Nostalgia: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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''Nostalgia'', originally released in Japan as ''Nostalgio no Kaze'' (ノスタルジオの風, Nosutarujio no Kaze, lit. "Wind of [[Spell My Name with an "S"|Nostalgio]]"), is a role-playing video game developed by Red Entertainment and Matrix Software for the [[Nintendo DS]] handheld system. Initially released in November 2008 for Japanese audiences by Tecmo, an English version of the game was officially announced for North America by Ignition Entertainment for a October 2009 release. The game's development was headed by producer Keisuke Kikuchi, with programming and three-dimensional graphics by Matrix Software, who had previously developed [[Square Enix]]'s [[Nintendo DS]] versions of ''[[Final Fantasy III]]'' and ''[[Final Fantasy IV]]''.
'''''Nostalgia''''', originally released in Japan as '''''Nostalgio no Kaze''''' (ノスタルジオの風, Nosutarujio no Kaze, lit. "Wind of [[Spell My Name with an "S"|Nostalgio]]"), is a role-playing video game developed by Red Entertainment and Matrix Software for the [[Nintendo DS]] handheld system. Initially released in November 2008 for Japanese audiences by [[Tecmo]], an English version of the game was officially announced for North America by Ignition Entertainment for a October 2009 release. The game's development was headed by producer Keisuke Kikuchi, with programming and three-dimensional graphics by Matrix Software, who had previously developed [[Square Enix]]'s [[Nintendo DS]] versions of ''[[Final Fantasy III]]'' and ''[[Final Fantasy IV]]''.


Taking place in an alternate reality steampunk version of the 19th Century, the game follows Eddie, a London boy and son of a great adventurer as he and his friends travel the world in an airship in search of his missing father. The game features both standard turn-based combat and aerial battles between the player's customizable airship, the Maverick, and enemy airships. The player's party, consisting of [[The Hero|Eddie]], the [[Street Urchin]] Pad, [[Black Magician Girl|a witch named Melody]] and the [[Mysterious Waif|mysterious Fiona]] travel to such places as New York City, Cairo, Tokyo, Northern Europe and South America.
Taking place in an alternate reality steampunk version of the 19th Century, the game follows Eddie, a London boy and son of a great adventurer as he and his friends travel the world in an airship in search of his missing father. The game features both standard turn-based combat and aerial battles between the player's customizable airship, the Maverick, and enemy airships. The player's party, consisting of [[The Hero|Eddie]], the [[Street Urchin]] Pad, [[Black Magician Girl|a witch named Melody]] and the [[Mysterious Waif|mysterious Fiona]] travel to such places as New York City, Cairo, Tokyo, Northern Europe and South America.
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'''NOT''' to be confused with [[Nostalgia Filter]].
'''NOT''' to be confused with [[Nostalgia Filter]].


{{tropelist}}
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This game provides examples of:

