Place Beyond Time: Difference between revisions

m
Mass update links
m (Mass update links)
m (Mass update links)
Line 4:
Sometimes when you travel to [[Another World]], time seems to [[Year Inside, Hour Outside|pass faster or slower]] than at home, or maybe time at home even [[Time Stands Still|stands still]]. In some places though, the passage of time is completely disconnected from the passage of time at home. As a result of being completely disconnected from time, on returning to the normal world, whatever method you use to travel between it and the normal world allows you to choose any time to arrive rather than just the time you left at, in contrast with [[Magical Land|other worlds]] like [[Narnia]], where no time ([[Narnia Time|or very little time]]) appears to have passed on returning to the normal world, but you can only return to that particular time.
 
In a [[Time Travel]] story, people in the [[Place Beyond Time]] can expect to have [[Ripple -Effect -Proof Memory|Ripple Effect Proof Memories]], and to be immune to timeline changes making them [[Ret -Gone]]. Also expect [[Time Travel Tense Trouble]] if trying to discuss what's happening in the [[Meanwhile in The Future|normal world]]. There can also be more than one.
 
See also [[Arcadian Interlude]], [[Just One Second Out of Sync]], [[Void Between the Worlds]].
Line 53:
 
== [[Live Action TV]] ==
* The white void (and possibly the Land of Fiction) from the ''[[Doctor Who (TV)|Doctor Who]]'' serial "The Mind Robber".
* In ''[[Lost]]'', {{spoiler|the flash-sideways are actually the afterlife, or the prelude to one, which doesn't exist in any time or place.}}
{{quote| {{spoiler|'''Jack:''' But why are they all here now?}}<br />
Line 66:
** In the newest (5th) edition of the rules, there was a mention of a ship arriving in the 33rd millenium from the 13th millenium! It does not specify whether the inhabitants were alive or not, but, if they were, arriving during the time of the Imperium after living in the prosperous Dark Age of Technology, they probably killed themselves soon after. Y'know, GRIMDARK and all that...
*** That's assuming they weren't executed as heretics.
* ''[[Feng Shui (Tabletop Game)|Feng Shui]]'''s Netherworld is a lot like this, with Innerwalkers heading there for the first time getting [[Ripple -Effect -Proof Memory|Ripple Effect Proof Memories]], as well as a bit of [[Time Travel Tense Trouble]]. Time (such as it is) in the Netherworld tends to pass normally though.
* The ''[[Dungeons and Dragons]]'' cosmology has Far Realm, a place heavily influenced by [[HP Lovecraft]] and equally lethal.
* ''[[Changeling: The Lost (Tabletop Game)|Changeling: The Lost]]'' has Faerie, you get taken there, you escape and come back sometime after you escaped based on how strong memories and ties you have to the real world. There are some vague limits of some hundred years though, and what you remember must actually be there, you won't return to the old family house after the old oak with the swing that you remember sitting at the day you were taken was chopped down.
Line 109:
[[Category:Metaphysical Place]]
[[Category:Place Beyond Time]]
[[Category:Trope]]