Plot Lock: Difference between revisions

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* In the later games of the ''[[Geneforge]]'' series, some locked doors are simply "too complicated to be picked" irregardless of your Mechanics skill or how many lockpicks you have and can only be passed after finding the key.
* [[Metroid: Other M]] may be the ultimate example. Every [[Broken Bridge]] that isn't a locked door is passable by using one of Samus's abilities. Which (except for two) she already has. But she has chosen to only activate her abilities when specifically told to, which happens at arbitrary locations in the game.
* ''[[Shantae]]'' is a franchise that ''lives'' on this Trope. Each level of every game is certain to have areas that the heroine cannot access without an item or skill that is gained from completing part of the storyline, requiring a great deal of backtracking to gain [[100% Completion]].
 
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