Initial D Arcade Stage: Difference between revisions
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A popular series of competitive racing games for the arcades by [[Sega]], based on the manga and anime series ''[[Initial D]]''. |
A popular series of competitive racing games for the arcades by [[Sega]], based on the manga and anime series ''[[Initial D]]''. |
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Currently the latest installment of the series is ''Initial D Arcade Stage 6 AA''. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the [[PlayStation 2]] (based on ''Initial D Arcade Stage Ver.2''), and ''Initial D Extreme Stage'' for the [[Play Station 3]] (based on ''Initial D Arcade Stage 4''). |
Currently the latest installment of the series is ''Initial D Arcade Stage 6 AA''. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the [[PlayStation 2]] (based on ''Initial D Arcade Stage Ver.2''), and ''Initial D Extreme Stage'' for the [[Play Station 3]] (based on ''Initial D Arcade Stage 4''). |
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{{tropelist}} |
{{tropelist}} |
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* [[Battle Aura]]: Get enough wins and you'll get one, with the color changing as you get more wins. If you have the second-to-best aura, a white aura, and get enough consecutive wins, you'll earn a [[Cosmetic Award|rainbow aura]]. Break your win streak and it reverts back to white. However, this, along with other features, has [[Bad Export for You|disappeared]] from the English-language version of ''4''. |
* [[Battle Aura]]: Get enough wins, and you'll get one, with the color changing as you get more wins. If you have the second-to-best aura, a white aura, and get enough consecutive wins, you'll earn a [[Cosmetic Award|rainbow aura]]. Break your win streak and it reverts back to white. However, this, along with other features, has [[Bad Export for You|disappeared]] from the English-language version of ''Initial D 4''. |
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** 6AA brought this back (level the card up enough to get them), but you still have to play online mode to get two of the top auras. |
** 6AA brought this back (level the card up enough to get them), but you still have to play online mode to get two of the top auras. |
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* [[Bonus Boss]]: Bunta challenges you to a free battle after clearing one loop of Legend Of The Streets mode. Whether you win or not, the credits will roll afterwards. |
* [[Bonus Boss]]: Bunta challenges you to a free battle after clearing one loop of Legend Of The Streets mode. Whether you win or not, the credits will roll afterwards. |
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* [[Difficulty Spike]]: Tsukuba in ''4'' and ''5'' goes from "fairly nice and easy" in sections 1 and 2 (assuming you're going outbound) to "[[Oh Crap]] what the hell is this" in sections 3 and 4. |
* [[Difficulty Spike]]: Tsukuba in ''Initial D 4'' and ''Initial D 5'' goes from "fairly nice and easy" in sections 1 and 2 (assuming you're going outbound) to "[[Oh Crap]] what the hell is this" in sections 3 and 4. |
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* [[Easy Mode Mockery]]: Using automatic transmission on most tracks won't get you record times. The game's AT doesn't shift at the ideal shifting points either. |
* [[Easy Mode Mockery]]: Using automatic transmission on most tracks won't get you record times. The game's AT doesn't shift at the ideal shifting points either. |
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** Worse yet, if you're using a card, you can only change transmission on card renewal, which is every 50 plays. In Initial D 4 and 5, you pay to change transmission, which makes more sense from a realistic point of view but is still kinda annoying. |
** Worse yet, if you're using a card, you can only change transmission on card renewal, which is every 50 plays. In ''Initial D 4'' and ''Initial D 5'', you pay to change transmission, which makes more sense from a realistic point of view, but is still kinda annoying. |
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* [[Extremity Extremist]]: The Hachi-roku's forte is downhill racing. The RX-7's forte is uphill racing. |
* [[Extremity Extremist]]: The Hachi-roku's forte is downhill racing. The RX-7's forte is uphill racing. |
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* [[Final Boss]]: Takumi, in every single ''Arcade Stage'' installment. |
* [[Final Boss]]: Takumi, in every single ''Arcade Stage'' installment. |
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* [[Green Hill Zone]]: Myogi in ''Initial D Arcade Stage'', Lake Akina in ''4'' and ''5'', Usui joins in in ''6AA''. |
* [[Green Hill Zone]]: Myogi in ''Initial D Arcade Stage'', Lake Akina in ''Initial D 4'' and ''Initial D 5'', Usui joins in in ''6AA''. |
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* [[Jack of All Stats]]: The Lancer EVO and Subaru Impreza are both newbie-friendly and can take on all tracks in any orientation decently... just don't expect to set course records. |
* [[Jack of All Stats]]: The Lancer EVO and Subaru Impreza are both newbie-friendly and can take on all tracks in any orientation decently... just don't expect to set course records. |
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* [[Joke Character|Joke Car]]: The AE85 Levin; averted that performance-wise it is not really that different than the others. |
* [[Joke Character|Joke Car]]: The AE85 Levin; averted that performance-wise it is not really that different than the others. |
