Riddle Me This: Difference between revisions

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{{trope}}
[[File:test611_6460test611 6460.jpg|frame|Always [[Take a Third Option|Take the Third Option]]]]
 
{{quote|''If be it your hubby,
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** The party must answer a riddle (asked by an actual sphinx) to get past a [[Deflector Shields|Wall of Force]].
*** Answer is "[[Disintegrator Ray|<Disintegrate>]]!", no?
** The [[PC|PCs]]s must figure out which of five numbers (5, 7, 9, 11 and 13) didn't belong with the others {{spoiler|9, which isn't a prime number}} or be attacked by flesh golems.
* ''[[Call of Cthulhu (tabletop game)]]'' supplement ''Curse of the Chthonians'', adventure "The City Without A Name". The investigators must calculate the five numbers of Cthulhu using the occult science of Gematria in order to enter, use and escape from a special chamber.
 
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* ''[[Baldur's Gate]] 2'' throws these at you by the bucket load, sometimes in a quest, sometimes to get started on a quest.
* Appears twice in ''[[Dragon Age Origins]]'': a set of three in the Mage origin story, and a set of 10 as part of the gauntlet protecting the Sacred Ashes. The second set particularly fits the trope, because {{spoiler|the answer to each ghost's riddle is also symbolic of the part they played in the history of the Ashes. Piecing together the history beforehand helps you figure out the riddle, and the ghosts' spiel lets you better understand the quest itself and which of its outcomes is the good/bad one}}.
** When Alistair asks Sten what he did to pass the time during his two week stay in his cage, Sten replies that he would pose riddles to passing travelers and offer them riches in reward. Alistair asks if he really did this, and Sten, being among the resident [[Deadpan Snarker|Deadpan Snarkers]]s, replies with a flat no.
** In ''[[Dragon Age 2]]'', Isabela asks Hawke for advice on how to convince her archenemy's second-in-command to give away his boss's location. Her final suggestion is to challenge him to a riddle game, and make, "Where is your boss?" one of the riddles.
* In ''[[Planescape: Torment]]'' the witch Ravel presents travelers with the question "What can change the nature of a man?" Allegedly, she grants wishes to those who get the answer right, and if they got it wrong she killed them. Subverted harshly because {{spoiler|she's lying. She kills everyone whatever they answer, as she only cared about the Player Character's answer.}}
* ''[[Bookworm Adventures]]'' has a boss battle with the Sphinx, who asks Lex riddles. Solving them -- ithem—i.e. spelling the correct answer -- emptiesanswer—empties her life bar immediately, stripping her of one chance to survive. This isn't required, however, as she can be defeated the regular way.
* ''[[Planetarium]]'' has three puzzles in each of its twelve parts, and one of them is always in the form of a riddle. You're actually not required to solve them to proceed, as the next part of the game-story automatically opens after one week, but the riddles' answers are an integral part of the Major Puzzle.
* An important [[Plot Coupon]] in ''[[Ultima V]]'' is guarded by a Daemon who will ask you a riddle. Get it wrong, you'll have to fight him. Get it right, [[Subverted Trope|you'll have to fight him anyway]], because "[[Card-Carrying Villain|never trust a daemon]]."
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