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** That's not grit, that's ichor. And the Zerg have plenty of that.
* ''[[Deus Ex]]'' aggregates nice and tidy accommodations of Versalife corporation and UNATCO headquarters and the rather unpleasant urban neighborhoods (barring Paris that will look gorgeous even the world comes rolling to the doors of Hell).
* Ditto for ''[[Vampire: The Masquerade Bloodlines]]''. The
* In one extent or another this is case in most of the strategy games, with the "good" fraction having shiny, or at least well-structured and regularly-shapped buildings while those of the "bad" one tend to be gritty, ominous-looking and/or battered or even cobbled together. The biggest offenders are, of course, Orcs (in ''[[Dawn of War]]'' they DO cobble their buildings together from junk), GDI/NOD are more into the Ordinary vs Ominous territory, and in ''[[Dark Reign 2]]'' the contrast was laid out with the subtlety of a battering ram: JDA, the global law-enforcers, have silvery high-tech premises and their enemies Sprawlers huddle in rusty and angular dwellings.
* ''[[Eve Online]]'' has shiny Amarr ships versus "flying junkyard" Minmatar ships. Conversely, Gallente ships have shiny, smooth, almost organic curves while Caldari ships are angular and much more utilitarian.
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