Space Station 13: Difference between revisions

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(Rescuing 2 sources and tagging 0 as dead. #IABot (v2.0beta15))
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[[Hilarity Ensues|In practice, of course, it never works out that way.]]
 
Despite popular opinion and a general disregard for RP and game fluff, Space Station 13 actually has a backstory. Depending on which version you play, it is viewable on [https://web.archive.org/web/20100130172013/http://ss13.donglabs.com/index.php?title=Storyline the Goonstation wiki], on [http://nanotrasen.com/wiki/index.php/Backstory the /tg/Station wiki],or on [http://baystation12.net/wiki/index.php/NTStory1.file Bay12's wiki]{{Dead link}}.
 
A number of attempts have been made to remake SS13 on a more suitable platform. A number of ex-developers from the Something Awful version are working on a [http://spacestation13.com full 2D remake of the game] on a new engine. Baystation is attempting one known as Complexion.
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** Subverted heavily on the current Goonstation versions, as the AI has very, very little ability to actually do anything besides mess with doors and computers. The AI killing everyone is unlikely - the subverted AI enabling a traitor to kill everyone by hindering the staff and helping the traitor, on the other hand, is quite likely.
*** Cyborgs, however, can be extremely lethal.
* [[All There in the Manual]]: Or at least [https://web.archive.org/web/20130814215344/http://ss13.donglabs.com/index.php?title=Main_Page All There on the Wiki] including the backstory, how to build and destroy stuff, and other explanations.
** Note that other versions, like the Baystation 12 version, or /TG/station, have their own wikis. Respectively, [https://web.archive.org/web/20180224074735/https://baystation12.net/] and [http://www.nanotrasen.com\].
* [[Art Evolution]]: The [[Humanoid Abomination|original]] [[Lazy Artist|version's]] [[MS Paint|sprites]] versus the aesthetically superior resprited versions.