Selective Gravity: Difference between revisions

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{{trope}}
{{quote|'''Q:''' '''APPLES DO NOT FALL UP'''
'''A:''' [[Comically Missing the Point|They're more like giant cherries]]...|''[http://kayin.pyoko.org/iwbtg/faq.php The official FAQ] for [[I Wanna Be the Guy]]''}}
 
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* In the platforming game ''[[N]]'', the player character is pretty much the only element in the game that gravity applies to - the enemies, terminals, and even [[Follow the Money|the gold]] all float regardless of gravity.
** Can be partially explained by having stuff mounted on the wall, since the game is strictly 2D.
* Averted most of the time in ''[[Little Big PlanetLittleBigPlanet]]'': All collectibles (Score and Prize Bubbles, and Player Enhancements) obey the physics engine (though a level creator can simulate this trope by attaching String to a bubble; used frequently), as well as nearly all Materials, Decorations, Gameplay Elements, and of course Sackboy... except for one single material: Dark Matter. No, not the stuff science tells you about. This kind of Dark Matter is easily visible, fully touchable, and ''floats''. Not just regular old floating (you're thinking Floaty Materials there), Dark Matter is literally anchored in place. It just doesn't move. It can't be destroyed, it won't move if attached to something (though things attached to ''it'' do move if it's like a Piston or something as the connector), and no amount of force can change its position. The only thing that can move it? Sackboy's Popit Cursor (and only in Create Mode). Before patch 1.07 was released, it was possible to change the texture of a material ''without changing its properties'' (though the glitch is now fixed). {{spoiler|You would have to make an object the size you want with the desired properties, use the Horrible Gas Tool on it, then Material Changer it to the desired texture (the material you wanted to show), then delethalize it.}} Grabbable Wood, a piece of Dark Matter that responded to a Motor Bolt, you name it. [http://www.youtube.com/watch?v=1vOiitrHSpo This video] of a level appropriately named "[[Meaningful Name|What's the Matter?]]" takes the glitch to its fullest. Now, the only way to make regular Materials float this way is to glue them to Dark Matter. Still works, but not as [[Rule of Cool|cool-looking]].
* In Irem's classic NES game ''Metal Storm'', your [[Humongous Mecha]] possesses the power of Gravity Shifting, which enables it to switch gravitic orientation between right-side up, upside down and vice versa at will. This is an important mechanic to get through many levels of the game, and one power up enables you to use Gravity Shifting as a charging fireball attack.
* ''[[Tetris]]'' pieces descend into the well and lock into place once they've remained motionless for a half second. A row of the well full of blocks empties out, and then the blocks above it move down by exactly one row. It turns out that there are ways to clear lines and [http://harddrop.com/wiki/index.php?title=Tetromino_art#All_six_single_floaters leave blocks completely unsupported]. Only a few games have [http://harddrop.com/wiki/index.php?title=Line_clear#Sticky "recursive" or "cascade" modes] that allow groups of such blocks to fall into gaps below them, which allows the sort of chain reaction seen in other games like ''[[Dr. Mario]]'' and ''[[Puyo Puyo]]''.
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[[Category:Acceptable Breaks From Reality]]
[[Category:Video Game Physics]]
[[Category:Selective Gravity{{PAGENAME}}]]