Smashing Survival: Difference between revisions

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(Import from TV Tropes TVT:Main.SmashingSurvival 2012-07-01, editor history TVTH:Main.SmashingSurvival, CC-BY-SA 3.0 Unported license)
 
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Subtrope of [[Press X to Not Die]].
{{examples|Examples:}}
 
* ''[[Black Rock Shooter (Video Game)|Black Rock Shooter]]'' has this after every single boss fight. You get TWO for the final boss!
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* ''1080°: Avalanche'' requires you to spin your control stick in an effort to avoid falling over from moderately flubbed landings.
* While you're supposed to use your fingers for this sort of thing, the temptation to spin a control stick for this with the palm of your hand is so strong that Nintendo was forced to give special gloves to the litigious parents of ''Mario Party'' players.
** Ditto wiimote waving and [[Viewers Areare Morons|wrist straps]] later on.
* [[Averted Trope|Aversion]]: When opponents (including you) lock lightsabers in the ''[[Dark Forces Saga]]'', the result of the contest is decided statistically depending on the two combatants' "Saber Offense" skill levels.
** However, it is supplemented by button mashing nonetheless. And, paradoxically, that actually helps some of the time.
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* ''[[Incredibly Crisis]]'' features this frequently. A compilation of minigames from the PSX era, the first mission suckered people in with a simple DDR timed button entry clone. The second level was just a simple [[Press X to Not Die|Quick Time Event]] level. The third level is where many players would destroy their tendons, as it required mashing the circle button, building up a gauge to slow a falling elevator. However, you'd also have to stop sometimes to avoid falling objects (don't ask), which made the level of the gauge decrease and you'd have to mash more. And once the elevator is stopped, {{spoiler|you'd have to do it again in the same level, within the remaining distance. Good luck if you stopped it at 100 feet...}}.
* ''[[God of War (Video Game)|God of War]]'' uses these extensively. Bosses will try to crush or eat Kratos, medusas try to turn him to stone, sirens will try to disorient him, climbing enemies will try to make him lose his grip and so on.
* [[Metal Slug]] 3 had yeti enemies that spewed out homing ice balls. If you got hit by one, you wouldn't [[One -Hit -Point Wonder|die]], but you would turn into an immobile snowman. To get out of the snow you would have to repeatedly mash the buttons before the yeti killed you with its bone club.
* [[Metal Gear Solid]] and [[Metal Gear Solid 2]] both have their torture sequences wherein you must smash a button to keep from dying if you refuse to submit to it, which affects your ending. Auto-fire is [[Breaking the Fourth Wall|explicitly]] not allowed during them.
* [[Metal Gear Solid 4]] has the Microwave Corridor, though you'll be [[Tear Jerker|very aware]] that it's coming.