Pure Magic Being: Difference between revisions

update links
m (clean up)
(update links)
Line 4:
Although reminiscent of [[Energy Beings]], Pure Magic Beings usually have physical forms, though those forms are sometimes rather mutable.
 
See also: [[Cast Fromfrom Hit Points]], [[Pure Energy]].
{{examples}}
 
Line 27:
* The mazoku in ''[[Slayers]]'' are primarily astral beings, so their physical manifestation is only a projection amounting to a fraction of their true power. Also, since the astral domain is ruled by [[Psychoactive Powers]] (being the domain of the mind/soul) this gives them the ability to be directly bolstered or harmed by emotions, and the [[Weaksauce Weakness]] that the harm to their ego caused by fully acknowledging more powerful beings could literally cause one to disappear in a [[Puff of Logic]].
* [[Ben 10: Alien Force|Anodites]] are [[Made of Magic|Made of]] [[The Force|Mana]], essentially making them lesser [[Reality Warpers]] without casting any real spells.
* Ghosts and other strange things in ''[[Atelier Series(franchise)|Atelier]]'' games effectively have 0 HP, but they will, uh, die when they have 0 MP. It's possible for a ghost character—such as the recurring character Pamela—to, well, kill themselves by casting spells that require more MP than they have.
* Xerath is ''[[League of Legends]]'' performed a ritual to turn himself into one of these, as a human body was limiting his power.
* The Father, the Son and the Daughter in ''[[Star Wars: The Clone Wars]].''
* The Fae in ''[[Kingdoms of Amalur: Reckoning]]'' are described as beings of pure magic. This actually works against them—the [[Green Rocks|Prismere]] that empowers the Tuatha warps their minds due to the Prismere screwing with the magic within them, which is why all of them are such brutal destructive warmongers. Mortals on the other hand can wield Prismere with no ill effects.
 
{{reflist}}
[[Category:Otherness Tropes]]
[[Category:Pure Magic Being{{PAGENAME}}]]