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{{trope}}
[[File:SA_0493_small.jpg|link=Sequential Art (
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== [[Anime]] and [[Manga]] ==
* In both the manga and the first movie of ''[[Ghost in
{{quote| ''"I want a guarantee that I can still be myself."<br />
''"There isn't one. Why would you wish to? All things change in a dynamic environment. Your effort to remain what you are is what limits you."'' }}
* Several characters from ''[[Serial Experiments Lain]]'' do this.
* The [[Mons|Enterrans]] in ''[[Shinzo]]'' turn to cards when killed and can be absorbed for power, or can do it voluntarily to give another Enterran [[Super Empowering]], returning to normal afterward. Sago and Kutal would later on do this to give Mushra enough power to enter his [[One-Winged Angel|(near)]] [[Super Mode|final form.]]
* In [[
* Happens in ''[[Soul Eater]]'' with the Soul Resonance, a link between a meister and his or her [[Equippable Ally|weapon]]; and the Chain Resonance, a link between all the individuals (both meisters and [[Voluntary Shapeshifting|weapons]]) of a team. This resonances not only increase the power of the group overall but also increase each individual's power and, in the case of Soul Reasonance, it's a prerrequisite for certain attacks.
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== [[Literature]] ==
* ''The Sailor on the Seas of Fate'', an ''[[Elric of Melnibone]]'' novel by [[Michael Moorcock]]. Erekose, Elric, Corum and Hawkmoon mentally join together to form the "Four Who Are One" to fight Agak and Gagak.
* In [[
** Several Lensmen create temporary "wide-open [insert number here]-way" mental fusions during the series. (The number before "-way" being the number of minds involved.)
* Spider Robinson story ''The Mick of Time''. The regulars at [[Callahans Bar]] join together telepathically to defeat a deadly alien threat.
** They do so again in [[Callahan's Crosstime Saloon
* Dairine does something sort of like this in the third ''[[Young Wizards]]'' book and it's a side effect of group spellcasting in general.
* It's also used by starship pilots in the ''[[Vorkosigan Saga]]''.
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* [[Vernor Vinge]]'s novels include an alien race called Tines. Each one is only as smart as a dog, but when they assemble in packs, they link up into a single larger mind. A pack of four is about as smart as a human. The link is made not with telepathy or magic, but with high-freqency sound, and several plot points hinge on the implications of that.
* [[Inheritance Cycle|Eragon and Saphira]]
* In the [[
* In [[The Book of the Named|Clan Ground]] Thistle-chaser has the ability to "hear the song" - that is, to join in the hive mind that unites True-of-Voice's clan. Unlike them, she also has the ability to tune the song out. In a later book, her brother is shown to have the same ability.
* In [[The Wheel of Time]] series, channellers (magic users) often do this to multiply their power.
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* The Final Five Cylons attempted to do this in ''[[Battlestar Galactica]]'', however it also let them all see each others' memories which {{spoiler|revealed to Tyrol that Tory killed Cally. Cue the killing.}}
* That blind/albino/whatever chick in the new ''[[Doctor Who]]'' episode "Bad Wolf"
* ''[[
* In ''[[Babylon 5]]'', the renegade telepaths led by [[Meaningful Name|Byron]] {{spoiler|and eventually by Lyta Alexander}} use this extensively to fight off PSI Cops and other authorities. It's also used [[Power Perversion Potential|during sex]].
** It's used earlier by Talia and a group of rogue telepaths (none higher than P12) to overwhelm Bester (a strong P12) and give him [[Fake Memories]] of killing them.
* In ''[[Star Trek TOS]]'' episode "Is There In Truth No Beauty," Spock Mind Melds with a [[Sufficiently Advanced Alien|Medusan]] to save the Enterprise.
** In ''[[Star Trek: Voyager]],'' a group of ex-Borg could temporarily become a mini-collective to pool their mental power for various purposes.
* The [[Dollhouse]] episode ''Stop-Loss'' has Rossum using its active technology to create a commando squad in which all the members share each other's thoughts.
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** They can do this in 3.5 too through the 'metaconcert' power.
* ''[[Shadowrun]]''. Ritual spell casting allows magicians to mentally join together to cast powerful magic over long distances.
* ''[[
* In ''[[Exalted]]'', the Terrestrial Exalted have the Charm "With One Mind", which allows a group of Dragon-Blooded to coordinate tactics and automatically block attacks aimed at their allies.
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* In ''Ar Tonelico 2'', the various modes of the [[Kill Sat|Infel Phira]] amounts to this. Replakia combines dozens of spellcasters to boost the damage of attack spells to an impressive levels, while Metafalica is a more through [[Mental Fusion]] that is used to get enough power to create a [[Flying Continent]] . A few other modes are used for mind control instead.
* The Transcendence victory in ''Sid Meier's Alpha Centauri'' involves humanity voluntarily forming a planetwide collective consciousness. {{spoiler|And the planetary consciousness then plans a second transcendence: some people volunteer to be reinstated in individual bodies and head off to colonize other worlds, with the hope that between them the planets will devise a way to escape entropy's cruel grip and thus allow life to flourish indefinitely.}}
* On a similar note, this is what apparently happens in the [http://www.youtube.com/watch?v=zeboqg4t9vs Helios ending] of the endings of ''[[Deus Ex: Invisible War
* The Advent in ''[[Sins of a Solar Empire]]''. Following the game's emphasis on [[Grey and Gray Morality]], it has both [[Telepathy|good]] and [[Mind Rape|bad]] applications.
* In ''[[
* In [[Starcraft]], this is the basis of the Protoss religion, called the Khala. Protoss are universally psychic, and evolved a super-powerful collective conciousness that manifests as magic-like abilities. Communion with this "Khala" is actually touching all the minds, thoughts, and emotions of the Protoss race at large. However, there is a small group of heretic protoss who fear that this will, one day, completely subsume their personalities, and take steps to sever themselves from it permanently (they evolved their own culture).
* In ''[[Mass Effect]]'', the {{spoiler|geth function similar to this, on two levels: each of the flashlight-headed robot guys is a hardware "platform" for 100 or so programs which work together to control it. Also happens in groups of geth, they combine their programs' computing power to think and strategize, as otherwise a single geth has animal-level intelligence, aside from Legion}}.
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** Well, although it's not en masse like that, the ability comes up during the troll war, when each experienced warrior bonds with an inexperienced warrior so that the amateur would instinctively know how to use the unfamiliar weapon (longsword).
* In ''[[Erfworld]]'', a Thinkamancer can form a mental merge with another caster, so the Thinkamancer can boost the other caster's abilities well beyond what they can normally do at that level. In rare (and extremely risky) cases, a Thinkamancer can merge with two other casters, allowing them to wield new magic that no individual caster could dream of using. Breaking such a link without assistance can cause catastrophic damage to the minds of all the casters involved, possibly killing them, although the Thinkamancer can redistribute the harmful effect, protecting the others by accepting the brunt of it, or vice versa.
* The above picture is from ''[[Sequential Art (
== [[Western Animation]] ==
* ''[[
* ''[[
** A nastier version is the Slaverlords: they are all psychically linked to the Queen, possibly linked to one another, and in most cases, it takes 3-4 beings to make one.
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