Lucidity: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
(Trivia)
m (update links)
Line 9: Line 9:
=== ''Lucidity'' provides examples of: ===
=== ''Lucidity'' provides examples of: ===
* [[Advancing Wall of Doom]]: These start to appear after the first act. If Sofi gets stuck and they get too close, she'll turn around and whimper in fear until you can get her moving again.
* [[Advancing Wall of Doom]]: These start to appear after the first act. If Sofi gets stuck and they get too close, she'll turn around and whimper in fear until you can get her moving again.
* [[Auto Scrolling Level]]: The entire game, since Sofi moves on her own.
* [[Auto-Scrolling Level]]: The entire game, since Sofi moves on her own.
* [[Cheerful Child]]: Sofi.
* [[Cheerful Child]]: Sofi.
* {{spoiler|[[Death Is a Sad Thing]]:}} The plot of the game is {{spoiler|Sofi coming to terms with her grandmother's passing.}}
* {{spoiler|[[Death Is a Sad Thing]]:}} The plot of the game is {{spoiler|Sofi coming to terms with her grandmother's passing.}}

Revision as of 02:29, 11 August 2014

Lucidity is a 2009 puzzle platformer by Lucas Arts. It starts a little girl named Sofi who traverses her dreams and is not directly controlled by the player. Instead, she continually walks forward and it’s the player’s job to guide her safely to the end of each level by use of randomly generated objects, such as a staircase to connect platforms and a spring to jump to otherwise out-of-reach areas.

On the opposite side of the spectrum is Limbo.


Lucidity provides examples of: