Shock Collar: Difference between revisions

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== Tabletop Games ==
* ''Caverns of the Snow Witch'', one of the ''[[Fighting Fantasy]]'' [[gamebook]]s, has the [[Big Bad|Snow Witch]] fit collars onto her slaves, so that when they disobey her orders, they get choked.
* ''[[Rogue Trader]]'' has shock collar that helps with using Wrangling skill - but if such a test is failed too badly, the creature is enraged and attacks.
 
 
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* The ''[[Kingdom of Loathing]]'' [[Web Games|Web Game]] has the Stab Bat, a familiar with the unfortunate habit of stabbing the player rather than the enemy every now and then. The familiar-specific equipment is, appropriately enough, a Shock Collar.
* [[Dungeon Siege|Dungeon Siege II]] had your character wearing one near the start, after being captured by dryads.
* ''[[Baldur's Gate|Baldur's Gate II]]'' has one trippy level where you follow a band of kidnapped actors into a [[Pocket Dimension]] where the slaves are kept in line by a magical version of these collars. If you're [[Schmuck Bait|schmuck enough to fall for the bait]], you can pick them up and try them on.
* In ''[[Star Wars: The Old Republic]]'', slave girl Vette has one that the Sith Warrior can choose to abuse. However, you can also remove it for [[Video Game Caring Potential]].
 
 
== Webcomics ==
* ''[[Freefall]]'' has the last surviving [[Uplifted Animal|uplifted chimp]] wearing one, to facilitate relatively safe communication, since he's prone to rages. He keeps spare transponders for it to give the visitors not already wearing one (it's activated by approaching too close) and can switch it on and off himself - when going berserk, he becomes too stupid to just turn it off.