Life Drain: Difference between revisions

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{{trope}}
 
It's basically an attack that does damage and also heals you.
 
[[Life Drain]] attacks generally come in three flavors:
 
* HP restored equals the full damage dealt. Sometimes the reverse is also true, causing the maximum strength of the attack to vary inversely by the user's HP, and in particular fail to have any effect if their HP is already full.
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Oftentimes, '''Life Drain''' will be ineffective against undead (since they don't have any [[Life Energy]] to drain), or worse, it'll end up [[Hoist by His Own Petard|healing them and hurting the user]], for much the same reason that [[Revive Kills Zombie]].
 
Subtrope of [[Liquid Assets]]. Related to [[Mana Drain]] and [[Level Drain]]. For the non -video game mechanic version, see [[Vampiric Draining]].
 
{{examples}}
 
== Collectible [[Card Games]] ==
* A staple effect of black spells in ''[[Magic: The Gathering]]'', as well as white spells such as Spirit Link (which tend to emphasize the healing portion of the effect; Spirit Link takes something that automatically does damage—creature combat—and makes it heal you too).
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* ''[[The 7th Saga]]'' featured two spells, HPCatcher and [[Mana Drain|MPCatcher]], which transferred some of the targets HP or MP to the caster.
* Reave (Samara's bonus power) against organic enemies in ''[[Mass Effect 2]]''. Related is Energy Drain (Tali's bonus power), which does the same thing to synthetic enemies, though it restores shields instead of health. Both return as bonus powers in ''[[Mass Effect 3]]'' (Energy Drain again as one of Tali's powers; Reave as one of Kaidan's bonus powers), but Reave has been [[nerf]]ed so that it reduces damage taken instead of restoring health, making it no longer an example of this trope.
* ''[[City of Heroes]]'' hashad various life drain powers in its Dark themed sets. They rangeranged from Siphon Life, which heals a small amount of its damage dealt, to Dark Regeneration, which deals very minor damage in return for the strongest healing in the game.
** The Water Blast power set, added late in the game's life, had "Deydration". (Which, oddly, worked just fine on robots, sentient fireballs, and other opponents unlikely to have water as a major component of their bodies.)
* [[Heretic]] granted life draining ability when the Tome of Power was used with the gauntlets.
* Dark Rangers in ''[[Warcraft]] III'' can learn a Life Drain spell, which steals HP as long as it's continually channeled. Dreadlords can learn Vampiric Aura, which gives a draining effect to friendly melee units' attacks.