In and Out of Character: Difference between revisions

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[[File:in and out of character3 3169.jpg|link=DM of the Rings|right]]
 
{{quote|''"Players may blunder through dialog with shocking ineptitude, forget the name of the country they are in, or get confused about which side they are on, but once it comes time to roll for initiative they all turn into Sun Tzu."''|'''Shamus Young''', author of ''[http://www.shamusyoung.com/twentysidedtale/ Twenty Sided]''{{broken link}}}}
 
In a [[Role -Playing Game]], players face a conflict. They want [[Improv]] theater. But they also want to slaughter orcs and grab their loot. When these two objectives collide, realism goes out the window: combat is conducted in [[Bullet Time]].
 
It takes a split second, in-world, for players to discuss positioning, weapons, defense and the merits of different magical attacks. If we could see it play out, the characters' hands would smear into in an unnatural blur. With uncanny coordination, characters would converge on their weakest opponents and optimally render them lifeless.
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== Web Original ==
* ''[[Critical Hit (podcast)|Critical Hit]]'' has this in spades, as it's a recording of an actual ''[[Dungeons and& Dragons]]'' campaign.
 
{{reflist}}