Once Is Not Enough: Difference between revisions

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== [[Literature]] ==
* In the first Star Wars EU Boba Fett novel, both Boba and Jango pull a [[Aerial Canyon Chase]] (involving missiles) on pursuing starfighters in canyons, and the narrator makes sure to point out that someone tried the same trick on Jango once but it only worked the first time.
 
 
== [[Live Action TV]] ==
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** Shepard does the exact same thing in the final battle - but then, s/he's one of the most highly trained humans there is.
** After Saren dies, Shepard's first instinct (after taking control of the Citadel so that the fleet can destroy Sovereign) is to tell his/her companions to "make sure he's dead." One of them shoots Saren before confirming that he is. {{spoiler|Of course, that doesn't stop Sovereign from animating the Reaper tech that was implanted in Saren.}}
* In the ''[[Silent Hill]]'' games, if you don't either stomp on the enemies, shoot them, or whack them again after they've been knocked to the ground, they'll get up and attack you again.
* ''[[Eternal Darkness]]'' has the aversion as an important game mechanic. Once you knock an enemy down, you can perform a special, extra-violent attack to make ''really'' sure they stay down. Since the enemies are [[Eldritch Abomination|EldritchAbominations]] who wreck your mind just by existing, the decisive finishing move makes you feel better and boosts your [[Sanity Meter]].
* Averted by [[Dangerously Genre Savvy]] antagonist Vergil in ''[[Devil May Cry]]'' 3 who, having beaten down your player character, instantly and remorselessly stabs him ''again'' as soon as he sees Dante beginning a [[Finger-Twitching Revival]].
* In most of the ''[[Resident Evil]]'' games, zombies will eventually die for good if they take enough damage. However, in the [[Game Cube]] remake of the first game, while the zombies will eventually "die" after taking enough damage, if their heads aren't destroyed (or, failing that, if their corpses aren't [[Kill It with Fire|set alight]]), then their corpses don't simply disappear once the player leaves the room. Instead, they remain, and, after enough time has passed, they ''will'' come back to (un)life... [[Oh Crap|having mutated into the far deadlier Crimson Heads]].
* Spriggans in the ''Bloodmoon'' expansion to ''[[The Elder Scrolls III: Morrowind]]'' will come back to life not once, but ''twice'' if killed (put another way, you have to [[Rule of Three|kill them three times]] before they stay dead). [[Fridge Logic|Even if you use Soul Trap and capture their souls.]] This is changed in ''[[Oblivion]]'', where they instead [[Everything's Worse with Bears|summon bears]].
 
== Webcomics ==
* ''[[Schlock Mercenary]]'' got {{spoiler|former military intelligence analyst}} who ended up on the wrong side of Schlock and used a [http://www.schlockmercenary.com/2011-03-19 high-pressure fire hose].
{{spoiler|Kathryn}}: If this was a monster movie, I'd run away in a panic while you re-assembled yourself... I'd like to have a bigger head-start. This is not a monster movie. Or if it is, ''I'' get to be the monster now.
 
 
{{reflist}}