Mega Man 5: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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{{quote|''In the year [[Exty Years From Now|20XX AD]], A vicious army of robots is bent on destroying the world!! And behind the destruction is...Protoman?!''|[http://www.youtube.com/watch?v=rS0Lu_seKzw The intro to the game.]}}
{{quote|''In the year [[Exty Years From Now|20XX AD]], A vicious army of robots is bent on destroying the world!! And behind the destruction is...Protoman?!''|[http://www.youtube.com/watch?v=rS0Lu_seKzw The intro to the game.]}}


Game number 5 in the ''[[Mega Man (Video Game)|Mega Man]]'' series for the NES. It was released in Japan in December of 1992, closely followed by a North American release. It has since seen numerous rereleases, including the ''Rockman Complete Works'', ''Mega Man Anniversary Collection'', [[Virtual Console]], and PSN.
Game number 5 in the ''[[Mega Man (video game)|Mega Man]]'' series for the NES. It was released in Japan in December of 1992, closely followed by a North American release. It has since seen numerous rereleases, including the ''Rockman Complete Works'', ''Mega Man Anniversary Collection'', [[Virtual Console]], and PSN.


Proto Man sent several robots under his command to attack the city, and he went to Dr. Light's laboratory to kidnap him, leaving behind his signature yellow scarf behind. Dr. Cossack helps Mega Man in Light's absence by increasing the power of the Mega Buster to stop the robots, and creates the robotic bird Beat to assist him.
Proto Man sent several robots under his command to attack the city, and he went to Dr. Light's laboratory to kidnap him, leaving behind his signature yellow scarf behind. Dr. Cossack helps Mega Man in Light's absence by increasing the power of the Mega Buster to stop the robots, and creates the robotic bird Beat to assist him.
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* [[Interface Screw]]: Gravity Man's level, which reverses gravity (and some of the controls with it) at certain points. Gravity Man himself does this himself during the battle with him.
* [[Interface Screw]]: Gravity Man's level, which reverses gravity (and some of the controls with it) at certain points. Gravity Man himself does this himself during the battle with him.
* [[Master of Illusion]]: Dark Man
* [[Master of Illusion]]: Dark Man
* [[Name's the Same]]: C'mon! ''[[Power Stone (Video Game)|Power Stone]]''? Really?
* [[Name's the Same]]: C'mon! ''[[Power Stone]]''? Really?
* [[Spread Shot]]: The Crystal Eye explodes into a spread of three when it hits a wall.
* [[Spread Shot]]: The Crystal Eye explodes into a spread of three when it hits a wall.
* [[Stealth Pun]]: according to his CD data, Gyro Man likes a certain Greek sandwich: it wasn't specific, but they must be referring to a doner kebab, a.k.a. the "gyro".
* [[Stealth Pun]]: according to his CD data, Gyro Man likes a certain Greek sandwich: it wasn't specific, but they must be referring to a doner kebab, a.k.a. the "gyro".
* [[Super Dickery]]: According to the intro, Proto Man is the new [[Big Bad]], but near the end of the game, it turns out that he was an impostor.
* [[Super Dickery]]: According to the intro, Proto Man is the new [[Big Bad]], but near the end of the game, it turns out that he was an impostor.
* [[Tank Goodness]]: The game's iteration of the Wily Machine is one, and it's also one of the largest of the Wily Machines, possibly tied with the [[Tyrannosaurus Rex]] version in ''[[Mega Man 9 (Video Game)|Mega Man 9]]'', in the series.
* [[Tank Goodness]]: The game's iteration of the Wily Machine is one, and it's also one of the largest of the Wily Machines, possibly tied with the [[Tyrannosaurus Rex]] version in ''[[Mega Man 9]]'', in the series.
* [[Unexpected Gameplay Change]]: The jetski segment in Wave Man's stage, which involves [[Auto Scrolling]].
* [[Unexpected Gameplay Change]]: The jetski segment in Wave Man's stage, which involves [[Auto Scrolling]].
* [[Walking Armory]]: Napalm Man.
* [[Walking Armory]]: Napalm Man.

Revision as of 05:11, 15 April 2014

In the year 20XX AD, A vicious army of robots is bent on destroying the world!! And behind the destruction is...Protoman?!

Game number 5 in the Mega Man series for the NES. It was released in Japan in December of 1992, closely followed by a North American release. It has since seen numerous rereleases, including the Rockman Complete Works, Mega Man Anniversary Collection, Virtual Console, and PSN.

Proto Man sent several robots under his command to attack the city, and he went to Dr. Light's laboratory to kidnap him, leaving behind his signature yellow scarf behind. Dr. Cossack helps Mega Man in Light's absence by increasing the power of the Mega Buster to stop the robots, and creates the robotic bird Beat to assist him.

Robot Masters:

  • DWN-033: Gravity Man, weak to Star Crash, gives Gravity Hold
  • DWN-034: Wave Man, weak to Charge Kick, gives Water Wave
  • DWN-035: Stone Man, weak to Napalm Bomb, gives Power Stone
  • DWN-036: Gyro Man, weak to Gravity Hold, gives Gyro Attack
  • DWN-037: Star Man, weak to Water Wave, gives Star Star Crash
  • DWN-038: Charge Man, weak to Power Stone, gives the Charge Kick
  • DWN-039: Napalm Man, weak to Crystal Eye, gives the Napalm Bomb
  • DWN-040: Crystal Man, weak to Gyro Attack, gives the Crystal Eye

Tropes: