Ogre Battle: Difference between revisions

→‎top: replaced: [[Lord of the Rings → [[The Lord of the Rings
No edit summary
(→‎top: replaced: [[Lord of the Rings → [[The Lord of the Rings)
 
(4 intermediate revisions by 4 users not shown)
Line 1:
{{work}}
''[['''Ogre Battle]]''''' is a series of games created by [[Ivalice Alliance|Yasumi Matsuno]]. The first game ''[[Ogre Battle: The March of the Black Queen]]'' came out in Japan for the Super Famicom, and was later brought to the United States by Enix to the [[Super Nintendo]]. Later was re-released and touched up a slight bit for the [[PlayStation]] by Atlus, in a "Limited Edition" package, which was ironically more numerous than the earlier SNES version.
 
What made this game different from other Strategy [[RPG|RPGs]] of the time, such as ''[[Front Mission]]'' and ''[[Fire Emblem]]'', was a [[Real Time Strategy]] presentation, as well as its open endedness. One started out as a leader of a rebellion against an evil empire, who with the help of a seer named Warren tries to save, or conquer Xenobia. Depending on how one plays the game, one's reputation can have him be seen as evil... and he can create a kingdom far worse than the empire he toppled. On the opposite spectrum, he can also be seen as an example of pure good, and even go as far as to give up the throne to its rightful heir.
Line 58:
* [[The Obi-Wan]]: The protagonist of the first game towards Magnus, depending on how you play it.
* [[Order Versus Chaos]]
* [[Our Liches Are Different]]: They tend to be the strongest mages in the game, but have extreme vulnerability to light magic, sometimes their only weakness.
* [[Our Liches Are Different]]
* [[Our Werewolves Are Different]]: The Werewolves transform every night instead of following any sort of lunar cycle. They can also talk and don't go berserk.
* [[Out of Focus]]: This tends to happen for a lot of named characters. They don't want the plot hinging on someone who could have died a little while ago before they became really important. So the dev team for ''[[Tactics Ogre]]'' uses the "Put them in the background; put in some other events if they show up/alter other events if certain characters are present in the player party." If the really crucial characters die, then you often get a game over or a major changing event (i.e. should Catiua die, the game continues on as if she committed suicide in a cutscene). However, in the ending, any named characters who joined you will get a closure scene. So if you recruited as many optional characters as you could, and kept ''everybody'' alive in ''[[Tactics Ogre]]'', be prepared to sit through a much ''longer'' ending! And consider how many characters were part of a group too, there are ''so'' many variations on the ending too!
Line 81:
** While we're talking about ''Star Wars'' references... The ending song from the original ''Ogre Battle'' sounds a LOT like the Ewok Celebration song from the original version of ''Return of the Jedi'' (before it was changed in the Special Edition).
** In the remake of ''Tactics Ogre'' for PSP, an obscure Palace of the Dead class is described as, "Death eater: A dark mage, said to practice cannibalism. They serve one who must not be named." Where did that one come from...
** ''The Knight of Lodis'' features one to ''[[The Lord of the Rings]]''. When the ogre Rimmon, dies, he regains his "human heart" and says "my precious".
* [[Squishy Wizard]]: Wizard units deal excessive amounts of damage, but tend to die easily.
** Depending on the game, in ''The Knight of Lodis'', they aren't entirely that good. ''[[The Same but More|Sirens]]'', on the other hand...
Line 90:
* [[A Worldwide Punomenon]]: [http://www.history-matters.com/archive/contents/wc/contents_wr.htm Warren Report].
{{reflist}}
[[Category:Play StationPlayStation]]
[[Category:Atlus]]
[[Category:Strategy RPG]]