Hitchhiker Heroes: Difference between revisions

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{{trope}}
When you're a callow youth charged with halting some [[Evil Overlord]]'s rise to power, life ain't easy. Your home village probably [[Gullible Lemmings|won't support you, and may actively oppose you]] ([[Doomed Hometown|assuming it's still there]]); your parents are most likely [[Parental Abandonment|dead and/or gone]]; and the one thing you need to vanquish the evil -- theevil—the [[MacGuffin]] or [[Spirit Advisor]] or whatever -- iswhatever—is an [[The Quest|Epic Quest]] away. And again, you're but a callow youth, with not the mad skillz needed to pull off this most solemn of tasks. At least, not alone.
 
So what's a callow youth to do? Why, go on the Epic Quest anyway, and just recruit whomsoever you meet along the way, of course.
 
[['''Hitchhiker Heroes]]''' describes a band of warriors or (more commonly) would-be warriors who join up with [[The Hero]] over the course of his journey to defeat the [[Evil Overlord]]. The trope encompasses several specific characteristics:
 
# The Hero must go on the Quest; he cannot simply sit around and wait for events to come knocking (although that [[The Call Knows Where You Live|can be the impetus]]).
# The Hero should [[The Drifter|begin the journey alone]], or at least with minimal companions. Perhaps a love interest, if that one is not [[Damsel in Distress|currently a hostage]].
# Each member or sub-group shall be [[Debut Queue|encountered sequentially]] -- and—and, ideally, quite by "coincidence" -- during—during the course of the Quest, and will join in the Quest separately.
# Typically, each member or sub-group will come from cultures or societies which have, up until now, had little or nothing to do with one another. Bonus points if they are ignorant of, or indifferent to, the rise of the [[Evil Overlord]] prior to meeting The Hero.
# Usually (but not always), each member or sub-group shall [[Five-Man Band|possess a singular talent or skill]], unique unto them, which will [[Plot Tailored to the Party|inevitably prove vital at some key moment]] down the road, likely during the final climactic battle.
 
Oftentimes, certain would-be [['''Hitchhiker Heroes]]''' will initially decline to join in the Quest, whether out of disinterest, [[We ARE Struggling Together!|fear or mistrust]]. In these cases, [[The Hero]] will usually have to earn their respect by [[Bested At Bowling|besting them with their own special skill]].
 
This collection is a common feature of fairy tales.
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== Webcomics ==
* ''[[No Rest for The Wicked (webcomic)|No Rest for The Wicked]]'': November has picked up three companions. Thus far.
* In the fantasy webcomic ''[https://web.archive.org/web/20080618135741/http://www.drunkduck.com/Cwens_Quest/index.php?p=416976 Cwen's Quest,]'' Cwen and her [[Living Toys|stuffed]] [[Weasel Mascot|weasel]] companion Wendy have thus far collected a [[I Owe You My Life|life slave]] named [[The Lancer|Riddly Lancer,]] a geriatric dragon, a younger half-sister with hat phobias and has called the favor of a friend of the family, a demon named Essex. The first three were collected in the same place and same day, while Essex was actually summoned later by Wendy.
** This may become a subversion after the current story arc. Essex was hired in a "You help me now I help you later" deal. Thus he might leave after the battle he was hired for. Trel is holding information vital to the titular quest over Cwen's head and might stay behind when Cwen, Wendy and Riddly leave.
* [[Roza]] [http://www.junglestudio.com/roza/?date=2008-11-17 acquires at first a goat, then a man under a] [[Curse]].