Magic-Powered Pseudoscience: Difference between revisions

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* This is the most likely explanation for the Collapse in ''[[Dreamfall]]'', the sequel to ''[[The Longest Journey]]''. After the end of the first game, most advanced technology, such as anti-gravity and FTL travel, failed in Stark, forcing people to go back to older, more reliable, technology. Since this is when the new Guardian took control of the Balance that directs the flows of magic and science, it can be assumed that this advanced technology was, in fact, unknowingly powered by magic. The unusually high number of crashes involving anti-gravity in ''The Longest Journey'' also seems to confirm this possibility, as magic is inherently chaotic. When the magic disappeared from Stark, technology now had to deal with pure science.
* This is basically how "magic" works in the ''[[Ultima]]'' games. The methods of casting spells may differ from game to game, partly because some were set hundreds of years apart or in entirely different worlds (and sometimes multiple worlds in one game), but [[Functional Magic|it's all about the pseudoscience]] and the Big Bad's plot and how to defeat them is almost always based on [[Magic A Is Magic A|figuring out which Magic A to use]]. In addition to your typical "Magic Scientist" wizard, most of the settings also had "Healer" characters who didn't study magic full-time but specialized in the spells that fixed what ailed others.
** Depending on the needs of the plot, in Ultima continuity "Ether" is either general Applied Phlebotinum or [[The Force]]. Spellcasters don't have an "Ether" rating but casting spells drains their personal store of [http://tvtropes.org/pmwiki/pmwiki.php/Main/[Mana |mana]], which comes from the [http://en.[wikipedia.org/wiki/Luminiferous_aether:Luminiferous aether|ether]]. Usually there's spells you can get just from playing through the game, which rely on the game rules, as well as rituals specifically created for the plot of each game for both the good guys and the bad guys to use, which rely on more plot-driven rules than game mechanics.
 
== Real Life ==
 
* Possibly Bill O'Neil with the [http://www.worlditc.org/h_07_meek_spiri_000_007.htm SPIRICOM] as it only seemed to work for him, [http[wikipedia://en.wikipedia.org/wiki/Electronic_voice_phenomenonElectronic voice phenomenon#Spiricom |unless the whole thing was faked.]]
* The field of parapsychology known as Psychotronics is based around developing electronic devices that help psychics and espers use their powers more effectively. Early on, it was discovered that if you left out the electronics and just included a picture of the circuit board, the devices worked just as well! (In retrospect, that should have been a tip-off.)