Sidequest: Difference between revisions

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== Real Time Strategy ==
 
* Most [[Command and& Conquer]] games features optional objectives in missions, but Tiberian Sun went one step beyond and featured optional missions, unnecessary to progress further in the campaign but granting some sort of advantage in the associated main mission.
 
== Roguelike ==
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== Role Playing Game ==
 
* ''[[Final Fantasy X 2|Final Fantasy X-2]]'' is a game constructed almost entirely out of sidequests.
* ''[[Xenosaga]] Episode 2'' was condemned for having what many have argued the vast majority of its gameplay be in the form of crappy Fed Ex sidequests and minigames.
* ''[[The Elder Scrolls]] IV: [[Oblivion]]'' has many side quests, several of length and depth to rival the main plotline. ''[[Morrowind]]'', its prequel, had much more sidequests, but nowhere near as many as ''[[The Elder Scrolls II: Daggerfall|Daggerfall]]'', predecessor to both games, which was 99.9% sidequesting and a bigger game in general.
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== Web Comics ==
 
* ''[[Adventurers!]]'': Karn is obsessed with these, defending them with "Sidequests are an efficient way to increase experience", and once admonishing Ardam that he needs to get his priorities straight when he complains about the team going on sidequests instead of saving the world.
* [[The Order of the Stick|Roy Greenhilt]], on the other hand, hates [http://www.giantitp.com/comics/oots0349.html wasting time] [http://www.giantitp.com/comics/oots0134.html on sidequests].