Head Over Heels: Difference between revisions
tropelist
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The two agents have unique skills when alone. Head can jump higher than Heels, and can direct himself in the air. He also carries a donut-firing hooter to stun enemies. Heels runs much faster, though, and has a bag that allows him to move objects around to get to those out-of-the-way places. But when they meet up, Head can jump up on top of Heels to combine their abilities.
An isometric puzzle game by John Ritman and Bernie Drummond for the [[ZX Spectrum]] (later ported to more machines), ''Head over Heels'' is considered to be one of the best games in the genre not developed by [[Rare|Ultimate]]. The gameplay is very similar to their previously developed [[Batman]] title, and contains numerous surreal friends and enemies, most famously a [[Doctor Who
That crazy plot, though? The developers freely admit that it all went in as an [[Excuse Plot|afterthought]] once they'd finished the game...
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Retrospec [[Updated Rerelease|has remade]] the game with updated graphics, and you can download it for free here: http://retrospec.sgn.net/game/hoh
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* [[Acid Trip Dimension]]: On the [[Amstrad CPC]] version, and even more so on the [[Atari ST]] version, wearing sunglasses is advisable for certain screens. In the case of the [[Atari ST]] port, this is because Ritman and Drummond had no control over the colour schemes used.
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* [[Save Point]]: Reincarnation fish.
* [[Sequence Breaking]]: Mapping a key to the 'jump' and 'change character' actions, then hammering it, will allow Heels to jump the barrier seperating him from Head at the beginning of the game. Don't forget to fetch his bag first though, or you'll be blocked.
* [[Shout
* [[Spikes of Doom]]
* [[Spooky Silent Library]]: Book World, one of the worlds you have to save.
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* [[Temporary Platform]]
* [[Training Dummy]]: Head's first screen has a ladder you can climb for practice (with an extra life rabbit at the top), a skill you'll need later.
* [[Unwinnable
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