Player Character: Difference between revisions

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{{trope}}
[[File:Char_creation_6938Char creation 6938.jpg|link=Neverwinter Nights|frame|[[A Hero Is Born|It all starts]] [[Character Customization|somewhere...]]]]
[[I Thought It Meant|No, not a character who happens to be]] "[[Chick Magnet|a player]]."
 
This concept represents the in-game character controlled by the player--asplayer—as opposed to [[Non-Player Character|Non Player Characters]] who aren't. Typically the game puts you in charge of at least one entity, but the extent to which that entity ''is'' an actual character, as opposed to being a [[Featureless Protagonist]] or [[Non-Entity General]], depends on the genre, the game, the game's developers, and even (if [[Character Customization]] is available) the player him- or herself.
 
Sometimes, the term PC only refers to [[The Protagonist]], particularly if they are created by the player, while [[NPC]] is used even for [[Player Party|other party members]] who the player still controls but are preexisting characters within the game world, rather than a personal avatar.
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This largely stems from the PCs being [[Theory of Narrative Causality|the main characters in their story]] and, more importantly, ''[[Dangerously Genre Savvy|knowing it]]''.
 
Finally, a wise word to all tropers: don't conflate [[Player Character|'''Player Characters]]''' with players. [[Street Fighter|Ryu]] punches Ken, Ryu does not punch ''the player''. Unless [[Refugee From TV Land|something has gone horribly wrong]]. Or [[Player Punch|something has gone horribly wrong]].
 
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