Nintendo Hard/Video Games/Simulation Game: Difference between revisions

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* ''[[Steel Battalion]]'' for the [[X BoxXbox]], which features hour long missions [[Bladder of Steel|with no pause or reset]] [[Artificial Stupidity|and useless allies.]] Did we forget to mention that your save game gets deleted if you don't use the [[Ejection Seat]] in time or not have enough supply points for a replacement [[A Mech by Any Other Name|Vertical Tank]]?
** To elaborate: This is a game with a [http://i.imgur.com/4t1hW.jpg 30+ button controller] with multiple joysticks, pedals, and switches. You're liable to get killed just trying to work the controls.
* ''[[Il-2 Sturmovik]]'', still regarded as the most [[Hard Core]] of WWII combat flight simulators. [[Some Dexterity Required|Flying in a hamfisted manner]] WILL get you into a stall or spin that will likely end in your demise either by crashing or getting shot up in such a helpless state, and hitting the target with your guns is much more difficult than it looks [[Lead the Target|when you have to compensate for ballistics in three dimensions at high speeds.]] It's even harder [[Crack is Cheaper|if you couldn't afford a good, precise flight stick.]]
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** It gets worse for ''DCS''. The developers were actually contracted to make a sim to train actual A-10 pilots into converting to the newer "C" variant, and were allowed to release a slightly modified commercial version. They've boasted that if you can learn to play their game, you can hijack *ahem* fly the actual A-10 Thunderbolt. (Similar boasts have been made for ''Falcon 4.0''.)
* Among racing sims, ''[[Grand Prix Legends]]'' and ''[[Richard Burns Rally]]'' in particular stand out for unforgivingly realistic driving physics. Trying to leadfoot your way around the whole track, as you would do in an arcade racing game, will only make you slide right off the turn and into the wall. Learning to manage the gas/throttle and brake in addition to the wheel is extremely critical to getting to the finish line intact with a decent time.
* ''[[Armored Core]]: Last Raven''. As the last game in the series made for the [[Play StationPlayStation 2]], ''Last Raven'' was essentially made for players who had played and beaten all of the previous games. If you hadn't played the previous games, you couldn't import a file, meaning you were stuck with a crappy mech against enemy aces. Even if you had imported a file, the game was scaled to assume you had done so, and the fights are still extremely tough (especially in Jack-O's route which in brief is "fight a Raven every level, or two if Jack-O demands it"). The storyline has different branches and endings depending on what missions you take. However, there are no indicators of how hard a mission will be, and [[Schizophrenic Difficulty|they vary heavily within story paths.]] Most notably, you start with two missions, one has [[Glass Cannon|Bolt]], who will obliterate your pitiful starting mech in a heartbeat. The other is a standard intro mission.
* ''[[X Wing Series|X-Wing]]'' and ''[[X Wing Series|TIE Fighter]]'' both fit this, mostly because you can't choose which fighter you pilot. This results in fun because the Y-Wing [[Mighty Glacier|can't maneuver worth a damn]], and the TIE Fighter has ''no'' [[Deflector Shields]]. Also, a lot of escort missions feature ships piloted by [[Leeroy Jenkins]]. Is it any wonder the next game let you choose your ship?
* ''[[Rollercoaster Tycoon]]'' has some rather mean objectives for you to set out on.