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** Some skilled players [[Cherry Tapping|capitalize on its reputation]] |
** Some skilled players [[Cherry Tapping|capitalize on its reputation]] though. |
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* [[Nintendo Hard]]: Bunta Challenge in ver. 2 and 3. |
* [[Nintendo Hard]]: Bunta Challenge in ver. 2 and 3. |
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* [[Player Preferred Pattern]]: In ''Ver. 2'', everybody and their brother drove a Honda Integra Type R (DC2) and chose Irohazaka (usually Downhill) ad nauseum for every multiplayer match. |
* [[Player Preferred Pattern]]: In ''Ver. 2'', everybody and their brother drove a Honda Integra Type R (DC2) and chose Irohazaka (usually Downhill) ad nauseum for every multiplayer match. |
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* [[Recurring Boss]]: Takumi in Legend Of The Streets Mode. He first appears as a [[Warmup Boss]] on Myougi (Ver. 1-3) or Lake Akina (4 and 5), then later he races you for real on Akina, then he becomes a [[Final Boss]] on the last course of the game. |
* [[Recurring Boss]]: Takumi in Legend Of The Streets Mode. He first appears as a [[Warmup Boss]] on Myougi (Ver. 1-3) or Lake Akina (4 and 5), then later, he races you for real on Akina, then he becomes a [[Final Boss]] on the last course of the game. |
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** In 6AA's Legend arc, Takumi can still be considered this since he is consistently on the higher level of difficulty while the other racers (Rin, Ryousuke, even Bunta) is not. |
** In 6AA's Legend arc, Takumi can still be considered this since he is consistently on the higher level of difficulty while the other racers (Rin, Ryousuke, even Bunta) is not. |
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* [[Rubber Band AI]]: The "boost" feature. Often turned off in human vs. human matches. |
* [[Rubber Band AI]]: The "boost" feature. Often turned off in human vs. human matches. |
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[[Category:Video Games of the 2000s]] |
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[[Category:Video Games of the 2010s]] |
Latest revision as of 00:43, 9 November 2020
The content of this page is outdated If you have checked or updated this page and found the content to be suitable, please remove this notice. |
A popular series of competitive racing games for the arcades by Sega, based on the manga and anime series Initial D.
Currently the latest installment of the series is Initial D Arcade Stage 6 AA. There also have been a few console releases, though in Japan only: Initial D Special Stage for the PlayStation 2 (based on Initial D Arcade Stage Ver.2), and Initial D Extreme Stage for the Play Station 3 (based on Initial D Arcade Stage 4).
This page needs a better description. You can help this wiki by expanding or clarifying the information given. |
Tropes used in Initial D Arcade Stage include:
- Battle Aura: Get enough wins, and you'll get one, with the color changing as you get more wins. If you have the second-to-best aura, a white aura, and get enough consecutive wins, you'll earn a rainbow aura. Break your win streak and it reverts back to white. However, this, along with other features, has disappeared from the English-language version of Initial D 4.
- 6AA brought this back (level the card up enough to get them), but you still have to play online mode to get two of the top auras.
- Bonus Boss: Bunta challenges you to a free battle after clearing one loop of Legend Of The Streets mode. Whether you win or not, the credits will roll afterwards.
- Difficulty Spike: Tsukuba in Initial D 4 and Initial D 5 goes from "fairly nice and easy" in sections 1 and 2 (assuming you're going outbound) to "Oh Crap what the hell is this" in sections 3 and 4.
- Easy Mode Mockery: Using automatic transmission on most tracks won't get you record times. The game's AT doesn't shift at the ideal shifting points either.
- Worse yet, if you're using a card, you can only change transmission on card renewal, which is every 50 plays. In Initial D 4 and Initial D 5, you pay to change transmission, which makes more sense from a realistic point of view, but is still kinda annoying.
- Extremity Extremist: The Hachi-roku's forte is downhill racing. The RX-7's forte is uphill racing.
- Final Boss: Takumi, in every single Arcade Stage installment.
- Green Hill Zone: Myogi in Initial D Arcade Stage, Lake Akina in Initial D 4 and Initial D 5, Usui joins in in 6AA.
- Jack of All Stats: The Lancer EVO and Subaru Impreza are both newbie-friendly and can take on all tracks in any orientation decently... just don't expect to set course records.
- Joke Car: The AE85 Levin; averted that performance-wise it is not really that different than the others.
- Some skilled players capitalize on its reputation though.
- Nintendo Hard: Bunta Challenge in ver. 2 and 3.
- Player Preferred Pattern: In Ver. 2, everybody and their brother drove a Honda Integra Type R (DC2) and chose Irohazaka (usually Downhill) ad nauseum for every multiplayer match.
- Recurring Boss: Takumi in Legend Of The Streets Mode. He first appears as a Warmup Boss on Myougi (Ver. 1-3) or Lake Akina (4 and 5), then later, he races you for real on Akina, then he becomes a Final Boss on the last course of the game.
- In 6AA's Legend arc, Takumi can still be considered this since he is consistently on the higher level of difficulty while the other racers (Rin, Ryousuke, even Bunta) is not.
- Rubber Band AI: The "boost" feature. Often turned off in human vs. human matches.