Light Crusader: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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(Import from TV Tropes TVT:Main.LightCrusader 2012-07-01, editor history TVTH:Main.LightCrusader, CC-BY-SA 3.0 Unported license)
 
m (Mass update links)
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* [[Block Puzzle]]
* [[Block Puzzle]]
* [[Boss Room]]
* [[Boss Room]]
* [[Busmans Holiday]]
* [[Busman's Holiday]]
* [[Catch Phrase]] - Farmer: Are my cows safe?
* [[Catch Phrase]] - Farmer: Are my cows safe?
* [[Chekhov's Gun]] - The four orbs from B2, which are later used to awaken the demon Ramiah/Huster.
* [[Chekhov's Gun]] - The four orbs from B2, which are later used to awaken the demon Ramiah/Huster.
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* [[Go for The Eye]] - The very first boss fight in the game.
* [[Go for The Eye]] - The very first boss fight in the game.
* [[Ice Palace]] - The ice world in B5.
* [[Ice Palace]] - The ice world in B5.
* [[Instant Awesome Just Add Ninja]] - The martial arts world in B5, where you fight ninjas who teleport and use earthquake magic.
* [[Instant Awesome, Just Add Ninja]] - The martial arts world in B5, where you fight ninjas who teleport and use earthquake magic.
* [[Interface Screw]] - Instead of draining your health, getting poisoned in this game flips the controls so left is right, right is left, up is down, down is up.
* [[Interface Screw]] - Instead of draining your health, getting poisoned in this game flips the controls so left is right, right is left, up is down, down is up.
* [[Invisible Main Character]] - After drinking the "Odd Potion", David is rendered invisible so he can pass the "trial by fire".
* [[Invisible Main Character]] - After drinking the "Odd Potion", David is rendered invisible so he can pass the "trial by fire".

Revision as of 10:54, 8 January 2014

A game for the Sega Genesis created by Treasure. Similar to Landstalker in gameplay but much easier, David the swordsman takes a holiday on Green Row and learns about the missing townspeople. He must go underground, beat up monsters, solve puzzles and free people. The game consists of 7 levels:

  • Castle/Town: No monsters here. You can shop for elements and food here as well as hear a bad piano player. Talking to the king and princess are vital for the plot at times.
  • B1: An easy, straightforward dungeon.
  • B2: Dungeon that houses the 4 orbs used to awaken Ramiah.
  • B3: Dungeon where goblins live and enslave humans.
  • B4: Another dungeon, home to the Wizards' guild
  • B5: One big room with a crystal that teleports you to other dimensions including ice, war, wild west, sci fi, highway, shadow and martial arts worlds.
  • B6: The final dungeon that houses Ramiah.

Tropes featured: