Mega Man 3: Difference between revisions

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After the runaway success of ''[[Mega Man 2]]'', [[Capcom]] realized they had a hit franchise on their hands, and it was only natural for them to soon follow up with ''Mega Man 3'' in 1990.
After the runaway success of ''[[Mega Man 2]]'', [[Capcom]] realized they had a hit franchise on their hands, and it was only natural for them to soon follow up with ''Mega Man 3'' in 1990.


The story is centered some time after ''2'', where Dr. Wily has seemingly reformed after his previous two defeats, and is now working alongside Dr. Light to build a peacekeeping robot called Gamma. However, a batch of robot masters in charge of eight mining operations go berserk and start reaking havoc. Naturally, Mega Man is sent off to stop the rogue machines, this time with the help of his new canine companion, Rush! Along his journies, he encounters a mysterious being called Break Man, who keeps fighting him, as if to test him...
The story is centered some time after ''2'', where Dr. Wily has seemingly reformed after his previous two defeats, and is now working alongside Dr. Light to build a peacekeeping robot called Gamma. However, a batch of robot masters in charge of eight mining operations go berserk and start reeking havoc. Naturally, Mega Man is sent off to stop the rogue machines, this time with the help of his new canine companion, Rush! Along his journeys, he encounters a mysterious being called Break Man, who keeps fighting him, as if to test him...


Obviously, it turns out Dr. Wily was behind the whole scheme, tricking Mega Man into defeating the robot masters so he could steal Light's prototype robot and use it for his own evil ends. Oh yes, and "Break Man" turns out to be Proto Man, Mega Man's long lost older brother.
Obviously, it turns out Dr. Wily was behind the whole scheme, tricking Mega Man into defeating the robot masters so he could steal Light's prototype robot and use it for his own evil ends. Oh yes, and "Break Man" turns out to be Proto Man, Mega Man's long lost older brother.
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All in all, ''3'' was another hit in the series, selling over a million copies and receiving excellent critical reception, although not quite on par with 2. The refined gameplay of ''2'' was expanded upon further, with the "Items" turned into the far more flexible Rush vehicles, no limit on how many E-Tanks you could carry, and a new slide move. On top of that, ''3'' is the longest game in the entire [[NES]] Mega Man series, with a whopping 18 stages total! Unfortunately, Keiji Inafune claimed that ''3'' was his [[Creator Backlash|least favorite Mega Man game]], due to the [[Executive Meddling|strained development of the game]] keeping it from reaching its full potential in his eyes, as well as losing the simplicity of the previous two games.
All in all, ''3'' was another hit in the series, selling over a million copies and receiving excellent critical reception, although not quite on par with 2. The refined gameplay of ''2'' was expanded upon further, with the "Items" turned into the far more flexible Rush vehicles, no limit on how many E-Tanks you could carry, and a new slide move. On top of that, ''3'' is the longest game in the entire [[NES]] Mega Man series, with a whopping 18 stages total! Unfortunately, Keiji Inafune claimed that ''3'' was his [[Creator Backlash|least favorite Mega Man game]], due to the [[Executive Meddling|strained development of the game]] keeping it from reaching its full potential in his eyes, as well as losing the simplicity of the previous two games.


As with ''[[Mega Man 1|1]]'' and ''[[Mega Man 2|2]]'', ''3'' would later recieve a [[Updated Rerelease|16-bit upgrade]] as part of the [[No Export for You|europe and japan-only]] ''Mega Man: The Wily Wars''/''Rockman Megaworld'' cartridge for the [[Sega Genesis]] <ref> Aside from being a Sega Channel exclusive for a brief time</ref>. It would also receive a japan-only [[PS 1]] re-release as ''Rockman 3: Complete Works'', complete with remixed music and bonus content. The game would eventually get a major re-release as part of ''Anniversary Collection'' for [[Play Station 2]], [[Game Cube]] and [[X Box]], and it is now available on [[Virtual Console]].
As with ''[[Mega Man 1|1]]'' and ''[[Mega Man 2|2]]'', ''3'' would later receive a [[Updated Rerelease|16-bit upgrade]] as part of the [[No Export for You|Europe and Japan-only]] ''Mega Man: The Wily Wars''/''Rockman Megaworld'' cartridge for the [[Sega Genesis]] <ref> Aside from being a Sega Channel exclusive for a brief time</ref>. It would also receive a japan-only [[PS 1]] re-release as ''Rockman 3: Complete Works'', complete with remixed music and bonus content. The game would eventually get a major re-release as part of ''Anniversary Collection'' for [[Play Station 2]], [[Game Cube]] and [[X Box]], and it is now available on [[Virtual Console]].


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Revision as of 13:45, 11 August 2014

"I am Mega Man. I'm blue and cyan..."

After the runaway success of Mega Man 2, Capcom realized they had a hit franchise on their hands, and it was only natural for them to soon follow up with Mega Man 3 in 1990.

The story is centered some time after 2, where Dr. Wily has seemingly reformed after his previous two defeats, and is now working alongside Dr. Light to build a peacekeeping robot called Gamma. However, a batch of robot masters in charge of eight mining operations go berserk and start reeking havoc. Naturally, Mega Man is sent off to stop the rogue machines, this time with the help of his new canine companion, Rush! Along his journeys, he encounters a mysterious being called Break Man, who keeps fighting him, as if to test him...

Obviously, it turns out Dr. Wily was behind the whole scheme, tricking Mega Man into defeating the robot masters so he could steal Light's prototype robot and use it for his own evil ends. Oh yes, and "Break Man" turns out to be Proto Man, Mega Man's long lost older brother.

All in all, 3 was another hit in the series, selling over a million copies and receiving excellent critical reception, although not quite on par with 2. The refined gameplay of 2 was expanded upon further, with the "Items" turned into the far more flexible Rush vehicles, no limit on how many E-Tanks you could carry, and a new slide move. On top of that, 3 is the longest game in the entire NES Mega Man series, with a whopping 18 stages total! Unfortunately, Keiji Inafune claimed that 3 was his least favorite Mega Man game, due to the strained development of the game keeping it from reaching its full potential in his eyes, as well as losing the simplicity of the previous two games.

As with 1 and 2, 3 would later receive a 16-bit upgrade as part of the Europe and Japan-only Mega Man: The Wily Wars/Rockman Megaworld cartridge for the Sega Genesis [1]. It would also receive a japan-only PS 1 re-release as Rockman 3: Complete Works, complete with remixed music and bonus content. The game would eventually get a major re-release as part of Anniversary Collection for Play Station 2, Game Cube and X Box, and it is now available on Virtual Console.


Tropes:

  1. Aside from being a Sega Channel exclusive for a brief time