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{{trope}}
It's basically an attack that does damage and also heals you.
[[Life Drain]] attacks generally come in three flavors:
* HP restored equals the full damage dealt. Sometimes the reverse is also true, causing the maximum strength of the attack to vary inversely by the user's HP, and in particular fail to have any effect if their HP is already full.
* HP restored equals a reasonable portion of the damage dealt, frequently 50%.
* HP restored is a small fraction (such as 1%, 10%) of the damage dealt, to the point where the HP restoration is more of an added effect than the primary purpose for the attack. May also manifest as a status buff.
Oftentimes,
Subtrope of [[Liquid Assets]]. Related to [[Mana Drain]] and [[Level Drain]]. For the non
{{examples}}
== Collectible [[Card Games]] ==
* A staple effect of black spells in ''[[Magic:
* ''[[Yu-Gi-Oh!]]''
== [[Tabletop Games]] ==
* ''[[Dungeons
** A [[Half-Human Hybrid]]-succubus (alu-fiend) can drain 1d8 [[Hit Points]] by touch and be healed for half the amount drained.
** A Vampiric Regeneration Ring heals its wearer for half the [[Hit Points]] the wearer inflicts on other creatures in melee combat.
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== [[Video Games]] ==
* ''[[Pokémon]]'' has Absorb (as well as its upgrades, Mega Drain and Giga Drain), Dream Eater, Drain Punch, Horn Leech, Leech Life, and Leech Seed.
** Pokémon, for its worth, has all three types. "Dream Eater" restores full damage, "Absorb" and family restore half, and the "Shell Bell" hold item (activates whenever an attack successfully connects with the foe) restores 1/8.
** The Big Root item can increase the amount of damage restoration when held.
** The ability 'Liquid Ooze' (possessed by Tentacool, Gulpin, and their evolutions) causes any HP-draining attacks (aside from Dream Eater) used against the wielder to instead cause damage to the drainer (though the damage itself is not negated).
* Underdark spells in [[Fun Orb]]'s "Arcanists" specialize in draining life.
* ''[[
** [[The Medic]]'s Blutsauger and Soldier's Black Box heal set amounts of health whenever they do damage (for the latter giving it several times if the [[Splash Damage]] hits multiple enemies).
** With a kill, the Pyro's Powerjack restores a set amount of HP, the Demoman's Eyelander boosts max HP a set amount, the Half-Zatoichi restores all health, the Spy's Conniver's Kunai absorbs all the HP of whoever he backstabs with it (though it maxes out at 180), and a Scout with a Candy Cane on him drops a health pack (even if he doesn't get the kill ''with'' the Candy Cane).
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* ''[[Sonny]] 2''. A number of attack abilities (such as Terrify) damage an enemy and heal your character.
* ''[[Dragon Age]]'' also features a Drain Life spell. If you cast a Vulnerability Hex on the target first, you can actually perform an Improved Drain.
* ''[[Knights of the Old Republic (
* Most ''[[Final Fantasy]]'' games have the spells "Drain" and "Osmose," which respectively drain HP and MP, and usually restore one-to-one. They vary substantially in power from game to game, or even between [[Updated Rerelease|remakes]], but are usually [[Useless Useful Spell|pretty lame]] compared to spells that just heal or just hurt.
** "Osmose" fits this trope perfectly as it is usually good more for being able to restore MP to the caster than for any serious effect on the enemy. "Drain" is usually a decent mid-level spell than supplement a weak healer (or lack of any healer) in the party. If either have any kind of "shadow" element attached to them, be very careful about casting on demons and/or undead. Can result in a reversal of [[Revive Kills Zombie]], healing the enemy (or restoring their MP) at the cost of damaging the caster (or draining their own MP)
*** Osmose (absorbs MP) and Rasp (damages MP) in ''[[
** It's also common to have one or more weapons that do the
*** In ''[[
** ''[[
* Necromancers in ''[[Guild Wars]]'' have a large selection of spells that do this.
* One of the special abilities of the Chain-Rod weapon in ''[[Mega Man Zero]] 2''.
* Edge from ''[[Atelier Iris 3]]'' can use Soul Eater when equipped with Jiptus Mana. Iris can summon the Faustus Mana to do the same, but since many of the enemies are immune to Faustus' trait...
* ''[[
* The Drain Rune from ''[[Suikoden]]'' series will heal its bearer's HP by 10% of the physical damage done to a single enemy.
