Psychic Powers: Difference between revisions

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** A more limited version of this is called Psychometry, or object reading, which "reads" the past of an object. Sometimes also includes aspects of Empathy, by picking up an imprint of strong emotions from the object left by the person who last handled said object. Can include sensing the "auras" of places, too, especially if something violent happened there recently.
*** Certain versions of Pyschometry have [[Heart Is an Awesome Power|combat applications]] in that a Psychometer who picks up a weapon may theoretically be able to [[Instant Expert|absorb the skills of anyone who's ever wielded that weapon]].
** Another fairly common variant is sensing the memories of one's ancestors or (in [[The Verse|universes]] with [[Reincarnation]]) past lives, similar to [[Genetic Memory]].
** This can manifest as [[Dreaming of Times Gone By]].
* Empathy -- the talent of [[The Empath]], the ability to sense another person's emotional state. At times, even [[I Sense a Disturbance In The Force|disturbances in the force]] and [[The Force Is Strong with This One|how strong the force is with someone]].
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* [[Teleporters and Transporters|Teleportation]] -- [[Fetish Fuel|with or without your clothes]]
** A subset is Apportation -- the ability to transport objects or people from location A to B without transporting yourself. A bit like the transporter in [[Star Trek]]. Usually the psychic will either [[Summon Magic|call things to him]] or has to touch them to send them away to someplace else. If he's really powerful, he can use Clairvoyance instead and move objects from/to both target locations from afar while physically being in location C.
* [[I See Dead People|Mediumship]] -- the ability to see, communicate with or [[Willing Channeler|channel]] spirits, sometimes with the side effect that they'll [[Magnetic Medium|follow the medium around]] in attempts to resolve their [[Unfinished Business]].
 
The first five powers are purely internal. There's no evidence they're being used apart from the occasional [[Psychic Nosebleed]] (and of course, [[Pstandard Psychic Pstance|the stance]]). The remaining powers have much more obvious effects. However, all these powers have stronger versions, found generally at the [[Mohs Scale of Sci Fi Hardness|softer end of sci-fi]]. That is, strong clairvoyance is as good as [[X-Ray Vision]], or even a [[Crystal Ball]]. Strong telepathy allows for complete [[Mind Control]]. Strong telekinesis or apportation can become a means of saying [[You Will Not Evade Me]], and so on. The ultimate manifestation of psychic power is the ability to just [[Reality Warper|make your thoughts into reality]]. As generally portrayed, all of these powers display [[No Conservation of Energy]], though there are exceptions, especially if the writer wants to [[Mohs Scale of Sci Fi Hardness|stiffen up]] the story's science yet still include cool <s>magic</s> Psionics; if so, expect terms like [[Techno Babble|"quantum uncertainty", "observer effect" and "particle entanglement"]] to be slung around with abandon.
 
Stories can have both [[Psychic Powers]] and [[Functional Magic]], but they'll usually be treated as fundamentally different. This does not preclude them from being related or even the same thing; supernatural powers are still supernatural powers, no matter what they're referred to as.
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* As the name may imply, this is the main tool of the characters of ''[[Psyren]]''. They divide it into three types. The first, Burst, allows the user to create solid objects or manipulate objects with PSI (telekinesis, teleportation, pyrokinesis). Rise allows the user to manipulate and enhance their body (sense enhancement, super strength). Trance is manipulation of the mind or other people's PSI (telepathy, mind control, illusion, negation). Some abilities (Cure, Visions) involve mixing any of the three.
* A few people from ''[[Pokémon Special]]''. [[Kill All Humans|Lance]] and [[The Medic|Yellow]] both can read Pokémon's minds and Yellow has the added bonus of limited telekinetic powers. Sabrina can 'see' even if her physical eyes are blinded and can track things and people by putting her energy into her Alakazam's spoons. Morty has the ability to see with his mind pretty much whatever he's looking for.
* Dynamis users in ''[[Gilgamesh]]'' are essentially psychics with a different name.
* This is apparently Aki Izayoi's [[Blessed with Suck]] in ''[[Yu-Gi-Oh! 5D's|Yu-Gi-Oh 5 Ds]]''.
* The Kasuga clan of ''[[Kimagure Orange Road]]'' (Kyousuke's mother's family) all have psychic powers of one sort or another.
** [[Mind Over Matter|Telekinesis]] and [[Teleporters and Transporters|teleportation]] can be done by all family members.
** Kyousuke also has shown an ability for [[Seers|precognition]] and [[Time Travel|traveling through time]].
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== Comic Books ==
* In the [[Marvel Universe]] and [[The DCU|DC]] universes (and many [[Take a Third Option|other companies]]). Marvel has numerous [[Mutants]] with telepathy, including [[X-Men (Comic Book)|Professor X, Phoenix, Psylocke]], and dozens of others. Some of these also have telekinesis or other related powers. Oddly enough, Marvel in particular differentiates between mutant and non-mutant psychics. [[Spider-Man]] has a minor form of this in his [[Spider Sense]]. DC has a few alien races, including [[Martian Manhunter|Martians]] and [[Legion of Super-Heroes (comics)|Titanians]], who have native psychic powers of various kinds.
** [[The Flash]]'s enemy Gorilla Grodd is a [[Intellectual Animal|fully-sapient]] [[Everything's Better with Monkeys|gorilla]] [[Super Villain]] with [[Psychic Powers]].
** Even the original "Superman" Siegel and Shuster created for their short story "Reign of the Superman" had psychic powers instead of physical ones (specifically [[Mind Control]].)
** The actual [[Superman]] could have this at times during the [[Silver Age]] (at one point using "telepathic will-control", for example) as part of his whole [[New Powers as the Plot Demands]] deal.
* The Judges of ''[[Judge Dredd]]'' have a Psi-Division just for people with "special talents".
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== Fanfiction ==
* In ''[[Kyon: Big Damn Hero]]'', the key to [[Haruhi Suzumiya|Koizumi]]'s use of his powers are stated to be linking to Haruhi's mind and acknowledging the differences between his own emotions and hers. Eventually he manages to form mind links with anybody else, possibly getting to read their surface thoughts. Through his limited experimentation, he learns that most of the SOS Brigade have some kind of [[Psychic Block Defense]] with varying strengths, ranging from feeling like a strong wind, to being completely undetectable.
* In ''[[Oh God, Not Again]]'', Harry claims that his scar is psychic to explain how he knows so much (in actuality, he [[Time Travel|time traveled]]). Note that he doesn't say ''he'' is psychic- just his scar is. Professor Trelawney calls him a Seer by proxy.
* Ringo in ''[[With Strings Attached]]'' is ''exceptionally'' psychic, with [[My Significance Sense Is Tingling|mindsight]] that lets him see everything from atoms to the surface of the sun, [[Mind Over Matter|telekinesis]] with which he can feel stuff at least 100 miles away and move it around, a latent [[Teleporters and Transporters|teleport escape clause]], and the ability to sense (and, unfortunately, be affected by) other things operating on the psychic plane. Luckily, as an [[Actual Pacifist]], he's a very peaceable soul; all he wants to do is lie around all day looking at things.
** John can link “water-strings” with people and communicate [[Psychic Link|telepathically]] with them, usually by touch. He can also tap into and share Ringo's [[My Significance Sense Is Tingling|mindsight]], though he does not experience it as fully as Ringo does. It is not known whether he can delve deeper into anyone's thoughts.
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* The [[Stephen King]] adaptations ''[[Carrie]]'' and ''[[Firestarter]]''; see below under Literature.
* In [[Starship Troopers (film)|the film]] [[In Name Only|based on]] ''[[Starship Troopers (novel)|Starship Troopers]]'', the telepath Carl plays a small but pivotal role.
** He shows up again in a much larger role in the vaguely related TV series and as noted in that section his powers are stronger and more varied.
* In ''[[Serenity]]'', River Tam's psychic powers are finally confirmed.
* The telepath Kuato and various other mutants in ''[[Total Recall]]''.
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* Samara Morgan and her Japanese counterpart Sadako Yamamura, from ''[[The Ring]]'' films wield all these abilities, and then some, to tremendous effect. However, in contrast to [[Person of Mass Destruction|the novel version]] (see below) their powers are more sedate.
* ''[[Push]]''. The premise that people are born with different powers, and each are given a shorthand term for whatever power they are born with:
** Pushers are able to use [[Mind Control]]. Really, it's [[More Than Mind Control]], since it works by implanting and overwriting memories and literally "pushing" thoughts into people's minds.
** Wipers are able to erase certain parts of a person's memory.
** Movers are telekinetic.
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** Bleeders [[Make Me Wanna Shout]].
** Stitchers have [[Healing Hands]], albeit very painful, and capable of [[Touch of Death|working in reverse]].
** Sniffers can see where any object has every been and who's used it. They get their name as their ability works literally by sniffing the object, which doesn't make a whole lot of sense.
** Watchers predict the future.
** Shadows can cancel out Sniffers. Extremely powerful ones can cancel out Watchers.
* ''[[Rubber]]'' is a film about a tire that kills people with its psychic powers.
* ''[[The Secret of NIMH]]'' has some psychic powers going on. Nicodemus is clearly shown to have at least low-level telekinetic abilities, and at the end of the movie {{spoiler|Mrs. Brisby's Gemstone Necklace activates, and she's able to move a cinder block hundreds of times her weight several feet.}}
* The serial killer Ben O'Ryan in ''[[Suspect Zero (Film)|Suspect Zero]]'' has the ability of remote viewing, which he uses to see through the eyes of his future victims. These abilities seem to overlap with a bit of [[Seers|precognition]] as well.
* The movie ''[[Next]]'' starring [[Nicolas Cage]] had him as a precognitive who can always see two minutes into the future.
* The kid in the ''[[The Sixth Sense]]'' could see dead people.
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== Literature ==
* ''[[Chasing Yesterday]]'': J.D. discovers not far into the first book that she has telekinesis, and spends a good portion of the series trying to figure out exactly how to control it.
* [[Marion Zimmer Bradley]]'s ''[[Darkover]]'' series is a sci-fi/fantasy hybrid wherein human colonists stranded on an alien world revert to a [[Feudal Future|feudal culture]] and develop psionic powers into a form of [[Functional Magic]] and [[Magic From Technology]]. Some characters surround these abilities with various mystical trappings, while more pragmatic ones treat them scientifically, hence terms like "sorceress" and "matrix mechanic" co-existing in the society's lexicon.
* In [[Trudi Canavan]]'s ''[[The Age of Five]]'' series, the Gods' Chosen have the ability to read anyone's mind - including that of the other Chosen. Several situations with major [[Squick]] potential show up, but the deeper implications are [[What Could Have Been|entirely ignored]].
* [[Piers Anthony]]'s ''Mute'' is about a society of [[Mutants]] who occasionally (but very rarely) develop useful psychic powers; interestingly, it's not limited to humans. There are animal psis as well. It's eventually revealed that {{spoiler|the [[Master Computer|computer that runs the galaxy-wide society]] intentionally allows a method of starship travel that causes increased mutation, despite the health risks and birth defects, because psychic navigators are necessary to allow [[Faster-Than-Light Travel]], and psi mutations don't breed true}}.
* Mindspeech: The ''[[Animorphs]]'' equivalent is "thought-speak"; every Andalite uses it, seeing as they have no mouths, as do the Animorphs.
* [[Isaac Asimov]]'s ''[[Foundation]]'' series has the Mule, who can manipulate minds, a radically altered human-offshoot species with a form of telekinesis, plus {{spoiler|Gaia, the planetwide telepathic [[Hive Mind|gestalt]] of another human subspecies}}.
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* Robert Doherty's ''Psychic Warrior'' series concerns a group of soldiers who have various tech-amplified powers, primarily the ability to [[Projected Man|project psychic energy avatars]] anywhere in the world. And give them [[Arm Cannon|Arm Cannons]].
* Though the ''[[Lord Darcy]]'' stories mostly use [[Functional Magic]] instead, precognition is one manifestation of [[Witch Species|the Talent]] that's poorly understood. Visions of the future arise spontaneously and without need of ritual implements, making it more like a psychic power.
* In ''[[Enchantress From the Stars]]'', the very advanced members of the Federation, the most enlightened race of humans, are able to use telepathy, telekinesis, and put up a Shield to protect themselves both physically and psychically.
* In [[A Wrinkle in Time|The Time Quartet]], ''A Wind in the Door'' introduces the idea of 'kything,' a form of telepathy - basically, telepathy to the next level, where, no matter what distance, you can ''be'' with another on an emotional level. It's motivated (naturally) by [[The Power of Love|love.]] In ''A Swiftly Tilting Planet,'' kything is itself taken to the next level, of "Going Within" (basically, benign, non-intrusive occupation of another's body.) Charles Wallace has a gift for all these powers.
* A very faint example of Clairvoyance in ''[[The Left Hand of Darkness]]'' - on the planet Winter, one of the unique religious elements is a council made up of specific people with specific aptitudes. They work their way into a collective trance, and then the speaker declares an answer to a given question after a certain period of time. The answer is nearly always correct; the narrator describes this as having "perfected the hunch." (One time someone asked such a council "What is the meaning of life?") At the end of it, some of the council was dead, others were insane, and someone started a new religion.
* Of course, the Clayr in ''[[Old Kingdom]]'' exhibit clairvoyance, but it's as much a magical phenomenon as anything else.
* In NISIOISIN's ''[[Zaregoto]]'' novels (at least the first one), Himena Maki is a world-renowned psychic. She's capable of precognition {{spoiler|up to two years after her introduction, at which point she will be brutally murdered}} and mindreading, which she uses to [[Jerkass|insult the main character about his major personal problems every chance she gets]].
* Jean Lorrah's Savage Empire books feature the vegetarian Readers (telepaths/remote viewers) and the meat-eating Adepts (physical psychic powers like pyrokinesis and telekinesis.)
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* In ''[[The Pale King]]'', Claude Sylvanshine has Random Fact Intuition, which is basically ESP but with useless information.
** {{spoiler|Shane Drinion can levitate if he concentrates on a single thing long enough. He gradually starts floating as he listens to Meredith's story. He also once gets caught floating upside down while examining a tax return.}}
* In ''[[Time Scout]]'', a few people have various psychic powers.
** Ianira Cassondra, the living Goddess, with precognition, clairvoyance (both willing and unwilling), postcognition, and powerful empathy.
** Ianira states outright that Margo could learn the same.
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== Live-Action TV ==
* ''[[Star Trek]]'': The Betazoid race is entirely telepathic; Counselor Troi, a [[Half-Human Hybrid|half-Betazoid]], is an empath, implying that "empathy" is a "lesser" telepathy.
** The Vulcans also have limited telepathy-- the "mind meld". In "The Omega Glory," Spock uses telepathic suggestion on an unknown woman, to cause her to send a distress signal and save the crew.
** Kes's species on ''[[Star Trek: Voyager]]'' also had some telepathy, as did Species 8472. Kes later developed powerful telekinesis.
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** In "The Cage/The Menagerie," a race called "Talosians" were able to read minds and project illusions that were indistinguishable from if they were real.
* ''[[Doctor Who]]'': The TARDIS hooks up through the Doctor to [[Translator Microbes|telepathically translate]] for him and his companions; also, the "psychic paper" used in the new series.
** The Master, at least in the original series, possessed powerful telepathy, able to "completely control a human mind".
** The Doctor has telepathic powers as well. He can read/wipe someone's mind by just touching their head.
** His Granddaughter has also shown some psychic powers.
* ''[[Babylon 5]]'': Telepathy, telekinesis, and in the case of the Centauri, a form of precognition.
** The Centauri took this [[Up to Eleven]]: Specially trained-from-birth teams of telepaths could communicate with each other across interstellar distances.
* ''[[Firefly]]'': River Tam demonstrates uncontrolled telepathy and empathy. It's [[Fanon|theorized by some]] that her combat prowess may be partly attributable to low-level precognition -- seeing seconds into the future to determine an enemy's next move. She also has other abilities, such as an ability to discern health problems and locate dead bodies, find her way through strange environments with no guidance, and locate electronic devices or discern problems with machinery. Interestingly, the bonus feature on the ''Serenity'' DVD title "The R.Tam Sessions" implies that River already ''had'' some form of latent psychic ability before the Academy started working on her.
* ''[[Heroes (TV series)|Heroes]]'' has several characters with Psychic Powers, among them a mind-reader, a precognitive painter, and a man who can delete memories and "damper" other characters' powers by creating a psychic static. In fact, it's implied all the characters' powers are technically Psychic Powers, as the "seat of power" is universally in the brain.
* ''[[Medium]]'': precognition, postcognition, psychometry, communicating with ghosts, empathy/telepathy, and the ability to be possessed by ghosts. The show is inspired by the real-life Allison Dubois, who [[Phony Psychic|claims to be]] a medium.
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** And then there's Miles, who can hear dead people's thoughts, but only the last thoughts they had before death.
* Oddly enough, an episode of ''[[Gilligan's Island|Gilligans Island]]'' has our castaways discovering a plant whose seeds give them mind-reading powers. [[Hilarity Ensues]].
* Although Buck, Caleb, and Merlyn are all shown to have varying examples of such powers (the latter never hinted at in life but [[Our Angels Are Different|justified by her new position]]), in the very first episode of ''[[American Gothic]]'' Gail Emory is also implied to have some form of a [[Psychic Link]] with her cousin. After he has vanished from the hospital to answer his sister's summons to their old house, Gail somehow 'feels' a connection to him, even seems to indulge in a bit of Psychometry when she touches the door, and then instantly 'knows' where Caleb has gone. Even the [[Word of God|writers, when speaking in the commentary]], noted that [[Lampshade Hanging|they didn't really know how she did it]], that it was only introduced [[New Powers as the Plot Demands|as a way to get all the characters together for the climax]], and the ability is never shown again.
* ''[[That's So Raven]]'' is about a precognitive teen who can't ''quite'' master the interpretation of her visions, so [[Hilarity Ensues]] (though not a lot of it). In one episode she also meets a group of teens with other psychic powers.
** In "Leave it to Diva," she briefly becomes a telepath as well, when she goes through a strange illness dubbed as a "psychic cold."
* In the 1970's sci-fi series ''[[UFO]]'' (set [[Twenty Minutes Into the Future|in the year 1980]]) Extra-Sensory Perception is a mental condition being treated by mainstream psychiatrists. While most sufferers adjust to its effects, the subject of the episode "E.S.P" cannot cope with knowing [[Spider Sense|everything that's going to happen before it occurs]]. He decides to murder two of the leaders of SHADO (blaming them for the death of his wife in a UFO incident) knowing they will be helpless as he can predict their every defensive move before they can make it. {{spoiler|He is only stopped when he realises the aliens have been manipulating him, and so [[Suicide by Cop|deliberately allows a third SHADO operative to shoot him]]}}.
* On ''[[My Favorite Martian]],'' Martin the Martian had <s>string-pulling</s> telekinetic "levitating" ability as well as "telepathic" antennae.
* ''[[Supernatural (TV series)|Supernatural]]'' has generic clairvoyant psychics Pamela Barnes and Missouri Mosely as well as the [[Fan Nickname|Special Children]], a gaggle of young adults with psychic abilities of [[Blessed with Suck|varying]] [[Cursed with Awesome|usefulness]].
* ''[[Poltergeist: The Legacy]]'' has main characters Derek and Alex possess "The Sight", a mix of clairvoyance and precognition.
* On ''[[Fringe]]'', William Bell and Walter Bishop tested a drug on young children that was supposed to give them [[Psychic Powers]] in adulthood. Several have been encountered by the team so far, including {{spoiler|Olivia}}. They seem to have both telekinetic and telepathic powers, and apparently have an easier time {{spoiler|crossing to other universes}}.
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** Late AD&D (Player's Options) got the Skills & Powers psionics system, supposedly simplified. ...And it was: the old boring Big [[Hit Points]] approach instead of skill checks and tricks. In its initial published form the attacker in telepathic combat lost ''more'' than the target, so poorly it was thought out (and obviously never playtested). It was used for the new ''[[Dark Sun]]''--as if it hasn't enough [[Shocking Swerve|shocking swerves]] to get a [[Broken Base]] anyway.
** In the 3rd edition, psionics became an almost-core part. ...And essentially became one more strange sort of magic (up to sort-of-[[Familiar|Familiars]])--stumbling on all the weakest sides of D&D3 in process--so it's unclear what's the point to have it at all. Also, it got a lot of weird new paraphernalia (like weird psionic items and a preoccupation with crystals) never seen before and inappropriate for most established settings. Though it apparently got along well with other [[Rule of Cool|Epic Epicness]].
** 3.5's psionics system, in contrast, is one of the most celebrated alternate casting systems in the game, despite utilizing very similar mechanics. The most dramatic changes were the removal of Psionic Combat and the ability to "supernova", both of which were major [[Scrappy Mechanic|Scrappy Mechanics]].
** D&D 4th Edition introduced the Psionic power source in the Player's Handbook 3, which includes the Psion, Battlemind, Ardent, and Monk (for some reason) classes. As with [[Broken Base|many other parts]] of the edition, [[Your Mileage May Vary]] as to how well it was implemented. Plot-wise it is mentioned to have been produced by the world in the humanoid races as a defence against the many [[Eldritch Abominations]] coming from [[Eldritch Location|The Far Realm]]
* Later fantasy RPGs merged the powers (and naming conventions) from magic and psychic traditions and treated them as roughly equivalent uses of preternatural powers.
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* The Slann in ''[[Warhammer Fantasy Battle]]'' fantasy battles have a telepathy rule that allows them to cast spells through skinkpriests (for range and line of sight and such).
* In ''[[Paranoia (game)|Paranoia]]'', many mutations grant various psychic powers. This being [[Everything Trying to Kill You|Paranoia]], they tend to be dangerous to all involved.
* Every supernatural in the ''[[New World of Darkness]]'' has some variety of stereotypical psychic power, ranging from mind control to telepathy to psychometry to pre-/postcognition. However, the most "purely" psychic examples are psychic rules for mortals (ranging from medium powers to telepathy to pyrokinesis to biokinesis to mental assault). There's also the Vanguard Serial Crimes Unit from ''[[Hunter: The Vigil]]'', a branch of the FBI that gains access to Teleinformatics, psychic powers dedicated towards interrogation, evidence gathering, and skill augmentation. Think [[Millennium (TV series)|Frank Black]] on steroids.
* ''[[White Wolf]]'' also has their discontinued [[Trinity Universe (game)|Trinity series]], which focuses on this exclusively. All the players are different flavors of Psions with their splat specific [[Psychic Powers]] which cover pretty much every form of _____-kinesis there might be.
** ''Adventure!'', set in the same universe, features mesmerists, the psions' predecessors.
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** In ''F.E.A.R. 3'', Armacham has created special soldiers called "Phase Casters" who utilize a combination of psychic abilities and technology to generate powerful defensive shields and to [[Mook Maker|warp soldiers into the battlefield]] by creating gateways through solid objects. The more powerful Phase Commanders are able to do this as well as walk through walls, teleporting around the battlefield.
* ''[[The King of Fighters]]''. Pyrokinesis is passed down genetically through the Kusanagi and Yagami clans, with the Kusanagi having regular red and orange flames and the Yagami having "cursed" purple flames. One character, Ash Crimson, possesses green flames, but how he got them is left unexplained. There's also Athena Asamiya and her Psycho Soldier Team.
* ''[[Street Fighter III]]'' has [[SNK Boss]] Gill and his dual pyrokinesis and cryokinesis (ice manipulation) abilities. His status as [[The Messiah]] among the Illuminati is primarily because of his ability to balance these two powers. His Seraphic Wing [[Limit Break]] also hints at a third, unidentified power.
** Psychic powers seem to be the source of ''[[Street Fighter II]]'''s yoga master Dhalsim's abilities--levitation, teleportation, limited shapeshifting (the whole rubber limbs thing), and fire-breathing--though he comes by them through a very spiritual path of meditation and introspection.
** Rose is the primary psychic among the cast of ''[[Street Fighter]]'', being a [[Tarot Motifs|Tarot-reading]] [[Fortune Teller]] with powerful psychic abilities, and relying most heavily on her supernatural power to fight.
* Psychic powers are a staple in the ''[[Earthbound]]''/''Mother'' series. The powers known as PSI/PK were brought to Earth after being stolen from the alien race by the great grandfather of the [[MOTHER 1|first game's]] protagonist. (This would lead into events in said game as well as act as footing for the other two) In the games themselves at least two or three members of your party will be able to use those powers with differences in who can use each. Most if not all the powers listed above (plus some not listed) are seen but not to every character and not in every game.
* The ''[[Golden Sun]]'' series has "Psynergy", which also includes all of these powers. However, unlike in most universes, any powers which seem to be psychic in nature originate from one of the four magical elements--except in rare cases, where they come from magical artifacts you must equip to use them.
* The entire point of ''[[Psychonauts]]''. Raz learns such powers as telekinesis, pyrokinesis, and levitation; various campers and staff have other specialties, and even the local wildlife at Whispering Rock includes things like [[Everything's Worse with Bears|telekinetic bears]] and firestarting cougars. The levels are various people's minds---first your teachers in order to learn to use your powers, then later the patients of an insane asylum.
* The powers of Nick Scryer from ''[[Psi-Ops: The Mindgate Conspiracy|Psi Ops the Mindgate Conspiracy]]'' include telekinesis, mind control, and pyrokinesis.
* In the various ''[[Super Robot Wars]]'' games, some of the original characters are "Psychodrivers", which is a telekinetic ability that enables them to use attacks unavailable to normal people.
** The Pyschodrivers have the ''Telekinesis'' skill, which not only allows a pilot to use certain attacks (but it's a multi-level skill, so just having Telekinesis isn't enough; you might need L8 for some attacks, and only L4 for others, for example), but also passively increases their attack/defense ratings by a small amount. Not everyone is a Psychodriver though, and plenty of the [[Badass|Badasses]] do fine without it.
** The einst also have this ability, but it seems a little different from the TK fields produced by Psycho drivers. They can communicate telepathically with each other, {{spoiler|Kyosuke, and Excellen and since Excellen is an Einst, their connection is stronger, and Alfimi hijacks her mind a few times.}}
* ''[[Metal Gear Solid]]'' had Psycho Mantis. Interestingly enough, while he did have abilities like psychokinesis, precognition, and telepathy (telepathy being [[Deconstruction|deconstructed painfully]]), his favourite (or at least creepiest) use of his powers is to [[Meta Guy|peer beyond the]] [[No Fourth Wall|fourth wall]]...
** Other entries in the Saga give us The Sorrow, able to speak with the dead, whose powers are so strong that he is even able to return from the dead in a sort of [[Not Quite Dead|near death experience]]; The Sorrow's son, Revolver Ocelot inadvertently becomes possessed by his former boss's severed arm; Fortune, who throughout the second game is protected by a [[Sufficiently Advanced Technology]] shield -- until it turns out she doesn't need it; [[Jekyll and Hyde|Ursula and Elisa]] who are so powerful they get a broken [[Humongous Mecha|Metal Gear]] working and make a prediction about the future; and Gene, who... I'm not sure, the screen flashes purple with his face superimposed and you start taking damage. He's also near impossible to hit; he cuts bullets with a bowie knife.
