Helping Would Be Killstealing: Difference between revisions

No edit summary
Line 54:
* As a meta-example, this is why [[Crutch Character]]s are so looked down upon by the [[Fire Emblem]] fandom. While attacking and defending alone give modicum experience, you get much more from kills. Also, experience gained scales by a mix of level and rank; a lvl 5 paladin only gains a fraction of experience a lvl 3 cavalier would. Units that start at low levels also have greater potential than their veteran counterparts, so using nothing more than that paladin or general the game [[Suspicious Videogame Generosity|literaly hands you]] for the first few chapters will leave you woefully unprepared for the larger scale battles later in the game.
* Subverted in ''[[Disgaea 2: Cursed Memories]]'': When you frequently summon Kurtis to help you in battle, he eventually responds that you need to learn to stand on your own...and then decides to help you anyway, since you can't learn this lesson if you die in battle.
* In ''[[Kingdom Hearts]]'', the [[Boss Battle]] with [[Hell Hound|Cerberus]] occurs after a cutscene where [[Hercules (Disney film)|Hercules]] pulls [[Final Fantasy VII| Cloud]] out of the beast's reach and runs, leaving Sora to fight Cerberus. Why doesn't Hercules - a hero who is clearly not a coward with godlike strength - come back to help? This Trope is the only real explanation.
 
== [[Visual Novel]] ==