* One of Beat's guns in ''[[Eternal Sonata]]'' restores his health as a percentage of damage dealt to the target.
* ''[[The 7th Saga]]'' featured two spells, HPCatcher and [[Mana Drain|MPCatcher]], which transferred some of the targets HP or MP to the caster.
* Reave (Samara's bonus power) against organic enemies in ''[[
* ''[[City of Heroes]]''
** The Water Blast power set, added late in the game's life, had "Deydration". (Which, oddly, worked just fine on robots, sentient fireballs, and other opponents unlikely to have water as a major component of their bodies.)
* [[Heretic]] granted life draining ability when the Tome of Power was used with the gauntlets.
* Dark Rangers in ''[[
* Warlocks in ''[[World of Warcraft]]'' [[Exactly What It Says
** Death Knights have Death Strike, an Unholy ability which heals them as it damages the enemy. Warriors have Bloodthirst, which has a similar effect, but without the Dark Magic lore explanation.
* Vampires in the ''[[Heroes of Might and Magic]]'' games gain 50% of the damage they deal on an attack back as HP.
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** Before that, Alucard had Soul Steal in ''Symphony of the Night''. This was probably the easiest way to kill Beelzebub.
* ''[[Warhammer Online]]'' has a large selection for a variety of classes - mostly healers, who get spells and tactics that heal when dealing damage such as a tactic granting a straight 25% of damage dealt returned as healing to your defensive target; specific abilities that deal damage and give back healing at 50%, 100%, 150% or [[Game Breaker|350%]] of the value of the damage dealt; or other, more esoteric methods (a [[Nerf|removed ability]] for a [[Combat Medic|Zealot]] was to place a debuff on an enemy that would last 60 seconds, and transfer life every 5 seconds). However, melée classes also have abilities to steal life and either bolster themselves or, in the case of tanks, the person they're guarding.
* Present in a few ways in ''[[Dissidia Final Fantasy]]'': The special ability granted to [[Final Fantasy II
** It should be noted that the Blood Sword equip in the original ''[[
** The summons Barbariccia and Kraken work kind of like this, as
* ''[[Fire Emblem Tellius
* Appears in just about every ''[[Shin Megami Tensei]]'' game, in the form of spells such as "HP Drain", "MP Drain" and "Leech" ("Meditation" in [[Shin Megami Tensei Nocturne|SMT: Nocturne]]) (which simultaneously drains HP and MP).
* In ''[[
* In ''[[Sword of the Stars]]'' the System Killer will regain health if it survives or wins a tactical encounter in a system.
* 'The extractor' from [[Project Eden]] drains life energy to recharge your energy reserves, extra energy creates batteries for your team to use.
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* ''[[League of Legends]]'' has lifesteal and spell vampirism, which regenerate health based on attacks and magic damage respectively. These characteristics are mostly given through items, but Nasus has lifesteal and Morgana has spell vampirism as passive abilities. Beyond this a number of champions have spells that do this in various ways.
** Fiddlesticks Life Drain spell is a damage beam that restores a significant portion of the damage dealt as he channels it.
** Vladimir has two spells that drain health; Transfusion is a single target attack, Sanguine Pool involves sinking into a pool of blood and draining the health of those he passes underneath.
** Nunu's Consume deals a huge amount of damage to a non-champion target, and heals him.
** Skarner's Fracture deals damage and places a mark on those it hits. If he hits them before the marks wear off, he gets healed.
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** Warwick's normal attacks heal him, the amount increasing as he hits the same target. His Hungering Strike also heals him for part of the damage done.
* In ''[[Dark Souls]]'', the curved sword Server grants a little health with every hit.
* In ''[[Barkley, Shut Up and Jam: Gaiden]]'', Barkley can learn Vampire Dunk which hits an enemy and heals Barkley for the amount of [[Hit Points]] damaged. Later there's a [[Bonus Boss]]' skill Soul Consume, which combines this with a [[One-Hit Kill]].
* In ''[[Wizard 101]]'', this is one of the Death School's specialties - healing the caster for half the damage dealt to the opponent(s). They can also do this in reverse to heal themselves or allies, speed up the preparation for stronger spells, or even boost the attack power of spells.
* ''[[Skylanders:
* In [[Command
{{reflist}}
[[Category:Videogame Effects and Spells]]
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