* Two examples in the ''[[Sonic the Hedgehog]]'' series: [[Sonic the Hedgehog/Characters/Other Protagonists|Blaze the Cat]] is ([[Steven Ulysses Perhero|unsurprisingly]]) a pyrokinetic, while [[Sonic the Hedgehog/Characters/Other Protagonists|Silver the Hedgehog]] uses psychokinesis and levitation.
** Amy also has some psychic abilities, according to one of the manuals, though they don't come up much. This ''would'' explain her uncanny Sonic-finding abilities, and certain other plot-critical encounters with Shadow and Silver.
* ''[[Starcraft]]'' has the Protoss as a race and the [[Super Soldier|Terran Ghosts]] as individuals with psychic powers. Even the Zerg have them to the degree of being able to communicate over great distances through the hive mind and the Overlords, Cerebrates, and Overmind (and later {{spoiler|Kerrigan}}). This aspect is usually more accented in the novels than in the actual game, though.
* ''[[Second Sight]]'' starred a man with every power on the list above except teleportation.
* In ''[[Metroid]]'', the [[Precursors|Chozo]] (and by extension, Samus Aran) are heavily implied to have some degree of [[Psychic Powers]]. In particular, Samus can usually summon her [[Powered Armor|Power Suit]] just by thinking about it.
* The Flatheads in ''[[Zork]]'' are telepathic.
* In ''[[X-COM]]'' series, several aliens have psychic powers, and by interrogation and research, humans can learn them as well. In ''X-Com: Apocalypse'' "[[Half-Human Hybrid|Mutants]]" has a greater potential, Androids has none (but are immune to alien telepathy in turn).
* There's an entire ''[[Pokémon]]'' type called Psychic. Moves with this type cover pretty much all the specific powers listed above, and many of them can be learned by Pokémon that aren't Psychic-types themselves. The typing, due to various reasons, was [[Game Breaker|ridiculously overpowered]] in the first generation, but later generations of the franchise have balanced it out much more. Now, while Psychic-types are relatively common and useful in the game itself and in competitive play, they're not all the game-breaking powerhouses they were originally.
** A few characters are psychics too. [[The Stoic|Sabrina]], [[Villainous Harlequin|Will]], [[Half-Identical Twins|Tate and Liza]], Lucian, [[Ill Girl|Caitlin]], and an entire trainer class. They're all treated in a positive light, too, and generally use fellow Psychic-type Pokemon in battle.
* Everyone who plays The Reaper's Game in ''[[The World Ends With You]]'' is called an ESPer, and are given Psychic Powers (called Psyches) by their pins. Every Player has the power to "scan" (allowing them to read minds and see Noise Symbols), and each player usually has one additional psyche pin they can use. (Shiki uses "Groove Pawn", to animate her stuffed cat, Joshua uses his {{spoiler|Composer powers}} to spam [[What Do You Mean Its Not Symbolic|Jesus Beams]], and Beat uses "Respect" to... um... hit things). Neku (by virtue of being the protagonist) can use ''any'' psych pin. Remember kids, fashion is magical! (If you're dead anyway...)
* ''[[Clive Barker's Jericho]]'' has a few psychic side-characters, most notably Hanne Lichthammer, an extremely powerful psychic/telepath, who leads a unit of soldiers trained in psychic warfare. After her death and subsequent revival thanks to the powers of the Firstborn, her powers increase to even greater levels than before. Not only is she able to telepathically control her '''entire army''', she is also extremely fond of delving into the minds of others, exposing their deepest memories, demons, and fears, and using this information against them (she rather cruelly does this to Billie Church). As an extreme sadist, she also gains great pleasure from using her powers to break the minds of her victims, driving them completely insane and causing them to do dreadful things, such as devouring their own children or dissecting themselves.
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* The ''[[Halo (series)|Halo]]'' series has this in minor doses in the form of Flood. The hivemind organize and communicate with the Gravemind via a form of telepathy. It also communicates telepathically with Master Chief in the third installment...for some reason. Also in the third installment, it can talk to Master Chief indirectly, by talking through one of the pure flood forms.
** Typically, it's {{spoiler|Cortana going psycho contacting you, with cryptic clues as to what she's up to. Gravy more or less just taunts and threatens you, and he only does so in levels where the Flood show up}}.
* ''[[Stormrise]]'' has this in the form of "Sai energy", which the different Sai troops can use to, among other things, create blades or whips that come out of their arms, bend light around you at will, control enemy units for a limited time, teleportation, etc.
* ''[[Command and& Conquer]]: Red Alert 2'' used this as one of its main gimmicks. In the vanilla game, the Soviet agent Yuri uses his psychic abilities, amplified with Psychic Beacons, to mind-control large parts of the USA. Not to forget he performed a psychic possession via TELEPHONE. In the expansion pack ''Yuri's Revenge'', he goes rogue and uses Psychic Dominators to take over the entire world (until a bit of [[Set Right What Once Went Wrong]] takes place) and commands pyrokinetic Initiate footsoldiers and mind-controlling clones of himself as well as giant mobile brains and towers with similar abilities.
** In ''Red Alert 3'', the Japanese Empire has <s>[[Magical Girl]]</s> [[Emotionless Girl]] Yuriko Omega, who in the normal game can lift up ground objects like soldiers and tanks, destroy buildings by ripping them apart, pull aircraft out of the sky and send a shockwave to kill infantry around her. In the expansion in her own campaign, she learns psychic possession, how to throw enemies at each other and energy shielding. Did I mention the Imperial superweapon is powered by SIX clones of her?
* ''[[Imperium Nova]]'' includes psionics as an entire sphere of operation. The nature of psionics varies from galaxy to galaxy, depending on the preference of the players, but the fact that it provides a mechanical benefit to covert operations provides a base from which to develop fluff.
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* ''[[Dominic Deegan]]'': The eponymous character and other powerful seers not only possess the ability to scry into the past, present, and future, but also have the ability to enter the mindscapes of others. One of the many issues that [[Fan Hater|Fan Haters]] have with Dominic is his willingness to [[Mind Rape]] his enemies and treat his Second Sight as an [[Omniscient Morality License]]. Perhaps this is proof that using powers centered around peering into peoples' innermost thoughts and history requires, or leads to, a very gray morality. Odd that people don't seem to make the same argument against [[Star Wars|Jedi mind tricks]].
** Members of the audience do in fact make that argument about Jedi mind tricks when they're at the fridge, but Star Wars is a fairly well-controlled IP and Lucas intentionally tries to keep the good/evil thing simple so its never brought up in canon. Same as no one ever mentions that the Jedi actually did rebel against the elected government in Episode 3 and from a legal standpoint order 66 was more or less the appropriate response to attempted religious coup, dark-side or not.
* ''[[The Order of the Stick]]'' has shown us a Goblin Psionicist mind reading O-Chul.
* Grace in ''[[El Goonish Shive]]'' is telekinetic, presumably because of her Alien Heritage. It only really shows up when she's [[Beware the Nice Ones|seriously pissed]].
* Karcharoth and Hati of ''[[Cry Havoc]]'' have a power known as psyching which seems to combine versions of telekinesis with electrokinesis and pyrokinesis. These powers are very limited, allowing one to only lift a few pounds at short range, but they are used creatively to great effect on the battlefield (taking out entire squads by setting off the bullets in a soldiers magazines that are still in his vest)
* ''[[Servants of the Imperium]]'' One of the main characters, Lyle, is an Imperial Psyker with the powers of Electrokinesis, Illusion and [[Your Head Asplode|PSIONIC BLAST!]]
* Jade Harley of ''[[Homestuck]]'' has [[Dreaming of Things to Come|precognitive dreams]], and knows several specific details regarding the other characters that they've never mentioned to her otherwise.
** Some of the [[All Trolls Are Different|trolls]] have psychic powers of some sort. Aradia can hear the voices of the dead and summon ghosts, Tavros can commune with animals, Sollux has powerful telekinetic abilities and [[Eye Beams]] in [[Superpower Meltdown|certain unfortunate instances]] (and has "vision twofold", whatever that means), Kanaya can predict the future just like Jade, and Vriska can [[Mind Control]] people and used to have "vision eightfold" which seemed to involve [[X-Ray Vision]]. It's also been stated that the "lower" castes of Trolls happen to be more susceptible to psychic disturbances as well.
* The people with supernatural powers in ''[[Shadownova]]'' are described as Espers. While this implies psychic powers, only a few of them really fit the description of a psychic.
* ''[[Memoria]]'' [http://memoria.valice.net/?p=251 These powers, they're known as psi.]
* Brian in ''[[Think Before You Think]]'' can read minds.
* In ''[[Impure Blood]]'', [http://www.impurebloodwebcomic.com/Pages/Issue3/ib068.html Dara can concentrate and get clairvoyance.]
* The eponymous gang in ''[[Freak Angels]]'' are all psychic, with each having a different specialty but all being capable of basic telepathy with each other. It's later revealed that they can all teleport if they get an "upgrade", {{spoiler|which involves dying.}}