Initial D Arcade Stage: Difference between revisions

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A popular series of competitive racing games for the arcades by [[Sega]], based on the manga and anime series ''[[Initial D]]''.
 
Currently the latest installment of the series is ''Initial D Arcade Stage 6 AA''. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the [[PlayStation 2]] (based on ''Initial D Arcade Stage Ver.2''), and ''Initial D Extreme Stage'' for the [[Play Station 3]] (based on ''Initial D Arcade Stage 4'').
 
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{{tropelist}}
* [[Battle Aura]]: Get enough wins, and you'll get one, with the color changing as you get more wins. If you have the second-to-best aura, a white aura, and get enough consecutive wins, you'll earn a [[Cosmetic Award|rainbow aura]]. Break your win streak and it reverts back to white. However, this, along with other features, has [[Bad Export for You|disappeared]] from the English-language version of ''Initial D 4''.
** 6AA brought this back (level the card up enough to get them), but you still have to play online mode to get two of the top auras.
* [[Bonus Boss]]: Bunta challenges you to a free battle after clearing one loop of Legend Of The Streets mode. Whether you win or not, the credits will roll afterwards.
* [[Difficulty Spike]]: Tsukuba in ''Initial D 4'' and ''Initial D 5'' goes from "fairly nice and easy" in sections 1 and 2 (assuming you're going outbound) to "[[Oh Crap]] what the hell is this" in sections 3 and 4.
* [[Easy Mode Mockery]]: Using automatic transmission on most tracks won't get you record times. The game's AT doesn't shift at the ideal shifting points either.
** Worse yet, if you're using a card, you can only change transmission on card renewal, which is every 50 plays. In ''Initial D 4'' and ''Initial D 5'', you pay to change transmission, which makes more sense from a realistic point of view, but is still kinda annoying.
* [[Extremity Extremist]]: The Hachi-roku's forte is downhill racing. The RX-7's forte is uphill racing.
* [[Final Boss]]: Takumi, in every single ''Arcade Stage'' installment.
* [[Green Hill Zone]]: Myogi in ''Initial D Arcade Stage'', Lake Akina in ''Initial D 4'' and ''Initial D 5'', Usui joins in in ''6AA''.
* [[Genre Popularizer]]: Though not the first of its kind by a long stretch, it's ''the'' game that brought the multiplayer arcade racing game scene to competitive levels on a worldwide scale.
* [[Green Hill Zone]]: Myogi in ''Initial D Arcade Stage'', Lake Akina in ''4'' and ''5'', Usui joins in in ''6AA''.
* [[Jack of All Stats]]: The Lancer EVO and Subaru Impreza are both newbie-friendly and can take on all tracks in any orientation decently... just don't expect to set course records.
* [[Joke Character|Joke Car]]: The AE85 Levin; averted that performance-wise it is not really that different than the others.
** Some skilled players [[Cherry Tapping|capitalize on its reputation]], though.
* [[Nintendo Hard]]: Bunta Challenge in ver. 2 and 3.
* [[Player Preferred Pattern]]: In ''Ver. 2'', everybody and their brother drove a Honda Integra Type R (DC2) and chose Irohazaka (usually Downhill) ad nauseum for every multiplayer match.
* [[Recurring Boss]]: Takumi in Legend Of The Streets Mode. He first appears as a [[Warmup Boss]] on Myougi (Ver. 1-3) or Lake Akina (4 and 5), then later, he races you for real on Akina, then he becomes a [[Final Boss]] on the last course of the game.
** In 6AA's Legend arc, Takumi can still be considered this since he is consistently on the higher level of difficulty while the other racers (Rin, Ryousuke, even Bunta) is not.
* [[Rubber Band AI]]: The "boost" feature. Often turned off in human vs. human matches.
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[[Category:Sega]]
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[[Category:Video Games of the 2000s]]
[[Category:Video Games of the 2010s]]