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{{trope}}
{{quote|'''Q:''' '''APPLES DO NOT FALL UP'''
'''A:''' [[Comically Missing the Point|They're more like giant cherries]]...|''[http://kayin.pyoko.org/iwbtg/faq.php The official FAQ] for [[I Wanna Be the Guy]]''}}
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* In the platforming game ''[[N]]'', the player character is pretty much the only element in the game that gravity applies to - the enemies, terminals, and even [[Follow the Money|the gold]] all float regardless of gravity.
** Can be partially explained by having stuff mounted on the wall, since the game is strictly 2D.
* Averted most of the time in ''[[
* In Irem's classic NES game ''Metal Storm'', your [[Humongous Mecha]] possesses the power of Gravity Shifting, which enables it to switch gravitic orientation between right-side up, upside down and vice versa at will. This is an important mechanic to get through many levels of the game, and one power up enables you to use Gravity Shifting as a charging fireball attack.
* ''[[Tetris]]'' pieces descend into the well and lock into place once they've remained motionless for a half second. A row of the well full of blocks empties out, and then the blocks above it move down by exactly one row. It turns out that there are ways to clear lines and [http://harddrop.com/wiki/index.php?title=Tetromino_art#All_six_single_floaters leave blocks completely unsupported]. Only a few games have [http://harddrop.com/wiki/index.php?title=Line_clear#Sticky "recursive" or "cascade" modes] that allow groups of such blocks to fall into gaps below them, which allows the sort of chain reaction seen in other games like ''[[Dr. Mario]]'' and ''[[Puyo Puyo]]''.
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[[Category:Acceptable Breaks From Reality]]
[[Category:Video Game Physics]]
[[Category:
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