More Dakka: Difference between revisions

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* One of the Graboids in ''[[Tremors]]'' makes the fatal decision to bust into the basement of the local gun nut. The firearms enthusiast, assisted by [[Battle Couple|his wife]], summarily proceeds to unleash his entire private arsenal on the thing.
* ''[[The Expendables]]'' is a [[George Lucas Throwback]] to over-the-top 80's action movies, and 90% of the [[All-Star Cast]] already have doctorates in Dakkanomics. For this movie, [[More Dakka]] isn't just required, it's expected.
* ''[[RedRED (film)]]'' loves this trope. A notable example is when a hit squad shows up at {{spoiler|Frank}}'s house in the wee small hours of the morning. A line of men marches toward the house with automatic weapons going full blast, the bullets tearing the house to bits. This goes on for quite some time.
* The Korean animated movie ''[[Aachi and Ssipak]]'' cannot go a single fight scene without a ridiculous number of bullets flying in every direction, even if there are only two unarmed targets.
* ''[[Sherlock Holmes (film)|Sherlock Holmes]] 2: A Game of Shadows'': Not only is there more shooting than the first movie, there's a [[Gatling Good]] gun at some point. Watson also picks up an early LMG and uses it.
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* The cover art for the game ''[[Eat Lead: The Return of Matt Hazard]]'' has a lot of dakka, as opposed to the actual game itself. Though the dual submachineguns are very useful for this.
* Vulcan Raven, of ''[[Metal Gear Solid]]'', carries around an M61-A1 Vulcan 20mm rotary cannon from a fighter jet. I repeat, ''carries around a [[Gatling Good|gatling gun]] from a fighter jet''. With its refrigerator-sized power supply strapped to his back. That's about as dakka as one man on foot gets.
** The Boss's weapon of choice in ''[[Metal Gear Solid 3: Snake Eater]]'' is an assault rifle called The Patriot. Her method of using it is simply to hold down the trigger until whatever she points it at is dead. The weapon never overheats and has a [[Bottomless Magazines]]. You eventually get your hands on it... [[Fridge Logic|some]][[New Game+|how]]... and can use it in much the same manner — although, unlike her, you can't use it to ''deflect incoming bullets'' and must wield it with two hands, while The Boss herself wields it one-handed. Which is impressive because of the gun isn't much larger than a pistol. During an exposition break, a team member comments that the recoil would break a normal person's arm.
** In a [[New Game+]] the sheer level of having TWO Patriots in a fight actually makes the bullets EXPLODE upon hitting each other in the air.
* ''[[Command & Conquer]]'' Commandos ''may'' get even ''more'' dakka. In ''Tiberium Wars'', the GDI Commando carries a submachinegun-sized 40mm automatic railgun. ine gun that destroys tanks, while China has Gatling tanks, minigunners, Overlord Tanks (and Helix-2 helicopters) which Gatling guns can be mounted on, and Emperor Tanks which ''come with building-sized Gatling cannons''.
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** And thats not all. There are missile systems that launch several drones to orbit around your enemy and shoot him. And then there are Exceed Orbit drones, which pop out of your mech and fire at the enemy. All in all, every upgrade has the option of adding more simultaneous dakka on top of your machine guns akimbo.
** Special mention must go to the "FINGER" Quadruple-Barreled machine gun, which in turn is taken to its logical conclusion by Rim Fire, a Raven who is brave/crazy enough to actually dual wield these things.
* [[Mega Man Legends|Mega Man Volnutt]]'s machine gun super in ''[[TatsunokovsTatsunoko vs. Capcom]]'' is his machine gun arm with the switch shifted to a long stream of more dakka.
* While the "Anima Mortar" A-Gear airframe in ''[[Air Rivals|Ace Online]]'' is limited to double barrels at most, its signature ability, Siege Mode, adds to its Continuous Fire. This makes it shoot even faster. Endgame A-Gears have enough quickfire bonuses to their weapons of choice ''to launch ordinance as fast as a Gatling gun''. At level 92, the rate of fire triples.
* The British artillery commander from ''[[Company of Heroes]]'' is gifted the 'Victor Target' ability. This promptly fires all 25 pounder howitzers and 105mm Priest Self Propelled Guns simultaneously at the target regardless of range. People have been kicked from a game because of lag incurred from watching the results of 3 priests and 7 25 pounders firing in one use of the V-target.
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* I think the [[Heroic Sociopath|HK droids]] have the right idea in the deleted scenes of ''[[Knights of the Old Republic]] II''...
{{quote|"Mocking Statement: Fully armed? One can never be armed ''enough''".}}
* Dakka is the specialty of Minmatar ships in ''[[EveEVE Online]]'' — their ships equip projectile weapons (compare to Amarr lasers and Caldari missiles), and as many of them as possible: either fast, short range autocannons or slower but heavy hitting artillery, and they put out some of the largest raw damage numbers in the game. Caldari and Gallente can use high tech rail guns and blasters but the Gallente blaster ships are the only ones that come out close (the other Gallente specialty, drones, is another trope.)
** You can fit projectile turrets onto ships of other races, too, assuming you have the skills to do so. Only Minmatar ships get ''bonuses'' to projectile turrets (and hence the ''most'' dakka), but they still have their uses on other ships; they use no capacitor energy, for instance, letting you apply that energy towards defenses or maneuverability. They can also deal all types of damage using different kinds of ammo.
** Autocannon-armed ships will combine [[More Dakka]] with [[A-Team Firing]]; most weapons systems are meant to be fired at an "optimal" range, where a hit is almost guaranteed, but autocannons' optimal range is so absurdly short that Minmatar pilots will prefer to fight within their "falloff" range - the range at which a weapon has a fifty/fifty chance of hitting its target.