Space Colony: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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[[File:space_colony_boxshot.jpg|frame]]
[[File:space_colony_boxshot.jpg|frame]]


Described by the developers as 'A sim with a real personality!', [[Space Colony]] is a simulation game developed by Firefly Studios that places you in charge of a small space colony ([[Exactly What It Says On the Tin|fancy that]]) on an isolated planet, where you gather, process, and sell resources, complete missions, [[Nintendo Hard|keep your colonists happy]], and deal with whatever crises pop up. Best described as [[X Meets Y|a fusion of]] ''[[Stronghold]]'' and ''[[The Sims]]''.
Described by the developers as 'A sim with a real personality!', [[Space Colony]] is a simulation game developed by Firefly Studios that places you in charge of a small space colony ([[Exactly What It Says on the Tin|fancy that]]) on an isolated planet, where you gather, process, and sell resources, complete missions, [[Nintendo Hard|keep your colonists happy]], and deal with whatever crises pop up. Best described as [[X Meets Y|a fusion of]] ''[[Stronghold]]'' and ''[[The Sims]]''.


Gameplay involves placing structures such as mining facilities, assigning tasks to colonists, and then making sure they carry out those tasks properly. You also have to take care of the needs and wants of your colonists, buy and sell resources, [[An Interior Designer Is You|furnish the interiors of the biodomes your colonists inhabit]], and manage the colony's defence if/when necessary. Eventually, you will have to deal with tourists as well. There are two campaigns in story mode, one military-focused and one civilian-focused, as well as single missions, a freeplay mode, and robust map and campaign editors.
Gameplay involves placing structures such as mining facilities, assigning tasks to colonists, and then making sure they carry out those tasks properly. You also have to take care of the needs and wants of your colonists, buy and sell resources, [[An Interior Designer Is You|furnish the interiors of the biodomes your colonists inhabit]], and manage the colony's defence if/when necessary. Eventually, you will have to deal with tourists as well. There are two campaigns in story mode, one military-focused and one civilian-focused, as well as single missions, a freeplay mode, and robust map and campaign editors.
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* [[Single-Minded Twins|Hoshi and Kita]]
* [[Single-Minded Twins|Hoshi and Kita]]
* 'Nailer' McBride - [[Violent Glaswegian]] [[Football Hooligans|football fan]]/[[Ax Crazy|convicted murderer]].
* 'Nailer' McBride - [[Violent Glaswegian]] [[Football Hooligans|football fan]]/[[Ax Crazy|convicted murderer]].
* Capt. Charles Worthington - Stereotypical [[Officer and A Gentleman]] type guy.
* Capt. Charles Worthington - Stereotypical [[Officer and a Gentleman]] type guy.
* Nikolai Volkov - Ukrainian scientist.
* Nikolai Volkov - Ukrainian scientist.
* Ashia Green - Former athlete obsessed with fitness.
* Ashia Green - Former athlete obsessed with fitness.
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** Why are you parking the mining dozer in the mess hall?
** Why are you parking the mining dozer in the mess hall?
* [[Badass Biker]]: Stig Svensson
* [[Badass Biker]]: Stig Svensson
* [[Big Creepy Crawlies]]: Big ants that will you eat your food, among other things.
* [[Big Creepy-Crawlies]]: Big ants that will you eat your food, among other things.
* [[Corrupt Corporate Executive]]: Barbara Leechworth, one of your colonists, and 'Mr. Waterhouse', the [[Jerkass|generally unpleasant]] CEO of your company (although [[Pet the Dog|he has his moments]]).
* [[Corrupt Corporate Executive]]: Barbara Leechworth, one of your colonists, and 'Mr. Waterhouse', the [[Jerkass|generally unpleasant]] CEO of your company (although [[Pet the Dog|he has his moments]]).
** To the point in the Demo you have to build an android to defuse a bomb that would destroy the entire colony. Why? Because it's cheaper then evacuation the colony.
** To the point in the Demo you have to build an android to defuse a bomb that would destroy the entire colony. Why? Because it's cheaper then evacuation the colony.
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* [[Dumb Blonde]]: Like, Candy!
* [[Dumb Blonde]]: Like, Candy!
* [[Dysfunction Junction]]: With the possible exception of Venus, ''everyone'' has some kind of problem or quirk or flaw or dark secret.
* [[Dysfunction Junction]]: With the possible exception of Venus, ''everyone'' has some kind of problem or quirk or flaw or dark secret.
* [[Earth That Was]]: In the game's backstory, humanity abandoned Earth due to resource depletion and severe overcrowding and now lives mostly in space, except for a subculture of so-called 'Landers' that colonize isolated planets. The Landers generally come from the absolute dregs of human society, and you play as the leader of a group of them.
* [[Earth-That-Was]]: In the game's backstory, humanity abandoned Earth due to resource depletion and severe overcrowding and now lives mostly in space, except for a subculture of so-called 'Landers' that colonize isolated planets. The Landers generally come from the absolute dregs of human society, and you play as the leader of a group of them.
** Humanity has only done this recently since everyone's background says they're from a country on Earth.
** Humanity has only done this recently since everyone's background says they're from a country on Earth.
* [[Future Food Is Artificial]]: your colonists main food
* [[Future Food Is Artificial]]: your colonists main food
* [[G-Rated Sex]]: A quickie under the covers.
* [[G-Rated Sex]]: A quickie under the covers.
* [[Kill It With Fire]]: A rather severe way of dealing with the weed problem.
* [[Kill It with Fire]]: A rather severe way of dealing with the weed problem.
* [[Neat Freak]]: Dean.
* [[Neat Freak]]: Dean.
* [[Neural Implanting]]: Tired of waiting for your workers to learn? Use the Training Pod to download the info into their heads.
* [[Neural Implanting]]: Tired of waiting for your workers to learn? Use the Training Pod to download the info into their heads.
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* [[Planet of Hats]]: Averted with the Fribulans. Although they're generally hostile to you, non-hostile groups can be encountered.
* [[Planet of Hats]]: Averted with the Fribulans. Although they're generally hostile to you, non-hostile groups can be encountered.
* [[Ragtag Bunch of Misfits]]: ''Hoo'' boy...
* [[Ragtag Bunch of Misfits]]: ''Hoo'' boy...
* [[Surrounded By Idiots]] and slackers and egomanics and hypochondriacs and so on..
* [[Surrounded by Idiots]] and slackers and egomanics and hypochondriacs and so on..
* [[Violent Glaswegian]]: Nailer again.
* [[Violent Glaswegian]]: Nailer again.



Latest revision as of 01:17, 9 April 2014

Described by the developers as 'A sim with a real personality!', Space Colony is a simulation game developed by Firefly Studios that places you in charge of a small space colony (fancy that) on an isolated planet, where you gather, process, and sell resources, complete missions, keep your colonists happy, and deal with whatever crises pop up. Best described as a fusion of Stronghold and The Sims.

Gameplay involves placing structures such as mining facilities, assigning tasks to colonists, and then making sure they carry out those tasks properly. You also have to take care of the needs and wants of your colonists, buy and sell resources, furnish the interiors of the biodomes your colonists inhabit, and manage the colony's defence if/when necessary. Eventually, you will have to deal with tourists as well. There are two campaigns in story mode, one military-focused and one civilian-focused, as well as single missions, a freeplay mode, and robust map and campaign editors.

The game has a fansite here with a demo download and lots of game info.

Your crew of social misfits are:

Tropes used in Space Colony include:
  • Artificial Stupidity: Stop letting the air run out!
    • Stop letting the colony's batteries drain!
    • Stop walking out into the crossfire during firefights!
    • Why are you parking the mining dozer in the mess hall?
  • Badass Biker: Stig Svensson
  • Big Creepy-Crawlies: Big ants that will you eat your food, among other things.
  • Corrupt Corporate Executive: Barbara Leechworth, one of your colonists, and 'Mr. Waterhouse', the generally unpleasant CEO of your company (although he has his moments).
    • To the point in the Demo you have to build an android to defuse a bomb that would destroy the entire colony. Why? Because it's cheaper then evacuation the colony.
  • Crazy Awesome Nailer is absolutely batshit insane. He's also hilarious, and is arguably one of the more useful colonists in the game (when he's not getting wasted at the bar or randomly experiencing bouts of mental instability).
  • Death Is Cheap: Well, expensive, anyway (as you boss keeps reminding you), but nevertheless it's possible to resurrect deceased colonists.
    • And that's only on site. They come back for the main mission, provided a fail objective isn't that you have to keep everyone alive.
  • Dumb Blonde: Like, Candy!
  • Dysfunction Junction: With the possible exception of Venus, everyone has some kind of problem or quirk or flaw or dark secret.
  • Earth-That-Was: In the game's backstory, humanity abandoned Earth due to resource depletion and severe overcrowding and now lives mostly in space, except for a subculture of so-called 'Landers' that colonize isolated planets. The Landers generally come from the absolute dregs of human society, and you play as the leader of a group of them.
    • Humanity has only done this recently since everyone's background says they're from a country on Earth.
  • Future Food Is Artificial: your colonists main food
  • G-Rated Sex: A quickie under the covers.
  • Kill It with Fire: A rather severe way of dealing with the weed problem.
  • Neat Freak: Dean.
  • Neural Implanting: Tired of waiting for your workers to learn? Use the Training Pod to download the info into their heads.
  • Nobody Poops: Every bathroom-related need - showering, going to the toilet, shaving, whatever - is abstracted into a single 'hygiene' need bar.
  • Planet Looters: Humanity.
  • Planet of Hats: Averted with the Fribulans. Although they're generally hostile to you, non-hostile groups can be encountered.
  • Ragtag Bunch of Misfits: Hoo boy...
  • Surrounded by Idiots and slackers and egomanics and hypochondriacs and so on..
  • Violent Glaswegian: Nailer again.