Paper Mario (franchise): Difference between revisions

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Lastly, rather easy on the equipment screen. Mario's weapons, his boots (for the jump attack) and hammer, are automatically upgraded at certain points in the game (also adding new abilities for the overworld) and his partners are upgraded at certain places (increasing their attack power and health and giving them an additional combat ability). That only leaves Badges, items that are equipped using Badge Points and have various effects on Mario (or his partners in the sequel, which had Partner Badges). Some of them give him new abilities, increase his offense or defense, give him an edge against certain enemies, change visuals or sound effects or even put him at a disadvantage ([[Self-Imposed Challenge|to make the game more challenging]]).
 
While all three games in the series follow different plots, there are certain shared habits. The game is broken down into a prologue and eight chapters. In the first seven chapters, Mario and his gang of "partners" rescue seven mystical stars (much like those in ''[[Super Mario RPG]]''), which have the power to stop the bad guys. In the first two games, these stars also give Mario unique powers that require star energy that slowly regenerates in battle (both games feature ways to speed up the process; the sequel ties it to the audience). Other long-term standbys include the ability to cook items, entertaining [[Goldfish Poop Gang|recurring bosses]] and giving Peach a role of more than just a [[Distressed Damsel in Distress]]: While she is taken captive by the bad guys in the first two games, she spies on them to help Mario.
 
The series consists of: