Super Mario World (Video Game)|Super Mario World]]'' could be picked up and carried around.
* ''[[Super Mario Bros. (video game)|Super Mario Bros]]'' has had springboards since World 2-1 of the original game. The springboards in ''[[Super Mario World (video game)|Super Mario World]]'' could be picked up and carried around.
** ''[[Super Mario Bros the Lost Levels (Video Game)|Super Mario Bros the Lost Levels]]'' had two types of springboards: Red ones that were identical to the ones in the original/first SMB, and green super springboards that propelled you into the air for seconds at a time (and often dropped you in perilous or otherwise undesirable places, if you weren't paying attention).
** ''[[Super Mario Bros the Lost Levels]]'' had two types of springboards: Red ones that were identical to the ones in the original/first SMB, and green super springboards that propelled you into the air for seconds at a time (and often dropped you in perilous or otherwise undesirable places, if you weren't paying attention).
** ''[[Super Mario Sunshine (Video Game)|Super Mario Sunshine]]'' had a rocket snozzle for explosive vertical potential. There are also real springs that can be carried like in ''Super Mario World'', but only if you sprayed it with water to make it shrink.
** ''[[Super Mario Sunshine]]'' had a rocket snozzle for explosive vertical potential. There are also real springs that can be carried like in ''Super Mario World'', but only if you sprayed it with water to make it shrink.
** ''[[Super Mario Galaxy (Video Game)|Super Mario Galaxy]]'' also had "Spring Mario", a power-up that wrapped Mario in a metal spring and allowed you to bounce up to previously-unreachable areas.
** ''[[Super Mario Galaxy]]'' also had "Spring Mario", a power-up that wrapped Mario in a metal spring and allowed you to bounce up to previously-unreachable areas.
** In ''[[Paper Mario the Thousand Year Door (Video Game)|Paper Mario the Thousand Year Door]]'', the ability is actually called Spring Jump (Mario folds himself like a paper spring, which launches him straight into the air), and is gained when Mario gets the final upgrade to his boots. It can also be used as a combat ability.
** In ''[[Paper Mario: The Thousand-Year Door]]'', the ability is actually called Spring Jump (Mario folds himself like a paper spring, which launches him straight into the air), and is gained when Mario gets the final upgrade to his boots. It can also be used as a combat ability.
*** This is also specifically Luigi's special ability in ''[[Super Paper Mario (Video Game)|Super Paper Mario]]''. He causes heavy damage to anyone who touches him while he's ascending, regardless of how long you charge the jump, which makes him the go-to character for dealing with airborne enemies.
*** This is also specifically Luigi's special ability in ''[[Super Paper Mario]]''. He causes heavy damage to anyone who touches him while he's ascending, regardless of how long you charge the jump, which makes him the go-to character for dealing with airborne enemies.
** Meanwhile, non-literal examples go as far back as ''[[Super Mario Bros 2 (Video Game)|Super Mario Bros 2]]''/''DokiDoki Panic!'', in which any character could crouch to "charge up" a super jump. In Luigi's case, it would send him close to the top of the screen.
** Meanwhile, non-literal examples go as far back as ''[[Super Mario Bros. 2]]''/''DokiDoki Panic!'', in which any character could crouch to "charge up" a super jump. In Luigi's case, it would send him close to the top of the screen.
** In ''[[Mario and Luigi Superstar Saga (Video Game)|Mario and Luigi Superstar Saga]]'', the High Jump move has Luigi using Mario as the spring. This somehow makes them both jump higher.
** In ''[[Mario & Luigi: Superstar Saga]]'', the High Jump move has Luigi using Mario as the spring. This somehow makes them both jump higher.
* ''[[Banjo-Kazooie|Banjo-Tooie]]'' has the Springy Step Shoes (requires item) and the Leg Spring (performed by Kazooie solo).
* ''[[Banjo-Kazooie|Banjo-Tooie]]'' has the Springy Step Shoes (requires item) and the Leg Spring (performed by Kazooie solo).
** ''[[Banjo Kazooie|Banjo-Kazooie]]'' also has the Shock Jump pads. Since they're in the sequel, that makes ''three'' methods of jumping really high in one game!
** ''[[Banjo-Kazooie]]'' also has the Shock Jump pads. Since they're in the sequel, that makes ''three'' methods of jumping really high in one game!
* The springs in the [[Sonic]] games.
* The springs in the [[Sonic]] games.
** In particular, Amy Rose is able to hit springs with her hammer in ''[[Sonic Advance]]'', giving her the highest single jump in the game.
** In particular, Amy Rose is able to hit springs with her hammer in ''[[Sonic Advance]]'', giving her the highest single jump in the game.
* The trampolines in ''[[Mappy Land]]''.
* The trampolines in ''[[Mappy Land]]''.
* ''[[Ratchet and Clank (Video Game)|Ratchet and Clank]]''. Ratchet can do a boost jump anywhere, once Clank gets a certain upgrade. Requires that Clank be with Ratchet.
* ''[[Ratchet & Clank|Ratchet and Clank]]''. Ratchet can do a boost jump anywhere, once Clank gets a certain upgrade. Requires that Clank be with Ratchet.
** Jump pads let Ratchet jump higher at specific points. Each jump pad has a preset height Ratchet can reach from it, but this height can vary from jump pad to jump pad. They're in ''[[Ratchet and Clank Going Commando|Going Commando]]'', ''[[Ratchet and Clank Up Your Arsenal|Up Your Arsenal]]'' and ''[[Ratchet Deadlocked|Deadlocked]]''. Maybe in [[Ratchet and Clank 2002 (Video Game)|the original]], but not sure.
** Jump pads let Ratchet jump higher at specific points. Each jump pad has a preset height Ratchet can reach from it, but this height can vary from jump pad to jump pad. They're in ''[[Ratchet and Clank Going Commando|Going Commando]]'', ''[[Ratchet and Clank Up Your Arsenal|Up Your Arsenal]]'' and ''[[Ratchet: Deadlocked|Deadlocked]]''. Maybe in [[Ratchet & Clank (video game)|the original]], but not sure.
** Jumping flowers in ''[[Ratchet and Clank Size Matters|Size Matters]]''.
** Jumping flowers in ''[[Ratchet and Clank Size Matters|Size Matters]]''.
* There were blocks that acted like the ''[[Super Mario Bros]]'' springboards in the first ''[[Wario Land (Video Game)|Wario Land]]'' game, and the Spring Wario power up, which turned Wario into a spring worked kinda like this.
* There were blocks that acted like the ''[[Super Mario Bros.]]'' springboards in the first ''[[Wario Land]]'' game, and the Spring Wario power up, which turned Wario into a spring worked kinda like this.
* ''[[Wario World (Video Game)|Wario World]]'' has bunny-shaped springs that boost Wario up when [[Ground Pound|Ground Pounded]].
* ''[[Wario World]]'' has bunny-shaped springs that boost Wario up when [[Ground Pound]]ed.
* Most of the [[Metroidvania]] ''[[Castlevania]]'' entries have a powerup which allows you to do this. Infinitely.
* Most of the [[Metroidvania]] ''[[Castlevania]]'' entries have a powerup which allows you to do this. Infinitely.
* A literal version where ''[[Mega Man (Video Game)|Mega Man]]'s'' [[Robot Dog]] companion Rush has his "Rush [[Exactly What It Says On the Tin|Coil]]" ability, present in all games since his debut in ''3'', but removed in favor of some [[Powered Armor]] in ''6''.
* A literal version where ''[[Mega Man (video game)|Mega Man]]'s'' [[Robot Dog]] companion Rush has his "Rush [[Exactly What It Says on the Tin|Coil]]" ability, present in all games since his debut in ''3'', but removed in favor of some [[Powered Armor]] in ''6''.
* In ''[[Mega Man Zero]] 3'', charging the [[Dual Tonfas|Recoil Rod]] and aiming it on the ground allows Zero to have a super jump.
* In ''[[Mega Man Zero]] 3'', charging the [[Dual Tonfas|Recoil Rod]] and aiming it on the ground allows Zero to have a super jump.


== [[Wide Open Sandbox]] ==
== [[Wide Open Sandbox]] ==
* ''[[Vangers]]''' mechos have a built-in [[Spring Jump]] (which ''is'' called a spring). Smaller mechos can literally jump a couple of screens away.
* ''[[Vangers]]''' mechos have a built-in Spring Jump (which ''is'' called a spring). Smaller mechos can literally jump a couple of screens away.


{{reflist}}
{{reflist}}

Latest revision as of 03:35, 14 June 2015

The Spring Jump is an ability in video games that sends your character rocketing straight upwards, and is much more powerful than ordinary Jump Physics, giving your character the power to leap tall obstacles In a Single Bound. It may require a special item or only be available at certain places in the level architecture (such as springboards and Spring Coils), or some other limiter that makes it less available than Jump Physics (which it does not imply the availability of, though some degree of air control is required).

See also Goomba Springboard and Vent Physics.

Examples of Spring Jump include:


Action Adventure

  • Primal - Jen can jump higher in her Ferai demon form, but only at specific points.
  • The Legend of Zelda: Majora's Mask has fans that are like this. If you're Deku Link, walking over one of these will rocket you up and you can glide down on your leaf.

Fighting Game

  • Super Smash Bros. Brawl has a variety of springs. There are springs that you can put in custom stages, ones that are items, and Sonic's spring.

First-Person Shooter

  • The various Serious Sam games have jump pads, which are basically gigantic fans that launch you into the air.

Miscellaneous Games

Platform Game

  • Super Mario Bros has had springboards since World 2-1 of the original game. The springboards in Super Mario World could be picked up and carried around.
    • Super Mario Bros the Lost Levels had two types of springboards: Red ones that were identical to the ones in the original/first SMB, and green super springboards that propelled you into the air for seconds at a time (and often dropped you in perilous or otherwise undesirable places, if you weren't paying attention).
    • Super Mario Sunshine had a rocket snozzle for explosive vertical potential. There are also real springs that can be carried like in Super Mario World, but only if you sprayed it with water to make it shrink.
    • Super Mario Galaxy also had "Spring Mario", a power-up that wrapped Mario in a metal spring and allowed you to bounce up to previously-unreachable areas.
    • In Paper Mario: The Thousand-Year Door, the ability is actually called Spring Jump (Mario folds himself like a paper spring, which launches him straight into the air), and is gained when Mario gets the final upgrade to his boots. It can also be used as a combat ability.
      • This is also specifically Luigi's special ability in Super Paper Mario. He causes heavy damage to anyone who touches him while he's ascending, regardless of how long you charge the jump, which makes him the go-to character for dealing with airborne enemies.
    • Meanwhile, non-literal examples go as far back as Super Mario Bros. 2/DokiDoki Panic!, in which any character could crouch to "charge up" a super jump. In Luigi's case, it would send him close to the top of the screen.
    • In Mario & Luigi: Superstar Saga, the High Jump move has Luigi using Mario as the spring. This somehow makes them both jump higher.
  • Banjo-Tooie has the Springy Step Shoes (requires item) and the Leg Spring (performed by Kazooie solo).
    • Banjo-Kazooie also has the Shock Jump pads. Since they're in the sequel, that makes three methods of jumping really high in one game!
  • The springs in the Sonic games.
    • In particular, Amy Rose is able to hit springs with her hammer in Sonic Advance, giving her the highest single jump in the game.
  • The trampolines in Mappy Land.
  • Ratchet and Clank. Ratchet can do a boost jump anywhere, once Clank gets a certain upgrade. Requires that Clank be with Ratchet.
  • There were blocks that acted like the Super Mario Bros. springboards in the first Wario Land game, and the Spring Wario power up, which turned Wario into a spring worked kinda like this.
  • Wario World has bunny-shaped springs that boost Wario up when Ground Pounded.
  • Most of the Metroidvania Castlevania entries have a powerup which allows you to do this. Infinitely.
  • A literal version where Mega Man's Robot Dog companion Rush has his "Rush Coil" ability, present in all games since his debut in 3, but removed in favor of some Powered Armor in 6.
  • In Mega Man Zero 3, charging the Recoil Rod and aiming it on the ground allows Zero to have a super jump.

Wide Open Sandbox

  • Vangers' mechos have a built-in Spring Jump (which is called a spring). Smaller mechos can literally jump a couple of screens away.