Hit and Run Tactics: Difference between revisions

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** It is quite plausible to do the melee version against a Behemoth if you've got good reflexes and a fast character. Just time your attacks between its own, dodging back out of range inbetween. A Shishkebab and the Pyromaniac perk helps.
** An unarmed character could too, in principle, but it would take an unnervingly long time [[Cherry Tapping]]. Explosives do the job quicker, even at moderate skill, but still require a lot of hit-and-run.
* On the highest difficulty, this is possibly your best bet in ''[[The Elder Scrolls IV: Oblivion]]''. Screw the heavy armour and sword, normal clothes, a bow and high speed and athletics stat are your best bet for survival. Oh, and spells, for the mages out there. Of course, you then have to worry about archers and spell casters, but its better than certain death at the hands of overpowering melee opponents.
** Melee attack patterns are so hilariously predictable in Oblivion though that it is entirely plausible (moreso than Fallout 3 even) to just backstep all the opponent's attacks and get your own in between them. And even if you decide to keep it ranged, On Target Spells aren't subject to gravity.
* In ''Zoids Battle Legends'', H&R is one of the most overkill tactics available. A Blade Liger or Zero Schnieder with nothing equiped but a booster or Ultra Zs can take out practically any non-boss Zoid. The New Century Zero tournament mode is easy as hell because of its lack of boss zoids.
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* ''[[Final Fantasy XII]]'': Cast Decoy on the armored guy, give everyone else guns or bows, and start shooting. FFXII is notable in that you can use a lot of MMORPG tactics.
* ''[[Dragon Age II]]'' provides the Rogue class specialized skills based around this. Sneaking, evasion, quick charges and retreats, disorienting AoE's and additional [[Trick Bomb|Trick Bombs]]. The range and speed of the standard attacks can be used to hit then evade by switching between more distant targets.
* In ''[[Spore]]'', this technique can be used in the Creature stage to kill an [[Attack of the 50 -Foot Whatever|Epic creature]]. You even get an achievement for it. Melee is out of the question due to the deadliness of the Epic's own melee attacks, though, so you have to use ranged spitting attacks.
* Vital in ''[[Dark Souls]]''. You can't take much, and multiple foes will easily circumvent what defenses you have, leaving drawing out foes from groups one by one and attacking and retreating against many bosses essential.