Perfect Play AI: Difference between revisions

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** The Angelo Credo fight is a good example of this trope as well. Most of the time, he will advance steadily towards you or hurl spears at you. His sword attacks are a bitch to dodge (so quick you don't see them), and unless you nail the timing, attempts to grab him will either [[Won't Work On Me|fail]], or do very little damage.
** Some [[mook]]s also do this, such as the Angelo enemies. [[Boss in Mook Clothing|Alto Angelo]] will block your hits a lot and often your attempts at grabbing them result in a [[Won't Work On Me]].
* This can happen in tag-team matches in some games in the ''[[World Wrestling Entertainment|WWE]] Smackdown vs. Raw'' series. If a computer player decides that they want to tag out, then 90% of the time your every attack will be countered, dodged, or ignored until this is done. It usually does not occur in other modes, however.
** If the computer does not want to allow you to do a flying attack it will stop you, no matter what.
** [[The Computer Is a Cheating Bastard|Face it, the game will simply glitch if it has to]].
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* The highest-level AI's in ''[[Dissidia Final Fantasy]]'' are made of this trope; they will easily predict and block or dodge almost any attack, while attacking instantly and fatally as soon as you get anywhere near them. Your only real chance is to block at random times, hope they do something blockable to you, and attack them instantly while they reel back (a time span which is, naturally [[The Computer Is a Cheating Bastard|much shorter than yours would be]]).
* Saotome Genma in the [[Super Nintendo|SNES]] ''[[Ranma ½]] Hard Battle.''
* ''[[World Wrestling Entertainment|WWE]] SmackDown vs. Raw 2010'' has one of these, curiously enough for a wrestling game - the final fight in Edge's Road to WrestleMania story against Mr. Kennedy ([[Memetic Mutation|KENNEDY!]]) sees Kennedy become an absolute perfect countering machine, who can recover from anything you throw at him in no time while being able to leave you lying with almost any grapple he uses.
** This also happens in Randy Orton's [[Rt WM]], as part of an [[Unwinnable Boss Fight]]; the lights go out and suddenly the Undertaker is standing ''right behind you''. He is impossible to hurt, perfectly evading and reversing anything you attempt to do to him - and the objective changes from winning the match to escaping backstage.
** In Day of Reckoning series , WWE games for the Gamecube, if the computer decides it's time to tag a partner, knock out the referee or [[Not Cheating Unless You Get Caught|go for a weapon]] don't expect to get any hits in. [[Unflinching Walk|It will slowly walk]] to its destination as if there is a sunset in the background and counter every move you do [[The Computer Is a Cheating Bastard|even ones impossible to actually perform]] (e.g. countering a move while in the process of countering a move).