Polished Port: Difference between revisions

(update links)
(→‎Role-Playing Game: added example)
 
Line 145:
* The first version of ''Golvellius'', developed by Compile on the [[MSX]], was a nice game already (it's basically a Zelda clone with some neat elements added, like side-scrolling dungeons) but had extremely bland graphics and sound. [[Sega]] remade it on the [[Master System]] with much better graphics, a completely new layout for dungeons and overworld, and some additions like mid-dungeon bosses. Compile took note and made the definitive version (often incorrectly referred as ''Golvellius 2'') for the MSX2: different storyline, awesome intro and ending screens, graphics similar to the [[Master System]] version but less cartoonish, and yet another complete renewal of overworld and dungeons.
* The ''[[Mother]]'' portion of ''[[Updated Rerelease|MOTHER 1]][[EarthBound|+2]]''. It took the myriad of polishes and extra features of the unreleased English prototype widely known as ''[[MOTHER 1]]'' (simultaneously confirming said prototype's legitimacy), polished its rough edges further, added more convenient controls in line with those of ''[[EarthBound]]'', resulting in something of a superior product to both prior versions. The ''[[EarthBound]]'' portion, on the other hand, [[Porting Disaster|wasn't quite so lucky]].
* The initial release of ''[[Last Armageddon]]'' had only random encounters to fight, and required you read every single lore tablet hidden throughout the game world to progress to the second half of the game (with no way to tell which you've already read or where the missing ones are). Later releases on other systems added boss fights to the dungeons and reduced the tablet requirement to only require four red colored ones.
 
 
== [[Shoot'Em Up]] ==