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(Import from TV Tropes TVT:Main.MisbegottenMultiplayerMode 2012-07-01, editor history TVTH:Main.MisbegottenMultiplayerMode, CC-BY-SA 3.0 Unported license) |
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Compare [[Socialization Bonus]], where playing with someone else is actually beneficial.
{{examples
== [[Action Game]] ==
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** According to lore, after Space Quest 6, Sierra was trying to develop Space Quest 7 into a multiplayer game, multiplayer being the next big thing in the late 90s.
== [[Beat
* ''[[
== [[Fighting Game]] ==
* ''[[
* ''[[Super Smash Bros.]] Brawl'' has a lot of two-player action available in it. Some co-op options are well-done; Event Mode, for example, has events specifically tailored for two players, either by altering single-player events or just making new ones entirely. Some co-op features...don't work so well. In the adventure mode, "The Subspace Emissary", [[We Cannot Go
* ''[[Punch
== [[First
* The multiplayer modes in ''[[Painkiller]]'' are considered by some to be an afterthought, shoehorned on top of the single-player mode by the publishers' demand...but that didn't stop the Cyberathlete Professional League from choosing ''[[Painkiller]]'' as their official 2005 World Tour game.
* The PSP version of the ''Peter Jackson's [[King Kong]]'' game added a WiFi multiplayer mode: Both of you played the same level in single player, and the person who completed it fastest "won".
* Sadly, ''[[Doom]] 3''. The guns were poorly balanced, the game shipped with almost no multiplayer modes, and the critical part of the engine was its ability to render quality shadows. Of course, every multiplayer gamer ever turns shadow quality down to get performance.
** What's worse, Doom 3's own copy protection only locked out the multiplayer modes from the game unless the game was properly activated, which might have factored in on the quick demise of Doom 3 multiplayer.
* The 2009 ''[[Wolfenstein (
** Didn't help that it had graphics downgraded compared to the singlepayer version.
* Tom Clancy's ''[[Ghost Recon]]'' was a decidedly difficult and engrossing game in single-player, due to the fact that bullets kill, and you want to keep your teammates alive for future missions. Good tactical placement of each member in the squad (to cover each other and lay down suppressing fire) is paramount, and stealth movement is therefore also very important. Of course, in Co-Op multiplayer mode, coordinating a surgical offensive is far more difficult, but is really pointless because unless all players are rubbish they can often work alone, killing enemies by the dozens whenever they spot them. It really takes the fun out of the game, and even placing hundreds of bots on the map doesn't really change anything.
* Playing ''[[
* ''[[
== [[Hack and Slash]] ==
* ''[[Gauntlet (1985 video game)]]'' is a classic arcade game meant to be played with two people, and its sequel with four. The PC port can also be played with four people, if they can somehow all fit at ''a single keyboard''.
** Some PC arcade sticks emulate keyboards, so that isn't all bad. The game would be tricked into thinking that all four players were using one keyboard, when in reality they would be using four arcade sticks and three buttons each.
* The first ''[[Diablo]]''. Friendly fire. It was still possible until the mage learned Chain Lightning, after which his allies were forced to take cover behind walls every time monsters showed up.
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== [[Platform Game]] ==
* Many people criticized the multiplayer modes of the two ''[[Metroid]]'' games so far that have had multiplayer (''[[Metroid Prime]] 2'', which was oriented more towards single-player anyway, and ''Hunters'', which was clearly built around multiplayer).
* ''[[
* ''[[New Super Mario Bros
* ''[[Sonic the Hedgehog]]'' 2 and 3 for the Genesis are an odd case. They have multiplayer modes, which are fine, but you can also have 2 players in 1 player mode. Player 1 controls Sonic, while player 2 controls Tails... but if Tails goes offscreen, which happens often, you have to wait until he flies back onscreen and lands. If Tails dies, he comes back the same as if he goes offscreen, but if Sonic dies both player go back to the last checkpoint. And that's only the tip of the iceberg. On the other hand, if you can get someone to play with you during the Special Stages, getting the [[Chaos Emeralds]] becomes much easier. The Special Stages work much better with multiple players than the acts do.
** Shadow the hedgehog bought back this feature where a second player can control the helper characters (minus Black Doom, Eggman, and oddly, Charmy). Not very useful in "get to the goal" missions for the same reasons mentioned above in Sonic 2 and 3. However, instead of having to wait for the helper to re-appear if he/she falls off camera, this game now has the option to call him/her back to your side with a simple tap on the D-Pad, which makes it actually worth it in alternate missions like "collect X rings" or "kill X enemies". For added hilarity, you can use characters in their opossite missions: have fun using Sonic to beat GUN soldiers and then have him complain on Shadow.
* ''[[Donkey Kong Country Returns]]'' has a co-op mode which seems to benefit gameplay as both Kongs can move separately AND tag along to use the 1 player version moves. However, due to the Nintendo hard difficulty and that, unlike ''New Super Mario Bros Wii'', players share lives, it can become a hindrance.
== [[Real Time Strategy]] ==
* ''[[Brutal Legend]]'' had quite good multiplayer - for 1v1. While the game supported teams of up to 4v4, playing team games was often an exercise in futility. There was still only one stage and a shared money pool, which meant that whomever wanted the cheapest unit built "won" the argument. Additionally, having multiple avatars in the vicinity issuing orders confused the bejeezus out of the AI.
== [[Role
* The original version of ''[[Final Fantasy VI]]'' for the SNES allowed you to play in two player mode, which just meant that the second player could control a few of the characters in battle. If they happened to be bitter about being made second player, this person could, instead of attacking the monsters during battle, kill the characters assigned to first player, allowing them to take over control.
** ''[[Final Fantasy V]]'' also allowed to give control of some characters to player 2.
** ''[[Final Fantasy IX]]'' did it too, probably as a throwback.
* Bethesda Softworks added gratuitous multiplayer mode to the first ''[[The Elder Scrolls]]'' [[Spin
* Troika, the makers of ''[[Arcanum:
* ''[[Lord of the Rings: The Third Age]]'' had a 2-player mode that was just like the ''[[Final Fantasy]]'' examples above. Or worse, since your party is only 3 characters in this game, while all the above examples have 4-man parties, so ''someone'' is only getting one character.
** Could be even worse, since although there are six playable characters, when 2-player mode is activated, the game doles out a pre-set selection of characters to a player ([[The Hero|Berethor]], [[Magic Knight|Hadhod]], and [[The Generic Guy|Eaoden]] to Player 1, [[Squishy Wizard|Idrial]], [[Trickster|Morwen]], and [[The Archer|Elegost]] to Player 2). Thus, it's possible for a single person to be playing on 2-player mode because the other three characters (who are assigned to the other person) are useless for the scenario.
* Believe it or not, but the early Infinity Engine video games (''[[
== [[Shooting Gallery]] ==
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== [[Survival Horror]] ==
* ''[[Dark Messiah
== [[Third
* ''[[Psi
** One game along these lines was the original ''[[Mechwarrior]]'' on the SNES, in which one player did the steering and the other aimed the turret.
* Despite the story offering the perfect setup for 2 player coop, the only online multiplayer in ''[[Kane and Lynch]]'' is a 4-8 player bank robbery mode with no connection to the main story.
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{{reflist}}
[[Category:Video Game Difficulty Tropes]]
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