Score Multiplier: Difference between revisions

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* In most ''[[Super Mario Bros.]].'' games, your score is multiplied by a [[Kill Streak]]. You eventually get [[1-Up]]s instead when the streak is high enough.
* In ''[[Wet]]'', the score multiplier is automatically ramped up by killing enemies really fast. However, in boss battles, there are also one-time-only score multipliers that can be picked up (usually through acrobatic jumps) and stack with the regular multipliers.
* Nearly all [[Falling Blocks]] puzzle games have the multipliers. They're all based around doing a rapid succession of matches or making a match that causes other matches to appear. ''[[Panel Dede Pon]]'' is the one most reliant on this, as the game moves at a relentless pace and requires such chains both to keep up and to keep the opponent at bay.
* ''[[Bejeweled]] Blitz'' includes multipliers that you can score.
* The ''[[Ratchet and Clank]]'' games have done this since [[Ratchet and Clank Going Commando|the second game]]. The [[New Game+]] mode gives a bolt multiplier that lasts until Ratchet takes damage.
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* ''[[Crystal Caves]]''
* ''[[Guitar Hero]]''
* ''[[Tony Hawks Pro Skater]]'', ''[[Tony HawksHawk's Under GroundUnderground]]'' and ''[[Gun (video game)|Gun]]'' all use some variant upon this (all were designed by Neversoft).
* The different kinds of execution in ''[[Manhunt]]'' arguably qualify.
* ''[[Grand Theft Auto II]]'': you often receive a fixed amount of points (which equal money), but it is then multiplied by a number you can increase by completing missions, and picking up some power-ups.
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{{reflist}}
[[Category:Video Game Items and Inventory]]
[[Category:Score Multiplier{{PAGENAME}}]]