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(Import from TV Tropes TVT:Main.IWannaBeTheFangame 2012-07-01, editor history TVTH:Main.IWannaBeTheFangame, CC-BY-SA 3.0 Unported license) |
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''I Wanna Be The Fangame'' is a spinoff of ''[[I Wanna Be the Guy]]'' made by Tijitdamijit and Matt. The final version was released March 9, 2010, but it is still under development. It has been submitted to Moddb and can be downloaded [http://www.moddb.com/games/i-wanna-be-the-fangame here].
{{tropelist}}
Being a fangame, most of the tropes from ''[[I Wanna Be the Guy]]'' are present as well ([[Up to Eleven|but more so]]), including [[Nintendo Hard]], [[One
* [[Advancing Wall of Doom]]: After defeating {{spoiler|Stickykeys}}, you better RUN!
** One happens after you deal with the giant chest in the Alex Kidd path, and you can never outrun it. {{spoiler|You have to turn left, and you'll wind up on the other side of the screen.}}
* [[Auto
** {{spoiler|1=The Stickykeys Chase - one of the three compulsary FSLs in the game, has you chasing Stickykeys/running from the lethal left wall. This is extremely hard, due to movement being limited to about 1/6th of the screen length, and you only run as fast as the screen. If you fall even slightly behind, you die.}}
** {{spoiler|Mecha Dragon - You get chased by a robot dragon in two directions. It is indeed in the final game, hidden in a secret.}}
** {{spoiler|Mecha Dragon AGAIN! He's in two different secrets, this being the second one. It is absolutely FILLED with [[Spikes of Doom]]. Thankfully, this time he only goes in one direction. But then YOU have to go back through all those spikes...}}
** {{spoiler|''[[Eversion]]'' - You can Evert in the Mario segment, causing you to have to run away from a wall of decay and avoid Hands of Doom.}}
** {{spoiler|Bat Point - A [[What Does This Button Do?|save point labeled "BATS"]] starts off a scrolling level with enough [[Goddamned Bats]] to fill 20 games.}}
** {{spoiler|[[Escape Sequence]] - Self Explanatory.}}
** {{spoiler|Trial 5 - The scrolling level makes the first one look like a pleasant walk through the park on Sunday. The final one of the hidden Trials shrinks the screen to a tenth of the size, autoscrolls, is dark, gives no inclination of the upcoming obstacles, goes slow enough to severely hinder two of the jumps, ''reverses direction twice,'' and on the second reverse, it randomly places a huge, indistructable enemy in your way. And the place is CRAWLING with [[Spikes of Doom]].}}
* [[Bonus Boss]]: {{spoiler|Mecha-Spaghettio and [[
* [[Bonus Level of Hell]]: The new Hell Zone.
* [[Breaking the Fourth Wall]]: One of the most brilliant examples of this comes into play in Trial 4 in the Hall of Trials - {{spoiler|There's only one interesting feature in the room - the [[Exactly What It Says
* [[Bullet Hell]] - The Cacodemon from [[Doom]] gives it a go in the Alex Kidd path, but the {{spoiler|Mecha Spaghettio}} Takes it [[Up to Eleven]] and then some.
* [[Crosshair Aware]]: Inversed during the [[Portal (
* [[Easter Egg]]: Apparently, the developers weren't expecting you to get to the right of the spike-filled room in the [[Call Back]] to the original game. If you do, you get a grey room with the text "WTF! How the [[Bluenose Bowdleriser|f*ck]] did you get out here".
** Also, the secret items.
* [[Enemy Mine]]: [[
* [[Fake Platform]]: Here and there, but it gets pretty severe in the final level.
* [[Fun
* [[Gainax Ending]]: {{spoiler|You get murdered unavoidedly by the final boss's father at the end of the game. However, there is a tantilising Demo Wall at the final room, indicating this won't be the true end.}}
** {{spoiler|Correct. This was only true in the beta. In the final version of the game, this doesn't happen.}}
* [[Goomba Springboard]]: Literally. Goombas are the only way to reach otherwise unreachable platforms at some points (but it becomes a huge liability later on).
* [[Heroic BSOD]]: Likely to happen to anyone who plays this.
* [[
*
** MegaUltraJMan also has [http://www.youtube.com/watch?v=Rm6CGxTsSjc&noredirect=1 a notable] [[Unstoppable Rage|rage]]-[[Rage Quit|inducing]] one, similar in vein to his ''[[I Wanna Be the Guy]]'' [[Let's Play]] (though by the end of this one it's quite obvious he at least preferred ''IWBTG'' over this game, which he bashes as being "poorly designed" and chews out Tijit several times). Also notable for leading to him creating ''I Wanna See You Suffer'' as a result.
* [[Luck
* [[One
* {{spoiler|[[Papa Wolf]] - See [[Gainax Ending]].}}
* [[Point of No Return]]: Somewhat. God help you if you're fairly new to the game and accidentally stumble upon a bonus room or the trials. There's (usually) no going back until you beat it if you save there.
* [[Poison Mushroom]]: One of the most hilarious examples, in the Mario section. Getting it {{spoiler|Causes the kid to grow so huge he explodes.}}
* [[Sequel Difficulty Spike]]: Although it's not ''technically'' a sequel, this game is widely acknowledged as being [[Beyond the Impossible|even harder]] than [[I Wanna Be the Guy]].
* [[Shout
* [[Tele Frag]]
* [[Thanking the Viewer]]
* [[Under the Sea]]: Bizzarely, the Water Level in the game (which is is [[Down the Drain|usually the most irritating level in other games]]) is actually one of the most fun levels in the game, especially the boss.
* [[Up to Eleven]]: Did you think the original was hard? Hoo boy, are you in for a shock...
* [[Wall Master]]: Piranha Plants.
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[[Category:Freeware Games]]
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