* [[Abandoned Mine]]: The Eterna Mines
* [[Abandoned Mine]]: The Eterna Mines
* [[Absurdly Spacious Sewer]]: London's sewer systems were never quite THAT large. It even has the obligatory [[Rodents of Unusual Size|giant rats]] for you to slay as your introductory quest.
* [[Absurdly Spacious Sewer]]: London's sewer systems were never quite THAT large. It even has the obligatory [[Rodents of Unusual Size|giant rats]] for you to slay as your introductory quest.
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** For Melody, it's dead parents and {{spoiler|later, dead ''surrogate parent'', leading to a gigantic [[You Killed My Father]].}}
** For Melody, it's dead parents and {{spoiler|later, dead ''surrogate parent'', leading to a gigantic [[You Killed My Father]].}}
** For Fiona, {{spoiler|she's simply [[Last of Her Kind|last of the]] [[Precursor|Precursors]]. [[Everything's Better with Princesses|Their princess,]] in fact.}}
** For Fiona, {{spoiler|she's simply [[Last of Her Kind|last of the]] [[Precursor|Precursors]]. [[Everything's Better with Princesses|Their princess,]] in fact.}}
* [[Cool Airship]]: Your only means of transportation in this game. You can fire guns and cannons and magically charged orbs on it, but that's standard issue. What really sets it apart is the fact that there's a BFS attached to the front which you use to impale other less cool airships by flying into them. Without taking collateral damage.
* [[Cool Airship]]: Your only means of transportation in this game. You can fire guns and cannons and magically charged orbs on it, but that's standard issue. What really sets it apart is the fact that there's a BFS attached to the front which you use to impale other less cool airships by flying into them. Without taking collateral damage.
* [[Disney Death]]: Gilbert pulls this off ''so often'' - totally turning the [[Sorting Algorithm of Mortality]] on its head thanks to being the parent of a protagonist - {{spoiler|that his [[Heroic Sacrifice]] later in the game [[Like You Would Really Do It|loses all dramatic effect]].}}
* [[Disney Death]]: Gilbert pulls this off ''so often'' - totally turning the [[Sorting Algorithm of Mortality]] on its head thanks to being the parent of a protagonist - {{spoiler|that his [[Heroic Sacrifice]] later in the game [[Like You Would Really Do It|loses all dramatic effect]].}}
* [[Disc One Final Dungeon]]: The Mt. Fuji base fills every point of this trope ''except'' [[The Reveal]] and the presence of the [[Big Bad]], who never actually shows his face until near the very last dungeon. While something ''is'' revealed, it's a much smaller plot point than some of the later [[The Reveal|reveals]].
* [[Disc One Final Dungeon]]: The Mt. Fuji base fills every point of this trope ''except'' [[The Reveal]] and the presence of the [[Big Bad]], who never actually shows his face until near the very last dungeon. While something ''is'' revealed, it's a much smaller plot point than some of the later [[The Reveal|reveals]].
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* [[Metal Slime]]: The Pegasus and [[Palette Swap|Soleil]], when encountered in the airship. In the dungeons they appear in, they're much less beneficial (but much easier to kill).
* [[Metal Slime]]: The Pegasus and [[Palette Swap|Soleil]], when encountered in the airship. In the dungeons they appear in, they're much less beneficial (but much easier to kill).
* [[Monster Town]]: The Land of [[Ridiculously Cute Critter|Korol]].
* [[Monster Town]]: The Land of [[Ridiculously Cute Critter|Korol]].
* [[Motifs]]: Time and clocks in general seem to be a distinct, recurring motif throughout the game.
* [[Motif]]: Time and clocks in general seem to be a distinct, recurring motif throughout the game.
* [[Mysterious Waif]]: Fiona
* [[Mysterious Waif]]: Fiona
* [[Pixel Hunt]]: Finding JUST the right point to uncover a World Treasure can be an ordeal, especially at high altitudes.
* [[Pixel Hunt]]: Finding JUST the right point to uncover a World Treasure can be an ordeal, especially at high altitudes.
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* [[So Proud of You]]: {{spoiler|Melody's mother, about fifteen years after her death. [[Fridge Logic|Witches are apparently]] [[Crazy Prepared]].}}
* [[So Proud of You]]: {{spoiler|Melody's mother, about fifteen years after her death. [[Fridge Logic|Witches are apparently]] [[Crazy Prepared]].}}
* [[Stable Time Loop]]: {{spoiler|Happily averted with Pad's mum.}}
* [[Stable Time Loop]]: {{spoiler|Happily averted with Pad's mum.}}
* [[Standard Status Effects]]: Notably, your airship can get them, as well - catching on fire is analogous to [[Universal Poison|poisoning]], electric surges cause your airship to short out, working like paralysis, and disabling weapons [[Exactly What It Says on the Tin|...disables your weapons]].
* [[Standard Status Effects]]: Notably, your airship can get them, as well - catching on fire is analogous to [[Universal Poison|poisoning]], electric surges cause your airship to short out, working like paralysis, and disabling weapons [[Exactly What It Says on the Tin|...disables your weapons]].
* [[Static Character]]: Eddie gets basically no [[Character Development]] at all while the rest of the main team at least gets some.
* [[Static Character]]: Eddie gets basically no [[Character Development]] at all while the rest of the main team at least gets some.
* [[A Taste of Power]]: At the very beginning of the game, playing as Gilbert.
* [[A Taste of Power]]: At the very beginning of the game, playing as Gilbert.
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{{reflist}}
{{reflist}}
[[Category:Eastern RPG]]
[[Category:Eastern RPG]]
[[Category:Nostalgia]]
[[Category:{{PAGENAME}}]]
[[Category:Video Game]]
[[Category:Tecmo]]
[[Category:Nintendo DS]]
[[Category:Pages with working Wikipedia tabs]]

Latest revision as of 22:17, 28 January 2018

Nostalgia, originally released in Japan as Nostalgio no Kaze (ノスタルジオの風, Nosutarujio no Kaze, lit. "Wind of Nostalgio"), is a role-playing video game developed by Red Entertainment and Matrix Software for the Nintendo DS handheld system. Initially released in November 2008 for Japanese audiences by Tecmo, an English version of the game was officially announced for North America by Ignition Entertainment for a October 2009 release. The game's development was headed by producer Keisuke Kikuchi, with programming and three-dimensional graphics by Matrix Software, who had previously developed Square Enix's Nintendo DS versions of Final Fantasy III and Final Fantasy IV.

Taking place in an alternate reality steampunk version of the 19th Century, the game follows Eddie, a London boy and son of a great adventurer as he and his friends travel the world in an airship in search of his missing father. The game features both standard turn-based combat and aerial battles between the player's customizable airship, the Maverick, and enemy airships. The player's party, consisting of Eddie, the Street Urchin Pad, a witch named Melody and the mysterious Fiona travel to such places as New York City, Cairo, Tokyo, Northern Europe and South America.

The game follows The Grand List of Console Role Playing Game Cliches to a tee, most likely on purpose in order to invoke nostalgia of old school NES and SNES generation RPGs. Whether it's successful or not is a subject of debate. Though the narrative is certainly nothing new, the gameplay is simple and fun, and there are plenty of sidequests and other optional content to keep players occupied.

NOT to be confused with Nostalgia Filter.

Tropes used in Nostalgia include: